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authorPaul Gilbert2019-01-06 14:26:57 -0800
committerPaul Gilbert2019-01-06 14:26:57 -0800
commit8a84e3d6715e58d29abf4eb800fe32357d4b1297 (patch)
tree5563ae30079e832345f75ab156aaa8e49ce2640f
parent302d26bf42a56eb0d9c82b4eabface8736249f64 (diff)
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GLK: FROTZ: Default white color for v6 game background
-rw-r--r--engines/glk/frotz/windows.cpp2
-rw-r--r--engines/glk/window_graphics.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/engines/glk/frotz/windows.cpp b/engines/glk/frotz/windows.cpp
index 54f4c4aae0..0c7237cbd0 100644
--- a/engines/glk/frotz/windows.cpp
+++ b/engines/glk/frotz/windows.cpp
@@ -48,6 +48,8 @@ void Windows::setup(bool isVersion6) {
// For graphic games we have a background window covering the entire screen for greater
// flexibility of wher we draw pictures, and the lower and upper areas sit on top of them
_background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0);
+ _background->setBackgroundColor(0xffffff);
+
_lower = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
_upper = g_vm->glk_window_open(g_vm->glk_window_get_root(),
diff --git a/engines/glk/window_graphics.cpp b/engines/glk/window_graphics.cpp
index 049d31425b..d0f721d5c1 100644
--- a/engines/glk/window_graphics.cpp
+++ b/engines/glk/window_graphics.cpp
@@ -62,7 +62,9 @@ void GraphicsWindow::rearrange(const Rect &box) {
if (newhgt < bothhgt)
bothhgt = newhgt;
- newSurface = new Graphics::ManagedSurface(newwid, newhgt, g_system->getScreenFormat());
+ Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
+ newSurface = new Graphics::ManagedSurface(newwid, newhgt, pixelFormat);
+ newSurface->clear(pixelFormat.RGBToColor(_bgnd[0], _bgnd[1], _bgnd[2]));
// If the new surface is equal or bigger than the old one, copy it over
if (_surface && bothwid && bothhgt)
@@ -145,7 +147,7 @@ void GraphicsWindow::eraseRect(bool whole, const Rect &box) {
// zero out hyperlinks for these coordinates
g_vm->_selection->putHyperlink(0, hx0, hy0, hx1, hy1);
- _surface->fillRect(Rect(x0, y0, x1, y1), MKTAG(_bgnd[0], _bgnd[1], _bgnd[2], 0));
+ _surface->fillRect(Rect(x0, y0, x1, y1), _surface->format.RGBToColor(_bgnd[0], _bgnd[1], _bgnd[2]));
touch();
}