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authorSven Hesse2009-07-05 11:30:14 +0000
committerSven Hesse2009-07-05 11:30:14 +0000
commit7e7c86a33747df93a4d88c6e6984e003a79726d1 (patch)
tree2fd431154f4604cdca6452ce7cb3951f7168a516
parent7e11c18fa2dfa8d4b6d6916b02af84043151a6d2 (diff)
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Removing the now unneeded Game_v* classes
svn-id: r42131
-rw-r--r--engines/gob/game.h18
-rw-r--r--engines/gob/game_v1.cpp49
-rw-r--r--engines/gob/game_v2.cpp50
-rw-r--r--engines/gob/game_v6.cpp45
-rw-r--r--engines/gob/gob.cpp10
-rw-r--r--engines/gob/module.mk3
6 files changed, 1 insertions, 174 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h
index dc6db1ed98..d3a758f014 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -127,24 +127,6 @@ protected:
void clearUnusedEnvironment();
};
-class Game_v1 : public Game {
-public:
- Game_v1(GobEngine *vm);
- virtual ~Game_v1() {}
-};
-
-class Game_v2 : public Game_v1 {
-public:
- Game_v2(GobEngine *vm);
- virtual ~Game_v2() {}
-};
-
-class Game_v6 : public Game_v2 {
-public:
- Game_v6(GobEngine *vm);
- virtual ~Game_v6() {}
-};
-
} // End of namespace Gob
#endif // GOB_GAME_H
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp
deleted file mode 100644
index 84a3544ffd..0000000000
--- a/engines/gob/game_v1.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/draw.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/video.h"
-#include "gob/scenery.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_v1::Game_v1(GobEngine *vm) : Game(vm) {
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
deleted file mode 100644
index 3cad49a0f9..0000000000
--- a/engines/gob/game_v2.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/draw.h"
-#include "gob/goblin.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/video.h"
-#include "gob/videoplayer.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp
deleted file mode 100644
index e5bed75725..0000000000
--- a/engines/gob/game_v6.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-#include "common/file.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/hotspots.h"
-#include "gob/inter.h"
-#include "gob/draw.h"
-
-namespace Gob {
-
-Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 0835979289..35b3c0d662 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -331,6 +331,7 @@ bool GobEngine::initGameParts() {
_palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
_sound = new Sound(this);
+ _game = new Game(this);
switch (_gameType) {
case kGameTypeGeisha:
@@ -341,7 +342,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
- _game = new Game_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
@@ -353,7 +353,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_Fascination(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -367,7 +366,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -380,7 +378,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_Bargon(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -394,7 +391,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
@@ -407,7 +403,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
@@ -420,7 +415,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v4(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
@@ -436,7 +430,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v5(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
@@ -450,7 +443,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v6(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v6(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 80a4218514..66c1b0dbaf 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -11,9 +11,6 @@ MODULE_OBJS := \
driver_vga.o \
expression.o \
game.o \
- game_v1.o \
- game_v2.o \
- game_v6.o \
global.o \
gob.o \
goblin.o \