diff options
author | Sven Hesse | 2009-07-05 11:30:14 +0000 |
---|---|---|
committer | Sven Hesse | 2009-07-05 11:30:14 +0000 |
commit | 7e7c86a33747df93a4d88c6e6984e003a79726d1 (patch) | |
tree | 2fd431154f4604cdca6452ce7cb3951f7168a516 | |
parent | 7e11c18fa2dfa8d4b6d6916b02af84043151a6d2 (diff) | |
download | scummvm-rg350-7e7c86a33747df93a4d88c6e6984e003a79726d1.tar.gz scummvm-rg350-7e7c86a33747df93a4d88c6e6984e003a79726d1.tar.bz2 scummvm-rg350-7e7c86a33747df93a4d88c6e6984e003a79726d1.zip |
Removing the now unneeded Game_v* classes
svn-id: r42131
-rw-r--r-- | engines/gob/game.h | 18 | ||||
-rw-r--r-- | engines/gob/game_v1.cpp | 49 | ||||
-rw-r--r-- | engines/gob/game_v2.cpp | 50 | ||||
-rw-r--r-- | engines/gob/game_v6.cpp | 45 | ||||
-rw-r--r-- | engines/gob/gob.cpp | 10 | ||||
-rw-r--r-- | engines/gob/module.mk | 3 |
6 files changed, 1 insertions, 174 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h index dc6db1ed98..d3a758f014 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -127,24 +127,6 @@ protected: void clearUnusedEnvironment(); }; -class Game_v1 : public Game { -public: - Game_v1(GobEngine *vm); - virtual ~Game_v1() {} -}; - -class Game_v2 : public Game_v1 { -public: - Game_v2(GobEngine *vm); - virtual ~Game_v2() {} -}; - -class Game_v6 : public Game_v2 { -public: - Game_v6(GobEngine *vm); - virtual ~Game_v6() {} -}; - } // End of namespace Gob #endif // GOB_GAME_H diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp deleted file mode 100644 index 84a3544ffd..0000000000 --- a/engines/gob/game_v1.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/endian.h" -#include "common/stream.h" - -#include "gob/gob.h" -#include "gob/game.h" -#include "gob/helper.h" -#include "gob/global.h" -#include "gob/util.h" -#include "gob/dataio.h" -#include "gob/script.h" -#include "gob/resources.h" -#include "gob/draw.h" -#include "gob/inter.h" -#include "gob/mult.h" -#include "gob/video.h" -#include "gob/scenery.h" -#include "gob/sound/sound.h" - -namespace Gob { - -Game_v1::Game_v1(GobEngine *vm) : Game(vm) { -} - -} // End of namespace Gob diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp deleted file mode 100644 index 3cad49a0f9..0000000000 --- a/engines/gob/game_v2.cpp +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/endian.h" -#include "common/stream.h" - -#include "gob/gob.h" -#include "gob/game.h" -#include "gob/helper.h" -#include "gob/global.h" -#include "gob/util.h" -#include "gob/dataio.h" -#include "gob/script.h" -#include "gob/resources.h" -#include "gob/draw.h" -#include "gob/goblin.h" -#include "gob/inter.h" -#include "gob/mult.h" -#include "gob/video.h" -#include "gob/videoplayer.h" -#include "gob/sound/sound.h" - -namespace Gob { - -Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) { -} - -} // End of namespace Gob diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp deleted file mode 100644 index e5bed75725..0000000000 --- a/engines/gob/game_v6.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/endian.h" -#include "common/stream.h" -#include "common/file.h" - -#include "gob/gob.h" -#include "gob/game.h" -#include "gob/helper.h" -#include "gob/global.h" -#include "gob/script.h" -#include "gob/resources.h" -#include "gob/hotspots.h" -#include "gob/inter.h" -#include "gob/draw.h" - -namespace Gob { - -Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) { -} - -} // End of namespace Gob diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 0835979289..35b3c0d662 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -331,6 +331,7 @@ bool GobEngine::initGameParts() { _palAnim = new PalAnim(this); _vidPlayer = new VideoPlayer(this); _sound = new Sound(this); + _game = new Game(this); switch (_gameType) { case kGameTypeGeisha: @@ -341,7 +342,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); - _game = new Game_v1(this); _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); @@ -353,7 +353,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_Fascination(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); @@ -367,7 +366,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); @@ -380,7 +378,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_Bargon(this); _mult = new Mult_v2(this); _draw = new Draw_Bargon(this); - _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); @@ -394,7 +391,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v3(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); @@ -407,7 +403,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v3(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); @@ -420,7 +415,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v4(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v4(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); @@ -436,7 +430,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v5(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v2(this); _map = new Map_v4(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); @@ -450,7 +443,6 @@ bool GobEngine::initGameParts() { _inter = new Inter_v6(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); - _game = new Game_v6(this); _map = new Map_v4(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); diff --git a/engines/gob/module.mk b/engines/gob/module.mk index 80a4218514..66c1b0dbaf 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -11,9 +11,6 @@ MODULE_OBJS := \ driver_vga.o \ expression.o \ game.o \ - game_v1.o \ - game_v2.o \ - game_v6.o \ global.o \ gob.o \ goblin.o \ |