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-rw-r--r--engines/toon/character.cpp34
-rw-r--r--engines/toon/character.h28
-rw-r--r--engines/toon/drew.cpp2
-rw-r--r--engines/toon/drew.h2
-rw-r--r--engines/toon/flux.cpp4
-rw-r--r--engines/toon/flux.h2
6 files changed, 35 insertions, 37 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 260296cc9f..2a28642f6a 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -81,7 +81,7 @@ Character::~Character(void) {
void Character::init() {
}
-void Character::forceFacing( int32 facing ) {
+void Character::forceFacing(int32 facing) {
debugC(4, kDebugCharacter, "forceFacing(%d)", facing);
_facing = facing;
}
@@ -136,8 +136,7 @@ void Character::setFacing(int32 facing) {
_facing = facing;
}
-void Character::forcePosition(int32 x, int32 y) {
-
+void Character::forcePosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y);
setPosition(x, y);
@@ -145,7 +144,7 @@ void Character::forcePosition(int32 x, int32 y) {
_finalY = y;
}
-void Character::setPosition(int32 x, int32 y) {
+void Character::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_x = x;
@@ -155,7 +154,7 @@ void Character::setPosition(int32 x, int32 y) {
return;
}
-bool Character::walkTo(int32 newPosX, int32 newPosY) {
+bool Character::walkTo(int16 newPosX, int16 newPosY) {
debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);
if (!_visible)
@@ -168,21 +167,19 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
// don't allow flux to go at the same position as drew
if (_id == 1 ) {
- int32 sizeX = MAX<int32>(5, 30 * _vm->getDrew()->getScale() / 1024);
- int32 sizeY = MAX<int32>(2, 20 * _vm->getDrew()->getScale() / 1024);
+ int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024);
+ int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024);
_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
- int16 tempFinalX, tempFinalY;
- _vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &tempFinalX, &tempFinalY, _x, _y);
- _finalX = tempFinalX, _finalY = tempFinalY; // FIXME - Bodge to match types...
+ _vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &_finalX, &_finalY, _x, _y);
if (_x == _finalX && _y == _finalY)
return true;
if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) {
- int32 localFinalX = _finalX;
- int32 localFinalY = _finalY;
+ int16 localFinalX = _finalX;
+ int16 localFinalY = _finalY;
int32 smoothDx = 0;
int32 smoothDy = 0;
@@ -266,10 +263,11 @@ int32 Character::getFlag() {
return _flags;
}
-int32 Character::getX() {
+int16 Character::getX() {
return _x;
}
-int32 Character::getY() {
+
+int16 Character::getY() {
return _y;
}
@@ -529,7 +527,7 @@ void Character::update(int32 timeIncrement) {
}
// adapted from Kyra
-int32 Character::getFacingFromDirection(int32 dx, int32 dy) {
+int32 Character::getFacingFromDirection(int16 dx, int16 dy) {
debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy);
static const int facingTable[] = {
@@ -640,7 +638,7 @@ void Character::load(Common::ReadStream *stream) {
// "not visible" flag.
if (_flags & 0x100) {
_flags &= ~0x100;
- setVisible(false);
+ setVisible(false);
}
}
@@ -1080,11 +1078,11 @@ void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {
_animSpecialDefaultId = defaultAnimationId;
}
-int32 Character::getFinalX() {
+int16 Character::getFinalX() {
return _finalX;
}
-int32 Character::getFinalY() {
+int16 Character::getFinalY() {
return _finalY;
}
diff --git a/engines/toon/character.h b/engines/toon/character.h
index d06a6c060c..d2d84a8c9b 100644
--- a/engines/toon/character.h
+++ b/engines/toon/character.h
@@ -65,13 +65,13 @@ public:
virtual int32 getFlag();
virtual int32 getAnimFlag();
virtual void setAnimFlag(int32 flag);
- virtual void setPosition(int32 x, int32 y);
- virtual void forcePosition(int32 x, int32 y);
- virtual int32 getX();
- virtual int32 getY();
- virtual int32 getFinalX();
- virtual int32 getFinalY();
- virtual bool walkTo(int32 newPosX, int32 newPosY);
+ virtual void setPosition(int16 x, int16 y);
+ virtual void forcePosition(int16 x, int16 y);
+ virtual int16 getX();
+ virtual int16 getY();
+ virtual int16 getFinalX();
+ virtual int16 getFinalY();
+ virtual bool walkTo(int16 newPosX, int16 newPosY);
virtual bool getVisible();
virtual void setVisible(bool visible);
virtual bool loadWalkAnimation(const Common::String &animName);
@@ -99,7 +99,7 @@ public:
virtual void resetScale() {}
virtual void plotPath(Graphics::Surface& surface);
- int32 getFacingFromDirection(int32 dx, int32 dy);
+ int32 getFacingFromDirection(int16 dx, int16 dy);
static const SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId);
protected:
@@ -112,11 +112,11 @@ protected:
int32 _sceneAnimationId;
int32 _lineToSayId;
int32 _time;
- int32 _x;
- int32 _y;
+ int16 _x;
+ int16 _y;
int32 _z;
- int32 _finalX;
- int32 _finalY;
+ int16 _finalX;
+ int16 _finalY;
int32 _facing;
int32 _flags;
int32 _animFlags;
@@ -137,8 +137,8 @@ protected:
Animation *_shadowAnim;
Animation *_specialAnim;
- int32 _currentPathX[4096];
- int32 _currentPathY[4096];
+ int16 _currentPathX[4096];
+ int16 _currentPathY[4096];
int32 _currentPathNodeCount;
int32 _currentPathNode;
int32 _currentWalkStamp;
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index df5cfcfa03..dfd3f515fa 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -48,7 +48,7 @@ bool CharacterDrew::setupPalette() {
return false;
}
-void CharacterDrew::setPosition(int32 x, int32 y) {
+void CharacterDrew::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/drew.h b/engines/toon/drew.h
index 3357b99846..ff1b619125 100644
--- a/engines/toon/drew.h
+++ b/engines/toon/drew.h
@@ -35,7 +35,7 @@ public:
virtual ~CharacterDrew();
bool setupPalette();
void playStandingAnim();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void resetScale();
void update(int32 timeIncrement);
void playWalkAnim(int32 start, int32 end);
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index b752e65c82..70aa40fb36 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -45,7 +45,7 @@ void CharacterFlux::playStandingAnim() {
_animationInstance->stopAnimation();
_animationInstance->setLooping(true);
- //s/etVisible(true);
+ //setVisible(true);
}
void CharacterFlux::setVisible(bool visible) {
@@ -99,7 +99,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
return finalFacing;
}
-void CharacterFlux::setPosition(int32 x, int32 y) {
+void CharacterFlux::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/flux.h b/engines/toon/flux.h
index c208bc5bda..1dc0d9c55f 100644
--- a/engines/toon/flux.h
+++ b/engines/toon/flux.h
@@ -34,7 +34,7 @@ public:
CharacterFlux(ToonEngine *vm);
virtual ~CharacterFlux();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void playStandingAnim();
void playWalkAnim(int32 start, int32 end);
void update(int32 timeIncrement);