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authorJonathan Gray2003-12-11 15:05:10 +0000
committerJonathan Gray2003-12-11 15:05:10 +0000
commit7cbd9a113d1d3489d96caae612a08ea20cf4af17 (patch)
tree2e3f21238eac0c49074f955d150677d14667b49f
parent7c320d63de7032886f6c8022805501359ffec66e (diff)
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Sync man page with README a bit. Remove mention of OpenGL backend in game keys.
svn-id: r11584
-rw-r--r--README4
-rw-r--r--scummvm.659
2 files changed, 28 insertions, 35 deletions
diff --git a/README b/README
index 279e6b6ea4..f18ff845d1 100644
--- a/README
+++ b/README
@@ -434,7 +434,7 @@ factor 2x will effectively yield 640x400 graphics. Likewise with a
They are:
normal - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default).
+ 2x - No filtering, factor 2x (default for non 640x480 games).
3x - No filtering, factor 3x.
2xsai - 2xsai filter, factor 2x.
super2xsai - Enhanced 2xsai filtering, factor 2x.
@@ -473,8 +473,6 @@ simon games.
Ctrl-f - Toggle fast mode.
Ctrl-Alt 1-8 - Switch between graphics filters
Ctrl-Alt + and - - Increase/Decrease the scale factor
- Ctrl-Alt b - Switch between bilinear and non-linear
- filtering [OpenGL backend]
Ctrl-Alt a - Toggle aspect-ratio correction on/off.
Most of the games use a 320x200 pixel
resolution, which may look squashed on
diff --git a/scummvm.6 b/scummvm.6
index fd4283548d..836af32a7c 100644
--- a/scummvm.6
+++ b/scummvm.6
@@ -42,17 +42,14 @@ if a path isn't specified in a config file.
You may supply a different path using -p on the command line. The name of the
game is then supplied on the command line.
.TP
-.B \-a
-Specify game is amiga version.
-.TP
.BI \-\-[no\-]aspect\-ratio
Enable/Disable aspect ratio correction
.TP
.BI \-b <param>
Specify parameter to pass to first game script default is 0.
.TP
-.BI \-c <num>
-Use cdrom number \fI<num>\fP for cd audio.
+.BI \-\-cdrom=NUM
+CD drive to play audio from (default: 0 = first drive)
.TP
.BI \-d [num]
Set debug level (default level 1)
@@ -84,35 +81,39 @@ Runs in full-screen mode.
Enable/Disable floppy version intro for Beneath a Steel Sky CD version.
.TP
.BI \-g <mode>
-Graphics Filter. Note that resolutions listed assume the game was originally 320x200.
+Set graphics filter.
\fI<mode>\fP can be one of:
.br
-\fBnormal\fP No filtering, original 320x200 resolution. Fastest.
+\fBnormal\fP No filtering, no scaling. Fastest.
+.br
+\fB2x\fP No filtering, factor 2x (default for non 640x480 games).
.br
-\fB2x\fP No filtering, double screen/window size to 640x400
+\fB3x\fP No filtering, factor 3x.
.br
-\fB3x\fP No filtering, triple screen/window size to 960x600
+\fB2xsai\fP 2xsai filter, factor 2x.
.br
-\fB2xsai\fP 2xsai filtering, double screen/window size to 640x400
+\fBsuper2xsai\fP Enhanced 2xsai filtering. factor 2x.
.br
-\fBsuper2xsai\fP Enhanced 2xsai filtering. 640x400 screen/window size
+\fBsupereagle\fP Less blurry than 2xsai, but slower. Factor 2x.
.br
-\fBsupereagle\fP Less blurry than 2xsai, but slower. Also 640x400
+\fBadvmame2x\fP Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
.br
-\fBadvmame2x\fP 640x400 scaling. Doesn't rely on blurring like 2xSAI.
+\fBadvmame3x\fP Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
.br
-\fBadvmame3x\fP 960x600 scaling. Doesn't rely on blurring like 2xSAI.
+\fBhq2x\fP Very nice high quality filter but slow. Factor 2x.
.br
-\fBtv2x\fP 640x400 scaling. Horizontal scanlines.
+\fBhq3x\fP Very nice high quality filter but slow. Factor 3x.
.br
-\fBdotmatrix\fP 640x400 scaling. Dot matrix effect.
+\fBtv2x\fP Horizontal scanlines. Factor 2x.
+.br
+\fBdotmatrix\fP Dot matrix effect. Factor 2x.
.br
.TP
.BI \-h
Show help and exit.
.TP
-.BI \-l <file>
-Load config file \fI<file>\fP instead of default.
+.BI \-\-joystick[=NUM]
+Enable input with joystick (default: 0 = first joystick)
.TP
.B \-m <num>
Set music volume to number \fI<num>\fP (0-255)
@@ -121,7 +122,7 @@ Set music volume to number \fI<num>\fP (0-255)
Enable/Disable combination Adlib and native MIDI.
.TP
.B \-n
-No subtitles for speech
+Enable subtitles
.TP
.BI \-\-[no\-]native\-mt32
Enable/Disable true Roland MT-32 MIDI (disable GM emulation)
@@ -132,6 +133,9 @@ Set master volume to number \fI<num>\fP (0-255)
.BI \-p <path>
Specify the path to the game.
.TP
+.BI \-\-platform=WORD
+Specify version of game where \fIWORD\fP can be one of amiga, atari, mac, pc.
+.TP
.BI \-q <lang>
Specify language where \fI<lang>\fP can be one of:
.br
@@ -163,26 +167,20 @@ Specify language where \fI<lang>\fP can be one of:
.BI \-s <num>
set sfx volume to number num (0-255)
.TP
-.BI \-t <num>
-Set music tempo (50-200, default 100)
+.BI \-t
+Display list of configured targets and exit
.TP
.BI \-u
Dump scripts if a dumps directory is in the current directory.
.TP
.BI \-v
-Show version info and exit.
-.TP
-.BI \-w [file]
-Write to config file [~/.scummvmrc]
+Show version information and exit.
.TP
.BI \-x [num]
Load savegame slot number num (default: 0 - autosave)
.TP
-.BI \-y <num>
-Set text speed (default: 60)
-.TP
.BI \-z
-Display list of recognised games.
+Display list of supported games and exit.
.SH "INGAME KEYS"
While the game is running, the following keys can be used (in addition to any
@@ -200,9 +198,6 @@ resolution, which may look squashed on modern monitors. Aspect\-ratio
correction stretches the image to use 320x240 pixels instead, or a multiple
thereof.
.TP
-.B Ctrl+Alt b
-Switch between bilinear and non-linear filtering [OpenGL backend]
-.TP
.B Alt+0..9
Save a game state.
.TP