diff options
author | Paul Gilbert | 2019-01-06 14:26:57 -0800 |
---|---|---|
committer | Paul Gilbert | 2019-01-06 14:26:57 -0800 |
commit | 8a84e3d6715e58d29abf4eb800fe32357d4b1297 (patch) | |
tree | 5563ae30079e832345f75ab156aaa8e49ce2640f | |
parent | 302d26bf42a56eb0d9c82b4eabface8736249f64 (diff) | |
download | scummvm-rg350-8a84e3d6715e58d29abf4eb800fe32357d4b1297.tar.gz scummvm-rg350-8a84e3d6715e58d29abf4eb800fe32357d4b1297.tar.bz2 scummvm-rg350-8a84e3d6715e58d29abf4eb800fe32357d4b1297.zip |
GLK: FROTZ: Default white color for v6 game background
-rw-r--r-- | engines/glk/frotz/windows.cpp | 2 | ||||
-rw-r--r-- | engines/glk/window_graphics.cpp | 6 |
2 files changed, 6 insertions, 2 deletions
diff --git a/engines/glk/frotz/windows.cpp b/engines/glk/frotz/windows.cpp index 54f4c4aae0..0c7237cbd0 100644 --- a/engines/glk/frotz/windows.cpp +++ b/engines/glk/frotz/windows.cpp @@ -48,6 +48,8 @@ void Windows::setup(bool isVersion6) { // For graphic games we have a background window covering the entire screen for greater // flexibility of wher we draw pictures, and the lower and upper areas sit on top of them _background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0); + _background->setBackgroundColor(0xffffff); + _lower = g_vm->glk_window_open(g_vm->glk_window_get_root(), winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0); _upper = g_vm->glk_window_open(g_vm->glk_window_get_root(), diff --git a/engines/glk/window_graphics.cpp b/engines/glk/window_graphics.cpp index 049d31425b..d0f721d5c1 100644 --- a/engines/glk/window_graphics.cpp +++ b/engines/glk/window_graphics.cpp @@ -62,7 +62,9 @@ void GraphicsWindow::rearrange(const Rect &box) { if (newhgt < bothhgt) bothhgt = newhgt; - newSurface = new Graphics::ManagedSurface(newwid, newhgt, g_system->getScreenFormat()); + Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); + newSurface = new Graphics::ManagedSurface(newwid, newhgt, pixelFormat); + newSurface->clear(pixelFormat.RGBToColor(_bgnd[0], _bgnd[1], _bgnd[2])); // If the new surface is equal or bigger than the old one, copy it over if (_surface && bothwid && bothhgt) @@ -145,7 +147,7 @@ void GraphicsWindow::eraseRect(bool whole, const Rect &box) { // zero out hyperlinks for these coordinates g_vm->_selection->putHyperlink(0, hx0, hy0, hx1, hy1); - _surface->fillRect(Rect(x0, y0, x1, y1), MKTAG(_bgnd[0], _bgnd[1], _bgnd[2], 0)); + _surface->fillRect(Rect(x0, y0, x1, y1), _surface->format.RGBToColor(_bgnd[0], _bgnd[1], _bgnd[2])); touch(); } |