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authorThanasis Antoniou2019-02-24 20:14:07 +0200
committerThanasis Antoniou2019-02-24 20:14:07 +0200
commit902b2278a57c801c78d7edaa99db9df0f6c00a49 (patch)
treee5f577add958c69eb017393d046ac2a1d8ddebe6
parent3730a549e0ea48d9b0a29d1989ac84dcbe177ddd (diff)
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BLADERUNNER: Impovement on spell correction of JEWELRY
Improvement allows text override which is good for translation support
-rw-r--r--engines/bladerunner/dialogue_menu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/dialogue_menu.cpp b/engines/bladerunner/dialogue_menu.cpp
index 797c0a739b..3811471f9f 100644
--- a/engines/bladerunner/dialogue_menu.cpp
+++ b/engines/bladerunner/dialogue_menu.cpp
@@ -119,7 +119,7 @@ bool DialogueMenu::addToList(int answer, bool done, int priorityPolite, int prio
#else
// fix spelling or entry id 1020 to DRAGONFLY JEWELRY in English version
const char *answerTextCP = _textResource->getText(answer);
- if (_vm->_languageCode == "E" && answer == 1020) {
+ if (_vm->_languageCode == "E" && answer == 1020 && strcmp(answerTextCP, "DRAGONFLY JEWERLY") == 0) {
answerTextCP = "DRAGONFLY JEWELRY";
}
const Common::String &text = answerTextCP;