diff options
| -rw-r--r-- | engines/fullpipe/stateloader.cpp | 56 | 
1 files changed, 56 insertions, 0 deletions
| diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index eab8bef21d..3c5a442496 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -43,6 +43,62 @@ bool FullpipeEngine::loadGam(const char *fname) {  		_inventory = &_gameLoader->_inventory;  		_inventory->setItemFlags(ANI_INV_MAP, 0x10003);  		_inventory->addItem(ANI_INV_MAP, 1); + +#if 1 +		g_fullpipe->accessScene(301); +		g_fullpipe->accessScene(302); +		g_fullpipe->accessScene(303); +		g_fullpipe->accessScene(304); +		g_fullpipe->accessScene(305); +		g_fullpipe->accessScene(321); +		g_fullpipe->accessScene(635); +		g_fullpipe->accessScene(649); +		g_fullpipe->accessScene(650); +		g_fullpipe->accessScene(651); +		g_fullpipe->accessScene(652); +		g_fullpipe->accessScene(653); +		g_fullpipe->accessScene(654); +		g_fullpipe->accessScene(655); +		g_fullpipe->accessScene(726); +		g_fullpipe->accessScene(858); +		g_fullpipe->accessScene(903); +		g_fullpipe->accessScene(1137); +		g_fullpipe->accessScene(1138); +		g_fullpipe->accessScene(1139); +		g_fullpipe->accessScene(1140); +		g_fullpipe->accessScene(1141); +		g_fullpipe->accessScene(1142); +		g_fullpipe->accessScene(1143); +		g_fullpipe->accessScene(1144); +		g_fullpipe->accessScene(1546); +		g_fullpipe->accessScene(1547); +		g_fullpipe->accessScene(1548); +		g_fullpipe->accessScene(1549); +		g_fullpipe->accessScene(1550); +		g_fullpipe->accessScene(1551); +		g_fullpipe->accessScene(1552); +		g_fullpipe->accessScene(2062); +		g_fullpipe->accessScene(2063); +		g_fullpipe->accessScene(2064); +		g_fullpipe->accessScene(2065); +		g_fullpipe->accessScene(2066); +		g_fullpipe->accessScene(2067); +		g_fullpipe->accessScene(2068); +		g_fullpipe->accessScene(2069); +		g_fullpipe->accessScene(2070); +		g_fullpipe->accessScene(2071); +		g_fullpipe->accessScene(2072); +		g_fullpipe->accessScene(2460); +		g_fullpipe->accessScene(3896); +		g_fullpipe->accessScene(3907); +		g_fullpipe->accessScene(4620); +		g_fullpipe->accessScene(4999); +		g_fullpipe->accessScene(5000); +		g_fullpipe->accessScene(5001); +		g_fullpipe->accessScene(5166); +		g_fullpipe->accessScene(5222); +#endif +  		_inventory->rebuildItemRects();  		// TODO  	} else | 
