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| author | Torbjörn Andersson | 2004-01-25 15:08:41 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2004-01-25 15:08:41 +0000 | 
| commit | 8d89162d8f641f423cf77faffc97cf3ad1894515 (patch) | |
| tree | 47422966ee1f81085befbbba8ccd4f395ce7cc78 | |
| parent | a5f45c0323aaeb2dc871fe4472a31c3eb9edf58a (diff) | |
| download | scummvm-rg350-8d89162d8f641f423cf77faffc97cf3ad1894515.tar.gz scummvm-rg350-8d89162d8f641f423cf77faffc97cf3ad1894515.tar.bz2 scummvm-rg350-8d89162d8f641f423cf77faffc97cf3ad1894515.zip  | |
Updated comment
svn-id: r12594
| -rw-r--r-- | scumm/string.cpp | 11 | 
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index ac0a557fd0..8bad5d1d7a 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) {  			if (a == 1 && _version >= 6) {  				// FIXME: The following code is a bit nasty. It is used for the  				// Highway surfing game in Sam&Max; there, _blitAlso is set to -				// true when writing the highscore numbers. It is also used for -				// parts of the DOTT intro. It is also used for scores in bowling -				// mini game in fbear and for names in load/save screen of all -				// HE games. Maybe it is also being used in other places. +				// true when writing the highscore numbers. It is also in DOTT +				// for parts the intro and for drawing newspaper headlines. It +				// is also used for scores in bowling mini game in fbear and +				// for names in load/save screen of all HE games. Maybe it is +				// also being used in other places. +				//  				// A better name for _blitAlso might be _imprintOnBackground +  				if (_string[a].no_talk_anim == false) {  					// Sam and Max seems to blitAlso 32 a lot, which does  					// nothing anyway. So just hide that one for brevity.  | 
