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| author | Paul Gilbert | 2014-04-12 20:52:28 -0400 |
|---|---|---|
| committer | Paul Gilbert | 2014-04-12 20:52:28 -0400 |
| commit | 85b7a8d019f7ba2246c49b9bb3a713f0388786f8 (patch) | |
| tree | 8ea909cac4bcaee4b88f14b676b12390a9ce2f1d | |
| parent | 0e67669001ab1d664b00037c4382cb5e6de56d56 (diff) | |
| download | scummvm-rg350-85b7a8d019f7ba2246c49b9bb3a713f0388786f8.tar.gz scummvm-rg350-85b7a8d019f7ba2246c49b9bb3a713f0388786f8.tar.bz2 scummvm-rg350-85b7a8d019f7ba2246c49b9bb3a713f0388786f8.zip | |
MADS: Fix for resetting trigger mode between scenes
| -rw-r--r-- | engines/mads/game.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index 9eb2c5c56f..a6650555ce 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -238,6 +238,7 @@ void Game::sectionLoop() { _priorFrameTimer = _scene._frameStartTime; // Call the scene logic for entering the given scene + _triggerSetupMode = KERNEL_TRIGGER_DAEMON; _scene._sceneLogic->enter(); // Set player data |
