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authorTorbjörn Andersson2005-10-10 15:31:42 +0000
committerTorbjörn Andersson2005-10-10 15:31:42 +0000
commit832047efc99ff1fea565a4764f7100ca0db92dfd (patch)
treedf73d0f82d60d6544e31119b84626ffb547e7206
parentbbb1bee56851f1d59102c0bdb654c40ff2a3e904 (diff)
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Draw the IHNM portrait on the right coordinates.
svn-id: r19002
-rw-r--r--saga/game.cpp2
-rw-r--r--saga/interface.cpp2
2 files changed, 1 insertions, 3 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 813327729f..b8db246cf6 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -596,7 +596,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
15, // verb text shadow color FIXME
252, // verb text active color
- 5, 4, // left portrait x, y offset
+ 11, 12, // left portrait x, y offset
-1, -1, // right portrait x, y offset
-1, -1, // inventory Up & Down button indexies
diff --git a/saga/interface.cpp b/saga/interface.cpp
index e99a497263..482485284d 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -123,8 +123,6 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
if (_vm->getGameType() == GType_ITE) {
_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits);
- } else {
- // TODO
}
setPortraitBgColor(0, 0, 0);