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-rw-r--r--scumm/string.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index ac0a557fd0..8bad5d1d7a 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) {
if (a == 1 && _version >= 6) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
- // true when writing the highscore numbers. It is also used for
- // parts of the DOTT intro. It is also used for scores in bowling
- // mini game in fbear and for names in load/save screen of all
- // HE games. Maybe it is also being used in other places.
+ // true when writing the highscore numbers. It is also in DOTT
+ // for parts the intro and for drawing newspaper headlines. It
+ // is also used for scores in bowling mini game in fbear and
+ // for names in load/save screen of all HE games. Maybe it is
+ // also being used in other places.
+ //
// A better name for _blitAlso might be _imprintOnBackground
+
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does
// nothing anyway. So just hide that one for brevity.