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author | Jonathan Gray | 2003-12-11 15:05:10 +0000 |
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committer | Jonathan Gray | 2003-12-11 15:05:10 +0000 |
commit | 7cbd9a113d1d3489d96caae612a08ea20cf4af17 (patch) | |
tree | 2e3f21238eac0c49074f955d150677d14667b49f | |
parent | 7c320d63de7032886f6c8022805501359ffec66e (diff) | |
download | scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.tar.gz scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.tar.bz2 scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.zip |
Sync man page with README a bit. Remove mention of OpenGL backend in game keys.
svn-id: r11584
-rw-r--r-- | README | 4 | ||||
-rw-r--r-- | scummvm.6 | 59 |
2 files changed, 28 insertions, 35 deletions
@@ -434,7 +434,7 @@ factor 2x will effectively yield 640x400 graphics. Likewise with a They are: normal - No filtering, no scaling. Fastest. - 2x - No filtering, factor 2x (default). + 2x - No filtering, factor 2x (default for non 640x480 games). 3x - No filtering, factor 3x. 2xsai - 2xsai filter, factor 2x. super2xsai - Enhanced 2xsai filtering, factor 2x. @@ -473,8 +473,6 @@ simon games. Ctrl-f - Toggle fast mode. Ctrl-Alt 1-8 - Switch between graphics filters Ctrl-Alt + and - - Increase/Decrease the scale factor - Ctrl-Alt b - Switch between bilinear and non-linear - filtering [OpenGL backend] Ctrl-Alt a - Toggle aspect-ratio correction on/off. Most of the games use a 320x200 pixel resolution, which may look squashed on @@ -42,17 +42,14 @@ if a path isn't specified in a config file. You may supply a different path using -p on the command line. The name of the game is then supplied on the command line. .TP -.B \-a -Specify game is amiga version. -.TP .BI \-\-[no\-]aspect\-ratio Enable/Disable aspect ratio correction .TP .BI \-b <param> Specify parameter to pass to first game script default is 0. .TP -.BI \-c <num> -Use cdrom number \fI<num>\fP for cd audio. +.BI \-\-cdrom=NUM +CD drive to play audio from (default: 0 = first drive) .TP .BI \-d [num] Set debug level (default level 1) @@ -84,35 +81,39 @@ Runs in full-screen mode. Enable/Disable floppy version intro for Beneath a Steel Sky CD version. .TP .BI \-g <mode> -Graphics Filter. Note that resolutions listed assume the game was originally 320x200. +Set graphics filter. \fI<mode>\fP can be one of: .br -\fBnormal\fP No filtering, original 320x200 resolution. Fastest. +\fBnormal\fP No filtering, no scaling. Fastest. +.br +\fB2x\fP No filtering, factor 2x (default for non 640x480 games). .br -\fB2x\fP No filtering, double screen/window size to 640x400 +\fB3x\fP No filtering, factor 3x. .br -\fB3x\fP No filtering, triple screen/window size to 960x600 +\fB2xsai\fP 2xsai filter, factor 2x. .br -\fB2xsai\fP 2xsai filtering, double screen/window size to 640x400 +\fBsuper2xsai\fP Enhanced 2xsai filtering. factor 2x. .br -\fBsuper2xsai\fP Enhanced 2xsai filtering. 640x400 screen/window size +\fBsupereagle\fP Less blurry than 2xsai, but slower. Factor 2x. .br -\fBsupereagle\fP Less blurry than 2xsai, but slower. Also 640x400 +\fBadvmame2x\fP Doesn't rely on blurring like 2xSAI, fast. Factor 2x. .br -\fBadvmame2x\fP 640x400 scaling. Doesn't rely on blurring like 2xSAI. +\fBadvmame3x\fP Doesn't rely on blurring like 2xSAI, fast. Factor 3x. .br -\fBadvmame3x\fP 960x600 scaling. Doesn't rely on blurring like 2xSAI. +\fBhq2x\fP Very nice high quality filter but slow. Factor 2x. .br -\fBtv2x\fP 640x400 scaling. Horizontal scanlines. +\fBhq3x\fP Very nice high quality filter but slow. Factor 3x. .br -\fBdotmatrix\fP 640x400 scaling. Dot matrix effect. +\fBtv2x\fP Horizontal scanlines. Factor 2x. +.br +\fBdotmatrix\fP Dot matrix effect. Factor 2x. .br .TP .BI \-h Show help and exit. .TP -.BI \-l <file> -Load config file \fI<file>\fP instead of default. +.BI \-\-joystick[=NUM] +Enable input with joystick (default: 0 = first joystick) .TP .B \-m <num> Set music volume to number \fI<num>\fP (0-255) @@ -121,7 +122,7 @@ Set music volume to number \fI<num>\fP (0-255) Enable/Disable combination Adlib and native MIDI. .TP .B \-n -No subtitles for speech +Enable subtitles .TP .BI \-\-[no\-]native\-mt32 Enable/Disable true Roland MT-32 MIDI (disable GM emulation) @@ -132,6 +133,9 @@ Set master volume to number \fI<num>\fP (0-255) .BI \-p <path> Specify the path to the game. .TP +.BI \-\-platform=WORD +Specify version of game where \fIWORD\fP can be one of amiga, atari, mac, pc. +.TP .BI \-q <lang> Specify language where \fI<lang>\fP can be one of: .br @@ -163,26 +167,20 @@ Specify language where \fI<lang>\fP can be one of: .BI \-s <num> set sfx volume to number num (0-255) .TP -.BI \-t <num> -Set music tempo (50-200, default 100) +.BI \-t +Display list of configured targets and exit .TP .BI \-u Dump scripts if a dumps directory is in the current directory. .TP .BI \-v -Show version info and exit. -.TP -.BI \-w [file] -Write to config file [~/.scummvmrc] +Show version information and exit. .TP .BI \-x [num] Load savegame slot number num (default: 0 - autosave) .TP -.BI \-y <num> -Set text speed (default: 60) -.TP .BI \-z -Display list of recognised games. +Display list of supported games and exit. .SH "INGAME KEYS" While the game is running, the following keys can be used (in addition to any @@ -200,9 +198,6 @@ resolution, which may look squashed on modern monitors. Aspect\-ratio correction stretches the image to use 320x240 pixels instead, or a multiple thereof. .TP -.B Ctrl+Alt b -Switch between bilinear and non-linear filtering [OpenGL backend] -.TP .B Alt+0..9 Save a game state. .TP |