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authorEinar Johan Trøan Sømåen2012-06-26 12:33:37 +0200
committerEinar Johan Trøan Sømåen2012-06-26 12:33:37 +0200
commit831560d03b5d19e64feccdac9ff909ffe9100a39 (patch)
treeebf834a9767f7fa6df69050708858269aacde7b3
parent7207f20f6a18da76786bc537bd2f931de9024c57 (diff)
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WINTERMUTE: Rename FuncName->funcName in AdObject
-rw-r--r--engines/wintermute/Ad/AdActor.cpp16
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp10
-rw-r--r--engines/wintermute/Ad/AdGame.cpp8
-rw-r--r--engines/wintermute/Ad/AdInventoryBox.cpp6
-rw-r--r--engines/wintermute/Ad/AdObject.cpp40
-rw-r--r--engines/wintermute/Ad/AdObject.h36
-rw-r--r--engines/wintermute/Base/BObject.cpp8
-rw-r--r--engines/wintermute/Base/BObject.h2
-rw-r--r--engines/wintermute/Base/BSprite.cpp2
9 files changed, 64 insertions, 64 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index f560bf9049..40c18bbb34 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -521,7 +521,7 @@ HRESULT CAdActor::display() {
else Rotate = ((CAdGame *)Game)->_scene->GetRotationAt(_posX, _posY) + _relativeRotate;
} else Rotate = 0.0f;
- if (_active) DisplaySpriteAttachments(true);
+ if (_active) displaySpriteAttachments(true);
if (_currentSprite && _active) {
bool Reg = _registrable;
@@ -538,7 +538,7 @@ HRESULT CAdActor::display() {
}
- if (_active) DisplaySpriteAttachments(false);
+ if (_active) displaySpriteAttachments(false);
if (_active && _partEmitter) _partEmitter->display();
@@ -730,17 +730,17 @@ HRESULT CAdActor::update() {
if (_currentSprite->_changed) {
_posX += _currentSprite->_moveX;
_posY += _currentSprite->_moveY;
- AfterMove();
+ afterMove();
}
}
//Game->QuickMessageForm("%s", _currentSprite->_filename);
- UpdateBlockRegion();
+ updateBlockRegion();
_ready = (_state == STATE_READY);
- UpdatePartEmitter();
- UpdateSpriteAttachments();
+ updatePartEmitter();
+ updateSpriteAttachments();
return S_OK;
}
@@ -810,7 +810,7 @@ void CAdActor::GetNextStep() {
_posX = (int)_pFX;
_posY = (int)_pFY;
- AfterMove();
+ afterMove();
if (_pFCount == 0) {
@@ -1310,7 +1310,7 @@ HRESULT CAdActor::PlayAnim(const char *Filename) {
}
}
// otherwise call the standard handler
- return CAdTalkHolder::PlayAnim(Filename);
+ return CAdTalkHolder::playAnim(Filename);
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index d5e2fe954f..35e9ea7caa 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -506,7 +506,7 @@ HRESULT CAdEntity::display() {
Game->_renderer->_rectList.Add(new CBActiveRect(Game, _registerAlias, _region, Game->_offsetX, Game->_offsetY));
}
- DisplaySpriteAttachments(true);
+ displaySpriteAttachments(true);
if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
_theora->display(Alpha);
} else if (_currentSprite) {
@@ -519,7 +519,7 @@ HRESULT CAdEntity::display() {
Rotate,
_blendMode);
}
- DisplaySpriteAttachments(false);
+ displaySpriteAttachments(false);
if (_partEmitter) _partEmitter->display(_region);
@@ -598,7 +598,7 @@ HRESULT CAdEntity::update() {
}
}
- UpdateBlockRegion();
+ updateBlockRegion();
_ready = (_state == STATE_READY);
if (_theora) {
@@ -615,8 +615,8 @@ HRESULT CAdEntity::update() {
}
}
- UpdatePartEmitter();
- UpdateSpriteAttachments();
+ updatePartEmitter();
+ updateSpriteAttachments();
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index 6d1744b3d3..96948c7042 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -259,7 +259,7 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
if (_scene) {
// reset objects
- for (int i = 0; i < _objects.GetSize(); i++) _objects[i]->Reset();
+ for (int i = 0; i < _objects.GetSize(); i++) _objects[i]->reset();
// reset scene properties
_scene->_sFXVolume = 100;
@@ -274,7 +274,7 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
if (SUCCEEDED(ret)) {
// invalidate references to the original scene
for (int i = 0; i < _objects.GetSize(); i++) {
- _objects[i]->InvalidateCurrRegions();
+ _objects[i]->invalidateCurrRegions();
_objects[i]->_stickRegion = NULL;
}
@@ -997,7 +997,7 @@ HRESULT CAdGame::scSetProperty(const char *Name, CScValue *Value) {
// InventoryObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "InventoryObject") == 0) {
- if (_inventoryOwner && _inventoryBox) _inventoryOwner->GetInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
+ if (_inventoryOwner && _inventoryBox) _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
if (Value->IsNULL()) _inventoryOwner = _invObject;
else {
@@ -1006,7 +1006,7 @@ HRESULT CAdGame::scSetProperty(const char *Name, CScValue *Value) {
else if (Game->ValidObject(Obj)) _inventoryOwner = (CAdObject *)Obj;
}
- if (_inventoryOwner && _inventoryBox) _inventoryBox->_scrollOffset = _inventoryOwner->GetInventory()->_scrollOffset;
+ if (_inventoryOwner && _inventoryBox) _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdInventoryBox.cpp b/engines/wintermute/Ad/AdInventoryBox.cpp
index 9c2d5bbcfc..f7aa67b280 100644
--- a/engines/wintermute/Ad/AdInventoryBox.cpp
+++ b/engines/wintermute/Ad/AdInventoryBox.cpp
@@ -108,7 +108,7 @@ HRESULT CAdInventoryBox::display() {
if (_window) {
_window->EnableWidget("prev", _scrollOffset > 0);
- _window->EnableWidget("next", _scrollOffset + ItemsX * ItemsY < AdGame->_inventoryOwner->GetInventory()->_takenItems.GetSize());
+ _window->EnableWidget("next", _scrollOffset + ItemsX * ItemsY < AdGame->_inventoryOwner->getInventory()->_takenItems.GetSize());
}
@@ -135,8 +135,8 @@ HRESULT CAdInventoryBox::display() {
int xxx = rect.left;
for (int i = 0; i < ItemsX; i++) {
int ItemIndex = _scrollOffset + j * ItemsX + i;
- if (ItemIndex >= 0 && ItemIndex < AdGame->_inventoryOwner->GetInventory()->_takenItems.GetSize()) {
- CAdItem *item = AdGame->_inventoryOwner->GetInventory()->_takenItems[ItemIndex];
+ if (ItemIndex >= 0 && ItemIndex < AdGame->_inventoryOwner->getInventory()->_takenItems.GetSize()) {
+ CAdItem *item = AdGame->_inventoryOwner->getInventory()->_takenItems[ItemIndex];
if (item != ((CAdGame *)Game)->_selectedItem || !_hideSelected) {
item->update();
item->display(xxx, yyy);
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index 6cd37ee040..4a2ec065e9 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -151,7 +151,7 @@ CAdObject::~CAdObject() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::PlayAnim(const char *Filename) {
+HRESULT CAdObject::playAnim(const char *Filename) {
delete _animSprite;
_animSprite = NULL;
_animSprite = new CBSprite(Game, this);
@@ -194,7 +194,7 @@ HRESULT CAdObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "PlayAnim") == 0 || strcmp(Name, "PlayAnimAsync") == 0) {
Stack->CorrectParams(1);
- if (FAILED(PlayAnim(Stack->Pop()->GetString()))) Stack->PushBool(false);
+ if (FAILED(playAnim(Stack->Pop()->GetString()))) Stack->PushBool(false);
else {
if (strcmp(Name, "PlayAnimAsync") != 0) Script->WaitFor(this);
Stack->PushBool(true);
@@ -207,7 +207,7 @@ HRESULT CAdObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Reset") == 0) {
Stack->CorrectParams(0);
- Reset();
+ reset();
Stack->PushNULL();
return S_OK;
}
@@ -272,7 +272,7 @@ HRESULT CAdObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
const char *Sound = SoundVal->IsNULL() ? NULL : SoundVal->GetString();
- Talk(Text, Sound, Duration, Stances, (TTextAlign)Align);
+ talk(Text, Sound, Duration, Stances, (TTextAlign)Align);
if (strcmp(Name, "TalkAsync") != 0) Script->WaitForExclusive(this);
Stack->PushNULL();
@@ -457,7 +457,7 @@ HRESULT CAdObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
int OffsetX = Stack->Pop()->GetInt();
int OffsetY = Stack->Pop()->GetInt();
- CPartEmitter *Emitter = CreateParticleEmitter(FollowParent, OffsetX, OffsetY);
+ CPartEmitter *Emitter = createParticleEmitter(FollowParent, OffsetX, OffsetY);
if (Emitter) Stack->PushNative(_partEmitter, true);
else Stack->PushNULL();
@@ -687,7 +687,7 @@ CScValue *CAdObject::scGetProperty(const char *Name) {
// NumItems (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "NumItems") == 0) {
- _scValue->SetInt(GetInventory()->_takenItems.GetSize());
+ _scValue->SetInt(getInventory()->_takenItems.GetSize());
return _scValue;
}
@@ -824,7 +824,7 @@ int CAdObject::getHeight() {
//////////////////////////////////////////////////////////////////////////
-void CAdObject::Talk(const char *Text, const char *Sound, uint32 Duration, const char *Stances, TTextAlign Align) {
+void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const char *Stances, TTextAlign Align) {
if (!_sentence) _sentence = new CAdSentence(Game);
if (!_sentence) return;
@@ -936,7 +936,7 @@ void CAdObject::Talk(const char *Text, const char *Sound, uint32 Duration, const
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::Reset() {
+HRESULT CAdObject::reset() {
if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
delete _animSprite;
_animSprite = NULL;
@@ -1036,7 +1036,7 @@ HRESULT CAdObject::saveAsText(CBDynBuffer *Buffer, int Indent) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::UpdateBlockRegion() {
+HRESULT CAdObject::updateBlockRegion() {
CAdGame *AdGame = (CAdGame *)Game;
if (AdGame->_scene) {
if (_blockRegion && _currentBlockRegion)
@@ -1049,7 +1049,7 @@ HRESULT CAdObject::UpdateBlockRegion() {
}
//////////////////////////////////////////////////////////////////////////
-CAdInventory *CAdObject::GetInventory() {
+CAdInventory *CAdObject::getInventory() {
if (!_inventory) {
_inventory = new CAdInventory(Game);
((CAdGame *)Game)->RegisterInventory(_inventory);
@@ -1059,7 +1059,7 @@ CAdInventory *CAdObject::GetInventory() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::AfterMove() {
+HRESULT CAdObject::afterMove() {
CAdRegion *NewRegions[MAX_NUM_REGIONS];
((CAdGame *)Game)->_scene->GetRegionsAt(_posX, _posY, NewRegions, MAX_NUM_REGIONS);
@@ -1087,7 +1087,7 @@ HRESULT CAdObject::AfterMove() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::InvalidateCurrRegions() {
+HRESULT CAdObject::invalidateCurrRegions() {
for (int i = 0; i < MAX_NUM_REGIONS; i++) _currentRegions[i] = NULL;
return S_OK;
}
@@ -1108,7 +1108,7 @@ HRESULT CAdObject::GetScale(float *ScaleX, float *ScaleY) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::UpdateSpriteAttachments() {
+HRESULT CAdObject::updateSpriteAttachments() {
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
_attachmentsPre[i]->update();
}
@@ -1119,21 +1119,21 @@ HRESULT CAdObject::UpdateSpriteAttachments() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::DisplaySpriteAttachments(bool PreDisplay) {
+HRESULT CAdObject::displaySpriteAttachments(bool PreDisplay) {
if (PreDisplay) {
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
- DisplaySpriteAttachment(_attachmentsPre[i]);
+ displaySpriteAttachment(_attachmentsPre[i]);
}
} else {
for (int i = 0; i < _attachmentsPost.GetSize(); i++) {
- DisplaySpriteAttachment(_attachmentsPost[i]);
+ displaySpriteAttachment(_attachmentsPost[i]);
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::DisplaySpriteAttachment(CAdObject *Attachment) {
+HRESULT CAdObject::displaySpriteAttachment(CAdObject *Attachment) {
if (!Attachment->_active) return S_OK;
float ScaleX, ScaleY;
@@ -1171,7 +1171,7 @@ HRESULT CAdObject::DisplaySpriteAttachment(CAdObject *Attachment) {
}
//////////////////////////////////////////////////////////////////////////
-CPartEmitter *CAdObject::CreateParticleEmitter(bool FollowParent, int OffsetX, int OffsetY) {
+CPartEmitter *CAdObject::createParticleEmitter(bool FollowParent, int OffsetX, int OffsetY) {
_partFollowParent = FollowParent;
_partOffsetX = OffsetX;
_partOffsetY = OffsetY;
@@ -1182,12 +1182,12 @@ CPartEmitter *CAdObject::CreateParticleEmitter(bool FollowParent, int OffsetX, i
Game->RegisterObject(_partEmitter);
}
}
- UpdatePartEmitter();
+ updatePartEmitter();
return _partEmitter;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::UpdatePartEmitter() {
+HRESULT CAdObject::updatePartEmitter() {
if (!_partEmitter) return E_FAIL;
if (_partFollowParent) {
diff --git a/engines/wintermute/Ad/AdObject.h b/engines/wintermute/Ad/AdObject.h
index ca85da42b0..05548c6dbd 100644
--- a/engines/wintermute/Ad/AdObject.h
+++ b/engines/wintermute/Ad/AdObject.h
@@ -46,13 +46,13 @@ class CAdInventory;
class CAdObject : public CBObject {
public:
CPartEmitter *_partEmitter;
- virtual CPartEmitter *CreateParticleEmitter(bool FollowParent = false, int OffsetX = 0, int OffsetY = 0);
- virtual HRESULT UpdatePartEmitter();
+ virtual CPartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
+ virtual HRESULT updatePartEmitter();
bool _partFollowParent;
int _partOffsetX;
int _partOffsetY;
- HRESULT InvalidateCurrRegions();
+ HRESULT invalidateCurrRegions();
bool _subtitlesModRelative;
bool _subtitlesModXCenter;
int _subtitlesModX;
@@ -61,23 +61,23 @@ public:
CAdRegion *_stickRegion;
bool _sceneIndependent;
bool _ignoreItems;
- HRESULT UpdateBlockRegion();
+ HRESULT updateBlockRegion();
bool _forcedTalkAnimUsed;
char *_forcedTalkAnimName;
- virtual bool getExtendedFlag(const char *FlagName);
+ virtual bool getExtendedFlag(const char *flagName);
virtual HRESULT resetSoundPan();
virtual HRESULT updateSounds();
- HRESULT Reset();
+ HRESULT reset();
DECLARE_PERSISTENT(CAdObject, CBObject)
- virtual void Talk(const char *Text, const char *Sound = NULL, uint32 Duration = 0, const char *Stances = NULL, TTextAlign Align = TAL_CENTER);
+ virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
virtual int getHeight();
CAdSentence *_sentence;
- HRESULT SetFont(const char *Filename);
+ HRESULT SetFont(const char *filename);
virtual HRESULT update();
virtual HRESULT display();
bool _drawn;
bool _active;
- virtual HRESULT PlayAnim(const char *Filename);
+ virtual HRESULT playAnim(const char *filename);
CBSprite *_animSprite;
CBSprite *_currentSprite;
TObjectState _state;
@@ -91,27 +91,27 @@ public:
CAdWaypointGroup *_wptGroup;
CBRegion *_currentBlockRegion;
CAdWaypointGroup *_currentWptGroup;
- CAdInventory *GetInventory();
+ CAdInventory *getInventory();
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
- virtual HRESULT AfterMove();
+ virtual HRESULT afterMove();
CAdRegion *_currentRegions[MAX_NUM_REGIONS];
// scripting interface
- virtual CScValue *scGetProperty(const char *Name);
- virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
- virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
+ virtual CScValue *scGetProperty(const char *name);
+ virtual HRESULT scSetProperty(const char *name, CScValue *value);
+ virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
CBArray<CAdObject *, CAdObject *> _attachmentsPre;
CBArray<CAdObject *, CAdObject *> _attachmentsPost;
- HRESULT UpdateSpriteAttachments();
- HRESULT DisplaySpriteAttachments(bool PreDisplay);
+ HRESULT updateSpriteAttachments();
+ HRESULT displaySpriteAttachments(bool preDisplay);
CAdObject *_registerAlias;
private:
- HRESULT DisplaySpriteAttachment(CAdObject *Attachment);
+ HRESULT displaySpriteAttachment(CAdObject *Attachment);
CAdInventory *_inventory;
protected:
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index d117fe3455..7c3acd83a7 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -174,7 +174,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
Stack->CorrectParams(2);
_posX = Stack->Pop()->GetInt();
_posY = Stack->Pop()->GetInt();
- AfterMove();
+ afterMove();
Stack->PushNULL();
return S_OK;
@@ -680,7 +680,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "X") == 0) {
_posX = Value->GetInt();
- AfterMove();
+ afterMove();
return S_OK;
}
@@ -689,7 +689,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Y") == 0) {
_posY = Value->GetInt();
- AfterMove();
+ afterMove();
return S_OK;
}
@@ -1115,7 +1115,7 @@ void CBObject::setSoundEvent(const char *eventName) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::AfterMove() {
+HRESULT CBObject::afterMove() {
return S_OK;
}
diff --git a/engines/wintermute/Base/BObject.h b/engines/wintermute/Base/BObject.h
index 20b6cfdb2a..c289bd1313 100644
--- a/engines/wintermute/Base/BObject.h
+++ b/engines/wintermute/Base/BObject.h
@@ -46,7 +46,7 @@ class CScScript;
class CBObject : public CBScriptHolder {
public:
TSpriteBlendMode _blendMode;
- virtual HRESULT AfterMove();
+ virtual HRESULT afterMove();
float _relativeRotate;
bool _rotateValid;
float _rotate;
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index 6ec19c6ba3..6f23649737 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -110,7 +110,7 @@ HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float Zoom
if (_changed && _owner && _owner->_movable) {
_owner->_posX += _moveX;
_owner->_posY += _moveY;
- _owner->AfterMove();
+ _owner->afterMove();
X = _owner->_posX;
Y = _owner->_posY;