diff options
author | Strangerke | 2016-04-20 22:59:17 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 84bd15a525aa630d12551eac259abc3e3b6ad217 (patch) | |
tree | 7d06487c1b05bc0a78ca6f544fec607420d8f7c3 | |
parent | 0f43db94a201864ea596e82660831f9ea634dd42 (diff) | |
download | scummvm-rg350-84bd15a525aa630d12551eac259abc3e3b6ad217.tar.gz scummvm-rg350-84bd15a525aa630d12551eac259abc3e3b6ad217.tar.bz2 scummvm-rg350-84bd15a525aa630d12551eac259abc3e3b6ad217.zip |
GNAP: Refactor scene 8, Add updateAnimationsCb to Scene
-rw-r--r-- | engines/gnap/gnap.cpp | 6 | ||||
-rw-r--r-- | engines/gnap/gnap.h | 9 | ||||
-rw-r--r-- | engines/gnap/scenes/scene00.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene01.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene02.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene03.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene04.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene05.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/scene06.h | 3 | ||||
-rw-r--r-- | engines/gnap/scenes/scene07.h | 5 | ||||
-rw-r--r-- | engines/gnap/scenes/scene08.cpp | 461 | ||||
-rw-r--r-- | engines/gnap/scenes/scene08.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.h | 1 |
14 files changed, 302 insertions, 250 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp index ddaa9f6a8e..d0bbd8db5b 100644 --- a/engines/gnap/gnap.cpp +++ b/engines/gnap/gnap.cpp @@ -1797,13 +1797,9 @@ void GnapEngine::gnapUseDeviceOnPlatypuss() { void GnapEngine::doCallback(int callback) { switch (callback) { case 8: - scene08_updateAnimationsCb(); - break; case 10: - scene10_updateAnimationsCb(); - break; case 20: - scene20_updateAnimationsCb(); + _scene->updateAnimationsCb(); break; } } diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index 651d24e227..fbc97fe0ee 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -603,15 +603,6 @@ public: void sceneXX_playRandomSound(int timerIndex); void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3); - // Scene 8 - int _s08_nextDogSequenceId, _s08_currDogSequenceId; - int _s08_nextManSequenceId, _s08_currManSequenceId; - int scene08_init(); - void scene08_updateHotspots(); - void scene08_updateAnimationsCb(); - void scene08_run(); - void scene08_updateAnimations(); - // Scene 9 int scene09_init(); void scene09_updateHotspots(); diff --git a/engines/gnap/scenes/scene00.h b/engines/gnap/scenes/scene00.h index 7edcab4207..d71722bcbc 100644 --- a/engines/gnap/scenes/scene00.h +++ b/engines/gnap/scenes/scene00.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots() {} virtual void run(); virtual void updateAnimations() {} + virtual void updateAnimationsCb() {} }; } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene01.h b/engines/gnap/scenes/scene01.h index e7d3a335b2..c6de546954 100644 --- a/engines/gnap/scenes/scene01.h +++ b/engines/gnap/scenes/scene01.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: int _s01_pigsIdCtr, _s01_smokeIdCtr; diff --git a/engines/gnap/scenes/scene02.h b/engines/gnap/scenes/scene02.h index 70f0591bcc..d9c341ce45 100644 --- a/engines/gnap/scenes/scene02.h +++ b/engines/gnap/scenes/scene02.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: int _s02_truckGrillCtr; diff --git a/engines/gnap/scenes/scene03.h b/engines/gnap/scenes/scene03.h index 2ccb1cd542..e8a7ccf716 100644 --- a/engines/gnap/scenes/scene03.h +++ b/engines/gnap/scenes/scene03.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: bool _s03_platypusHypnotized; diff --git a/engines/gnap/scenes/scene04.h b/engines/gnap/scenes/scene04.h index 11a7eeb46e..519799b48c 100644 --- a/engines/gnap/scenes/scene04.h +++ b/engines/gnap/scenes/scene04.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: bool _s04_triedWindow; diff --git a/engines/gnap/scenes/scene05.h b/engines/gnap/scenes/scene05.h index f79adc0e41..083abe5f2d 100644 --- a/engines/gnap/scenes/scene05.h +++ b/engines/gnap/scenes/scene05.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: int _s05_nextChickenSequenceId; diff --git a/engines/gnap/scenes/scene06.h b/engines/gnap/scenes/scene06.h index 43f7f8c678..1f15be54f6 100644 --- a/engines/gnap/scenes/scene06.h +++ b/engines/gnap/scenes/scene06.h @@ -39,6 +39,7 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); + virtual void updateAnimationsCb() {} private: bool _s06_horseTurnedBack; @@ -49,4 +50,4 @@ private: } // End of namespace Gnap -#endif // GNAP_SCENE05_H +#endif // GNAP_SCENE06_H diff --git a/engines/gnap/scenes/scene07.h b/engines/gnap/scenes/scene07.h index 08fdab2f3f..1afc1f8f12 100644 --- a/engines/gnap/scenes/scene07.h +++ b/engines/gnap/scenes/scene07.h @@ -39,10 +39,9 @@ public: virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); - -private: + virtual void updateAnimationsCb() {} }; } // End of namespace Gnap -#endif // GNAP_SCENE05_H +#endif // GNAP_SCENE07_H diff --git a/engines/gnap/scenes/scene08.cpp b/engines/gnap/scenes/scene08.cpp index ca777aa11e..d13f763a19 100644 --- a/engines/gnap/scenes/scene08.cpp +++ b/engines/gnap/scenes/scene08.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene08.h" namespace Gnap { @@ -51,123 +52,127 @@ enum { kASPlatWithDog = 7 }; -int GnapEngine::scene08_init() { +Scene08::Scene08(GnapEngine *vm) : Scene(vm) { + _s08_nextDogSequenceId = -1; + _s08_currDogSequenceId = -1; + _s08_nextManSequenceId = -1; + _s08_currManSequenceId = -1; +} + +int Scene08::init() { return 0x150; } -void GnapEngine::scene08_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitBackdoor, 0, 280, 10, 400, SF_EXIT_L_CURSOR | SF_WALKABLE); - setHotspot(kHSExitCrash, 200, 590, 400, 599, SF_EXIT_D_CURSOR | SF_WALKABLE); - setHotspot(kHSMan, 510, 150, 610, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSDoor, 350, 170, 500, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSMeat, 405, 450, 480, 485, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSBone, 200, 405, 270, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSToy, 540, 430, 615, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSWalkArea1, 290, 340, -1, -1); - setHotspot(kHSWalkArea2, 0, 0, 799, 420); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFBarnPadlockOpen)) - _hotspots[kHSMeat]._flags = SF_WALKABLE | SF_DISABLED; - if (isFlag(kGFTruckFilledWithGas)) - _hotspots[kHSBone]._flags = SF_WALKABLE | SF_DISABLED; - if (isFlag(kGFTruckKeysUsed)) - _hotspots[kHSToy]._flags = SF_WALKABLE | SF_DISABLED; - _hotspotsCount = 11; +void Scene08::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitBackdoor, 0, 280, 10, 400, SF_EXIT_L_CURSOR | SF_WALKABLE); + _vm->setHotspot(kHSExitCrash, 200, 590, 400, 599, SF_EXIT_D_CURSOR | SF_WALKABLE); + _vm->setHotspot(kHSMan, 510, 150, 610, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSDoor, 350, 170, 500, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSMeat, 405, 450, 480, 485, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSBone, 200, 405, 270, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSToy, 540, 430, 615, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSWalkArea1, 290, 340, -1, -1); + _vm->setHotspot(kHSWalkArea2, 0, 0, 799, 420); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFBarnPadlockOpen)) + _vm->_hotspots[kHSMeat]._flags = SF_WALKABLE | SF_DISABLED; + if (_vm->isFlag(kGFTruckFilledWithGas)) + _vm->_hotspots[kHSBone]._flags = SF_WALKABLE | SF_DISABLED; + if (_vm->isFlag(kGFTruckKeysUsed)) + _vm->_hotspots[kHSToy]._flags = SF_WALKABLE | SF_DISABLED; + _vm->_hotspotsCount = 11; } -void GnapEngine::scene08_updateAnimationsCb() { - if (_gameSys->getAnimationStatus(3) == 2) { - _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); - _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); +void Scene08::updateAnimationsCb() { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { + _vm->_gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; if ( _s08_nextDogSequenceId != 0x135 ) _s08_nextDogSequenceId = 0x134; } } -void GnapEngine::scene08_run() { - - queueInsertDeviceIcon(); +void Scene08::run() { + _vm->queueInsertDeviceIcon(); - _gameSys->insertSequence(0x14F, 1, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x14E, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x14F, 1, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x14E, 256, 0, 0, kSeqNone, 0, 0, 0); _s08_currDogSequenceId = 0x135; _s08_nextDogSequenceId = 0x135; - _gameSys->setAnimation(0x135, 100, 3); - _gameSys->insertSequence(_s08_currDogSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x135, 100, 3); + _vm->_gameSys->insertSequence(_s08_currDogSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); _s08_currManSequenceId = 0x140; _s08_nextManSequenceId = -1; - _gameSys->setAnimation(0x140, 100, 2); - _gameSys->insertSequence(_s08_currManSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); - - _timers[4] = getRandom(50) + 75; + _vm->_gameSys->setAnimation(0x140, 100, 2); + _vm->_gameSys->insertSequence(_s08_currManSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); - if (!isFlag(kGFBarnPadlockOpen)) - _gameSys->insertSequence(0x144, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_timers[4] = _vm->getRandom(50) + 75; - if (!isFlag(kGFTruckFilledWithGas)) - _gameSys->insertSequence(0x145, 1, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->isFlag(kGFBarnPadlockOpen)) + _vm->_gameSys->insertSequence(0x144, 1, 0, 0, kSeqNone, 0, 0, 0); - if (!isFlag(kGFTruckKeysUsed)) - _gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->isFlag(kGFTruckFilledWithGas)) + _vm->_gameSys->insertSequence(0x145, 1, 0, 0, kSeqNone, 0, 0, 0); - initGnapPos(-1, 8, kDirBottomRight); - initPlatypusPos(-1, 7, kDirNone); + if (!_vm->isFlag(kGFTruckKeysUsed)) + _vm->_gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0); - endSceneInit(); + _vm->initGnapPos(-1, 8, kDirBottomRight); + _vm->initPlatypusPos(-1, 7, kDirNone); - gnapWalkTo(1, 8, -1, 0x107B9, 1); - platypusWalkTo(1, 7, -1, 0x107C2, 1); + _vm->endSceneInit(); - _timers[5] = getRandom(40) + 50; + _vm->gnapWalkTo(1, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); - while (!_sceneDone) { + _vm->_timers[5] = _vm->getRandom(40) + 50; - if (!isSoundPlaying(0x10919)) - playSound(0x10919, true); + while (!_vm->_sceneDone) { + if (!_vm->isSoundPlaying(0x10919)) + _vm->playSound(0x10919, true); - testWalk(0, 0, -1, -1, -1, -1); + _vm->testWalk(0, 0, -1, -1, -1, -1); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene08_updateHotspots(); - _timers[4] = getRandom(50) + 75; - _timers[5] = getRandom(40) + 50; + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(50) + 75; + _vm->_timers[5] = _vm->getRandom(40) + 50; } break; case kHSPlatypus: - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - if (isFlag(kGFSceneFlag1)) - playGnapMoan1(_platX, _platY); + if (_vm->isFlag(kGFSceneFlag1)) + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapActionIdle(0x14D); - gnapKissPlatypus(8); + _vm->gnapActionIdle(0x14D); + _vm->gnapKissPlatypus(8); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; @@ -176,164 +181,164 @@ void GnapEngine::scene08_run() { break; case kHSExitBackdoor: - _isLeavingScene = true; - gnapActionIdle(0x14D); - gnapWalkTo(0, 6, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(0, 7, 1, 0x107CF, 1); - _newSceneNum = 9; + _vm->_isLeavingScene = true; + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(0, 6, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(0, 7, 1, 0x107CF, 1); + _vm->_newSceneNum = 9; break; case kHSExitCrash: - _isLeavingScene = true; - gnapActionIdle(0x14D); - gnapWalkTo(3, 9, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(4, 9, 1, 0x107C1, 1); - _newSceneNum = 7; + _vm->_isLeavingScene = true; + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(3, 9, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(4, 9, 1, 0x107C1, 1); + _vm->_newSceneNum = 7; break; case kHSMan: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(6, 6, 7, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(6, 6, 7, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - gnapActionIdle(0x14D); - gnapWalkTo(6, 6, 0, 0x107BB, 1); - _gnapActionStatus = kASLookMan; - _gnapIdleFacing = kDirUpRight; + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(6, 6, 0, 0x107BB, 1); + _vm->_gnapActionStatus = kASLookMan; + _vm->_gnapIdleFacing = kDirUpRight; break; case GRAB_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapActionIdle(0x14D); - gnapWalkTo(8, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkMan; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(8, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkMan; break; case PLAT_CURSOR: - gnapActionIdle(0x14D); - gnapUseDeviceOnPlatypuss(); - platypusWalkTo(6, 6, 1, 0x107C2, 1); - _platypusActionStatus = kASPlatWithMan; - _platypusFacing = kDirNone; - playGnapIdle(6, 6); + _vm->gnapActionIdle(0x14D); + _vm->gnapUseDeviceOnPlatypuss(); + _vm->platypusWalkTo(6, 6, 1, 0x107C2, 1); + _vm->_platypusActionStatus = kASPlatWithMan; + _vm->_platypusFacing = kDirNone; + _vm->playGnapIdle(6, 6); break; } } break; case kHSDoor: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(4, 7, 5, 0); - _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); - _gnapActionStatus = kASGrabDog; + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(4, 7, 5, 0); + _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); + _vm->_gnapActionStatus = kASGrabDog; } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(6, 0); - _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); - _gnapActionStatus = kASLookDog; + _vm->playGnapScratchingHead(6, 0); + _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); + _vm->_gnapActionStatus = kASLookDog; break; case GRAB_CURSOR: - gnapWalkTo(4, 7, 0, 0x107BB, 1); - _gnapActionStatus = kASGrabDog; - _gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(4, 7, 0, 0x107BB, 1); + _vm->_gnapActionStatus = kASGrabDog; + _vm->_gnapIdleFacing = kDirUpRight; break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapActionIdle(0x14D); - gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkDog; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(4, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkDog; break; case PLAT_CURSOR: - setFlag(kGFSceneFlag1); - gnapActionIdle(0x14D); - gnapUseDeviceOnPlatypuss(); - platypusWalkTo(3, 7, 1, 0x107C2, 1); - _platypusActionStatus = kASPlatWithDog; - _platypusFacing = kDirNone; - playGnapIdle(3, 7); + _vm->setFlag(kGFSceneFlag1); + _vm->gnapActionIdle(0x14D); + _vm->gnapUseDeviceOnPlatypuss(); + _vm->platypusWalkTo(3, 7, 1, 0x107C2, 1); + _vm->_platypusActionStatus = kASPlatWithDog; + _vm->_platypusFacing = kDirNone; + _vm->playGnapIdle(3, 7); break; } } break; case kHSMeat: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(6, 8, 5, 6); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(6, 8, 5, 6); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(6, 7); + _vm->playGnapScratchingHead(6, 7); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { - playGnapScratchingHead(6, 7); + _vm->playGnapScratchingHead(6, 7); } else { - gnapActionIdle(0x14D); - playGnapPullOutDevice(6, 7); - playGnapUseDevice(0, 0); + _vm->gnapActionIdle(0x14D); + _vm->playGnapPullOutDevice(6, 7); + _vm->playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x149; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } break; case kHSBone: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(2, 7, 3, 6); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(2, 7, 3, 6); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(3, 6); + _vm->playGnapScratchingHead(3, 6); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { - playGnapScratchingHead(3, 6); + _vm->playGnapScratchingHead(3, 6); } else { - gnapActionIdle(0x14D); - playGnapPullOutDevice(3, 6); - playGnapUseDevice(0, 0); + _vm->gnapActionIdle(0x14D); + _vm->playGnapPullOutDevice(3, 6); + _vm->playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x14A; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } break; case kHSToy: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(8, 7, 7, 6); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(8, 7, 7, 6); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(7, 6); + _vm->playGnapScratchingHead(7, 6); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { - playGnapScratchingHead(7, 6); + _vm->playGnapScratchingHead(7, 6); } else { - gnapActionIdle(0x14D); - playGnapPullOutDevice(7, 6); - playGnapUseDevice(0, 0); + _vm->gnapActionIdle(0x14D); + _vm->playGnapPullOutDevice(7, 6); + _vm->playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x14B; } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -341,30 +346,29 @@ void GnapEngine::scene08_run() { case kHSWalkArea1: case kHSWalkArea2: - gnapActionIdle(0x14D); - gnapWalkTo(-1, 6, -1, -1, 1); + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(-1, 6, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapActionIdle(0x14D); - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapActionIdle(0x14D); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene08_updateAnimations(); - - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(50) + 125; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s08_nextManSequenceId == -1 && + updateAnimations(); + + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(50) + 125; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s08_nextManSequenceId == -1 && (_s08_currDogSequenceId == 0x134 || _s08_currDogSequenceId == 0x135)) { - int _gnapRandomValue = getRandom(4); + int _gnapRandomValue = _vm->getRandom(4); switch (_gnapRandomValue) { case 0: _s08_nextManSequenceId = 0x138; @@ -381,141 +385,140 @@ void GnapEngine::scene08_run() { } } } - sceneXX_playRandomSound(5); + _vm->sceneXX_playRandomSound(5); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene08_updateHotspots(); - _timers[4] = getRandom(50) + 75; - _timers[5] = getRandom(40) + 50; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(50) + 75; + _vm->_timers[5] = _vm->getRandom(40) + 50; } - gameUpdateTick(); + _vm->gameUpdateTick(); } } -void GnapEngine::scene08_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene08::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; case kASTalkMan: _s08_nextManSequenceId = 0x13F; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASLookMan: _s08_nextManSequenceId = 0x140; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASLookDog: _s08_nextManSequenceId = 0x137; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASGrabDog: if (_s08_currDogSequenceId == 0x135) _s08_nextDogSequenceId = 0x133; else _s08_nextDogSequenceId = 0x13C; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASTalkDog: if (_s08_currDogSequenceId == 0x135) _s08_nextDogSequenceId = 0x133; else _s08_nextDogSequenceId = 0x13C; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(1) == 2) { - _gameSys->setAnimation(0, 0, 1); - switch (_platypusActionStatus) { + if (_vm->_gameSys->getAnimationStatus(1) == 2) { + _vm->_gameSys->setAnimation(0, 0, 1); + switch (_vm->_platypusActionStatus) { case kASPlatWithDog: _s08_nextDogSequenceId = 0x147; break; case kASPlatWithMan: _s08_nextManSequenceId = 0x140; - _platypusActionStatus = -1; + _vm->_platypusActionStatus = -1; break; } } - if (_gameSys->getAnimationStatus(2) == 2 && _s08_nextManSequenceId != -1) { - _gameSys->setAnimation(_s08_nextManSequenceId, 100, 2); - _gameSys->insertSequence(_s08_nextManSequenceId, 100, _s08_currManSequenceId, 100, kSeqSyncWait, 0, 0, 0); + if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s08_nextManSequenceId != -1) { + _vm->_gameSys->setAnimation(_s08_nextManSequenceId, 100, 2); + _vm->_gameSys->insertSequence(_s08_nextManSequenceId, 100, _s08_currManSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currManSequenceId = _s08_nextManSequenceId; _s08_nextManSequenceId = -1; } - if (_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s08_currDogSequenceId == 0x147) - _platypusActionStatus = -1; + _vm->_platypusActionStatus = -1; if (_s08_currDogSequenceId == 0x149 || _s08_currDogSequenceId == 0x14A || _s08_currDogSequenceId == 0x14B) { - if (getRandom(2) != 0) + if (_vm->getRandom(2) != 0) _s08_nextManSequenceId = 0x13D; else _s08_nextManSequenceId = 0x13E; } else if (_s08_currDogSequenceId == 0x133) _s08_nextManSequenceId = 0x139; if (_s08_nextDogSequenceId == 0x149 || _s08_nextDogSequenceId == 0x14A || _s08_nextDogSequenceId == 0x14B) { - _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); - _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); switch (_s08_nextDogSequenceId) { case 0x149: - setFlag(kGFBarnPadlockOpen); - _hotspots[kHSMeat]._flags = SF_DISABLED | SF_WALKABLE; - _gameSys->removeSequence(0x144, 1, true); + _vm->setFlag(kGFBarnPadlockOpen); + _vm->_hotspots[kHSMeat]._flags = SF_DISABLED | SF_WALKABLE; + _vm->_gameSys->removeSequence(0x144, 1, true); break; case 0x14A: - setFlag(kGFTruckFilledWithGas); - _hotspots[kHSBone]._flags = SF_DISABLED | SF_WALKABLE; - _gameSys->removeSequence(0x145, 1, true); + _vm->setFlag(kGFTruckFilledWithGas); + _vm->_hotspots[kHSBone]._flags = SF_DISABLED | SF_WALKABLE; + _vm->_gameSys->removeSequence(0x145, 1, true); break; case 0x14B: - setFlag(kGFTruckKeysUsed); - _hotspots[kHSToy]._flags = SF_DISABLED | SF_WALKABLE; - _gameSys->removeSequence(0x146, 1, true); + _vm->setFlag(kGFTruckKeysUsed); + _vm->_hotspots[kHSToy]._flags = SF_DISABLED | SF_WALKABLE; + _vm->_gameSys->removeSequence(0x146, 1, true); break; } _s08_currDogSequenceId = _s08_nextDogSequenceId; _s08_nextDogSequenceId = 0x134; } else if (_s08_nextDogSequenceId == 0x147) { - _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); - _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0x148, 160, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x148, 160, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; _s08_nextDogSequenceId = 0x134; - _platX = 1; - _platY = 8; - _platypusId = 160; - _platypusSequenceId = 0x148; - _platypusFacing = kDirUnk4; - _platypusSequenceDatNum = 0; - if (_gnapX == 1 && _gnapY == 8) - gnapWalkStep(); + _vm->_platX = 1; + _vm->_platY = 8; + _vm->_platypusId = 160; + _vm->_platypusSequenceId = 0x148; + _vm->_platypusFacing = kDirUnk4; + _vm->_platypusSequenceDatNum = 0; + if (_vm->_gnapX == 1 && _vm->_gnapY == 8) + _vm->gnapWalkStep(); } else if (_s08_nextDogSequenceId != -1) { - _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); - _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); + _vm->_gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; if (_s08_nextDogSequenceId != 0x135) _s08_nextDogSequenceId = 0x134; if (_s08_currDogSequenceId == 0x133) { - _timers[2] = getRandom(30) + 20; - _timers[3] = getRandom(50) + 200; - _gameSys->insertSequence(0x14D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceId = 0x14D; - _gnapIdleFacing = kDirUpRight; - _gnapSequenceDatNum = 0; - _gnapActionStatus = -1; + _vm->_timers[2] = _vm->getRandom(30) + 20; + _vm->_timers[3] = _vm->getRandom(50) + 200; + _vm->_gameSys->insertSequence(0x14D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceId = 0x14D; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapActionStatus = -1; } } } diff --git a/engines/gnap/scenes/scene08.h b/engines/gnap/scenes/scene08.h new file mode 100644 index 0000000000..ab538ce29a --- /dev/null +++ b/engines/gnap/scenes/scene08.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE08_H +#define GNAP_SCENE08_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene08: public Scene { +public: + Scene08(GnapEngine *vm); + ~Scene08() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb(); + +private: + int _s08_nextDogSequenceId; + int _s08_currDogSequenceId; + int _s08_nextManSequenceId; + int _s08_currManSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE08_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index ba14f1260e..f93f995f78 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -33,6 +33,7 @@ #include "gnap/scenes/scene05.h" #include "gnap/scenes/scene06.h" #include "gnap/scenes/scene07.h" +#include "gnap/scenes/scene08.h" namespace Gnap { @@ -95,8 +96,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 8: - backgroundId = scene08_init(); - scene08_updateHotspots(); + _scene = new Scene08(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -414,7 +416,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 8; break; case 8: - scene08_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 9; break; diff --git a/engines/gnap/scenes/scenecore.h b/engines/gnap/scenes/scenecore.h index a97bf5c8e4..63f11b9c8b 100644 --- a/engines/gnap/scenes/scenecore.h +++ b/engines/gnap/scenes/scenecore.h @@ -38,6 +38,7 @@ public: virtual void updateHotspots() = 0; virtual void run() = 0; virtual void updateAnimations() = 0; + virtual void updateAnimationsCb() = 0; protected: GnapEngine *_vm; |