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authorMax Horn2006-04-02 21:06:49 +0000
committerMax Horn2006-04-02 21:06:49 +0000
commit7b63eadb50e55575abf501922e8aab8846e2bcf1 (patch)
tree63f5f78526b7624438e653e8cc987921a2116ec9
parentec432361d50e959dc72331d93f77ecae9891b0ac (diff)
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Move handling of --list-targets and --list-games to a later point (after plugin & config file loading), to make them work properly again.
svn-id: r21569
-rw-r--r--base/gameDetector.cpp54
-rw-r--r--base/gameDetector.h2
-rw-r--r--base/main.cpp62
3 files changed, 68 insertions, 50 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 57de0871e4..e10ad0e694 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -252,49 +252,6 @@ GameDetector::GameDetector() {
_plugin = 0;
}
-/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
-void listGames() {
- const PluginList &plugins = PluginManager::instance().getPlugins();
-
- printf("Game ID Full Title \n"
- "-------------------- ------------------------------------------------------\n");
-
- PluginList::const_iterator iter = plugins.begin();
- for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- GameList list = (*iter)->getSupportedGames();
- for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
- printf("%-20s %s\n", v->gameid.c_str(), v->description.c_str());
- }
- }
-}
-
-/** List all targets which are configured in the config file. */
-void listTargets() {
- using namespace Common;
- const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
-
- printf("Target Description \n"
- "-------------------- ------------------------------------------------------\n");
-
- ConfigManager::DomainMap::const_iterator iter = domains.begin();
- for (iter = domains.begin(); iter != domains.end(); ++iter) {
- String name(iter->_key);
- String description(iter->_value.get("description"));
-
- if (description.empty()) {
- // FIXME: At this point, we should check for a "gameid" override
- // to find the proper desc. In fact, the platform probably should
- // be taken into account, too.
- String gameid(name);
- GameDescriptor g = GameDetector::findGame(gameid);
- if (g.description.size() > 0)
- description = g.description;
- }
-
- printf("%-20s %s\n", name.c_str(), description.c_str());
- }
-}
-
GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plugin) {
// Find the GameDescriptor for this target
const PluginList &plugins = PluginManager::instance().getPlugins();
@@ -372,7 +329,7 @@ GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plu
}
-void GameDetector::parseCommandLine(Common::StringMap &settings, int argc, char **argv) {
+Common::String GameDetector::parseCommandLine(Common::StringMap &settings, int argc, char **argv) {
const char *s, *s2;
// argv[0] contains the name of the executable.
@@ -415,13 +372,11 @@ void GameDetector::parseCommandLine(Common::StringMap &settings, int argc, char
END_OPTION
DO_OPTION_CMD('t', "list-targets")
- listTargets();
- exit(0);
+ return "list-targets";
END_OPTION
DO_OPTION_CMD('z', "list-games")
- listGames();
- exit(0);
+ return "list-games";
END_OPTION
@@ -576,6 +531,9 @@ unknownOption:
usage("Unrecognized option '%s'", argv[i]);
}
}
+
+
+ return Common::String::emptyString;
}
diff --git a/base/gameDetector.h b/base/gameDetector.h
index ab891b325a..5299e3cbe5 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -69,7 +69,7 @@ class GameDetector {
public:
GameDetector();
- static void parseCommandLine(Common::StringMap &settings, int argc, char **argv);
+ static Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv);
void processSettings(Common::StringMap &settings);
bool detectMain();
diff --git a/base/main.cpp b/base/main.cpp
index 01b00a9eaa..a15380a28c 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -142,6 +142,49 @@ const char *gScummVMFeatures = ""
#endif
;
+/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
+void listGames() {
+ const PluginList &plugins = PluginManager::instance().getPlugins();
+
+ printf("Game ID Full Title \n"
+ "-------------------- ------------------------------------------------------\n");
+
+ PluginList::const_iterator iter = plugins.begin();
+ for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
+ GameList list = (*iter)->getSupportedGames();
+ for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
+ printf("%-20s %s\n", v->gameid.c_str(), v->description.c_str());
+ }
+ }
+}
+
+/** List all targets which are configured in the config file. */
+void listTargets() {
+ using namespace Common;
+ const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
+
+ printf("Target Description \n"
+ "-------------------- ------------------------------------------------------\n");
+
+ ConfigManager::DomainMap::const_iterator iter = domains.begin();
+ for (iter = domains.begin(); iter != domains.end(); ++iter) {
+ String name(iter->_key);
+ String description(iter->_value.get("description"));
+
+ if (description.empty()) {
+ // FIXME: At this point, we should check for a "gameid" override
+ // to find the proper desc. In fact, the platform probably should
+ // be taken into account, too.
+ String gameid(name);
+ GameDescriptor g = GameDetector::findGame(gameid);
+ if (g.description.size() > 0)
+ description = g.description;
+ }
+
+ printf("%-20s %s\n", name.c_str(), description.c_str());
+ }
+}
+
static void setupDummyPalette(OSystem &system) {
// FIXME - mouse cursors are currently always set via 8 bit data.
// Thus for now we need to setup a dummy palette. On the long run, we might
@@ -271,6 +314,7 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
extern "C" int scummvm_main(int argc, char *argv[]) {
#endif
Common::String specialDebug;
+ Common::String command;
bool running = true;
// Verify that the backend has been initialized (i.e. g_system has been set).
@@ -279,7 +323,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
// Parse the command line
Common::StringMap settings;
- GameDetector::parseCommandLine(settings, argc, argv);
+ command = GameDetector::parseCommandLine(settings, argc, argv);
// Load the config file (possibly overriden via command line):
if (settings.contains("config")) {
@@ -303,6 +347,22 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
// Load the plugins
PluginManager::instance().loadPlugins();
+
+
+ // Handle commands passed via the command line (like --list-targets and
+ // --list-games). This must be done after the config file and the plugins
+ // have been loaded.
+ // FIXME: The way are are doing this is rather arbitrary at this time.
+ // E.g. --version and --help are very similar, but are still handled
+ // inside parseCommandLine. This should be unified.
+ if (command == "list-targets") {
+ listTargets();
+ exit(0);
+ } else if (command == "list-games") {
+ listGames();
+ exit(0);
+ }
+
// Process the command line settings
#ifndef _WIN32_WCE