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author | athrxx | 2011-06-15 22:54:38 +0200 |
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committer | athrxx | 2011-06-15 22:56:39 +0200 |
commit | 89f14d38dd947d7f4c6035c843dfeefd60188821 (patch) | |
tree | da0cfe661d67ad52b9357859bf9eb0767b190736 | |
parent | 0a42a7d6257cedfe461ef65de565b8007e3a0c72 (diff) | |
download | scummvm-rg350-89f14d38dd947d7f4c6035c843dfeefd60188821.tar.gz scummvm-rg350-89f14d38dd947d7f4c6035c843dfeefd60188821.tar.bz2 scummvm-rg350-89f14d38dd947d7f4c6035c843dfeefd60188821.zip |
SCUMM: change comment in last commit
-rw-r--r-- | engines/scumm/scumm.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index d4983397e4..c74e4d1824 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1165,11 +1165,8 @@ Common::Error ScummEngine::init() { continue; _outputPixelFormat = *g; initGraphics(screenWidth, screenHeight, screenWidth > 320, &_outputPixelFormat); - // athrxx-06/15/2011: To avoid regressions I add support for other modes than 555 only - // for FM-TOWNS games and for LOOM PCE atm. - // TODO: Someone knowledgeable about HE games might check whether other modes can be - // supported for these games, too. Quick tests with SPYOZON indicate that this should - // not be a problem. + // Other modes than 555 are only supported for FM-TOWNS games and LOOM PCE. + // Especially the HE games require 555. if (*g == _system->getScreenFormat() || (_game.platform != Common::kPlatformFMTowns && _game.platform != Common::kPlatformPCEngine)) break; } |