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authorEugene Sandulenko2014-12-25 19:14:10 +0100
committerEugene Sandulenko2015-12-15 00:05:02 +0100
commit90f0a8650f3b01fe250b4ceb8dbd66614f8c2699 (patch)
tree3c162878ff947156acebd47304fe44e86075c7d3
parentcb8f8432966ccee632bf4e79e367d6d941dfdedb (diff)
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LAB: Fix line endings
-rw-r--r--engines/lab/modernsavegame.cpp248
-rw-r--r--engines/lab/modernsavegame.h110
-rw-r--r--engines/lab/vga.cpp2410
3 files changed, 1384 insertions, 1384 deletions
diff --git a/engines/lab/modernsavegame.cpp b/engines/lab/modernsavegame.cpp
index 71eedb9d38..334e4c5f80 100644
--- a/engines/lab/modernsavegame.cpp
+++ b/engines/lab/modernsavegame.cpp
@@ -1,124 +1,124 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#include "lab/stddefines.h"
-#include "lab/labfun.h"
-#include "lab/modernsavegame.h"
-
-namespace Lab {
-
-byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
-
-char g_SaveGamePath[512];
-char g_PathSeperator[4];
-
-#define SAVEVERSION "LBS3"
-
-int getSaveGameList(struct SaveGameInfo *info, int maxNum) {
- warning("STUB: getSaveGameList");
-
- return 0;
-
-#if 0
- char path[512];
- struct stat statb;
- int total = 0;
- int i;
-
- for (i = 0; i < maxNum; i++) {
- checkMusic();
-
- sprintf(path, "%s%s%d", g_SaveGamePath, g_PathSeperator, i);
- statb.st_size = 0;
- stat(path, &statb);
-
- if (statb.st_size > 0) {
- struct tm *create_date;
- FILE *fh;
-
- create_date = localtime(&statb.st_ctime);
- strcpy(info->SaveGameDate, asctime(create_date));
-
- fh = fopen(path, "rb");
-
- if (fh != NULL) {
- char temp[5];
- unsigned short t;
- int toSeek;
-
- info->Index = i;
-
- fread(temp, 1, 4, fh);
- temp[4] = 0;
-
- fread(&t, 1, 2, fh);
- info->RoomNumber = swapUShort(t);
- fread(&t, 1, 2, fh);
- info->Direction = swapUShort(t);
-
- toSeek = 2 + Conditions->lastElement / 8 + g_lab->_roomsFound->_lastElement / 8 + 6 + 2 * 16;
- fseek(fh, toSeek, SEEK_CUR);
-
- info->SaveGameImage = NULL;
-
- if (strcmp(temp, SAVEVERSION) == 0) {
- info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
-
- if (info->SaveGameImage != NULL)
- fread(info->SaveGameImage, 1, SAVED_IMAGE_SIZE, fh);
- } else {
- info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
-
- if (info->SaveGameImage != NULL)
- memset(info->SaveGameImage, 0, SAVED_IMAGE_SIZE);
- }
-
- fclose(fh);
-
- info++;
- total++;
- }
- }
- }
-
- return total;
-#endif
-}
-
-void freeSaveGameList(struct SaveGameInfo *info, int count) {
- int i;
-
- for (i = 0; i < count; i++) {
- free(info->SaveGameImage);
- ++info;
- }
-}
-
-} // End of namespace Lab
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "lab/stddefines.h"
+#include "lab/labfun.h"
+#include "lab/modernsavegame.h"
+
+namespace Lab {
+
+byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
+
+char g_SaveGamePath[512];
+char g_PathSeperator[4];
+
+#define SAVEVERSION "LBS3"
+
+int getSaveGameList(struct SaveGameInfo *info, int maxNum) {
+ warning("STUB: getSaveGameList");
+
+ return 0;
+
+#if 0
+ char path[512];
+ struct stat statb;
+ int total = 0;
+ int i;
+
+ for (i = 0; i < maxNum; i++) {
+ checkMusic();
+
+ sprintf(path, "%s%s%d", g_SaveGamePath, g_PathSeperator, i);
+ statb.st_size = 0;
+ stat(path, &statb);
+
+ if (statb.st_size > 0) {
+ struct tm *create_date;
+ FILE *fh;
+
+ create_date = localtime(&statb.st_ctime);
+ strcpy(info->SaveGameDate, asctime(create_date));
+
+ fh = fopen(path, "rb");
+
+ if (fh != NULL) {
+ char temp[5];
+ unsigned short t;
+ int toSeek;
+
+ info->Index = i;
+
+ fread(temp, 1, 4, fh);
+ temp[4] = 0;
+
+ fread(&t, 1, 2, fh);
+ info->RoomNumber = swapUShort(t);
+ fread(&t, 1, 2, fh);
+ info->Direction = swapUShort(t);
+
+ toSeek = 2 + Conditions->lastElement / 8 + g_lab->_roomsFound->_lastElement / 8 + 6 + 2 * 16;
+ fseek(fh, toSeek, SEEK_CUR);
+
+ info->SaveGameImage = NULL;
+
+ if (strcmp(temp, SAVEVERSION) == 0) {
+ info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
+
+ if (info->SaveGameImage != NULL)
+ fread(info->SaveGameImage, 1, SAVED_IMAGE_SIZE, fh);
+ } else {
+ info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
+
+ if (info->SaveGameImage != NULL)
+ memset(info->SaveGameImage, 0, SAVED_IMAGE_SIZE);
+ }
+
+ fclose(fh);
+
+ info++;
+ total++;
+ }
+ }
+ }
+
+ return total;
+#endif
+}
+
+void freeSaveGameList(struct SaveGameInfo *info, int count) {
+ int i;
+
+ for (i = 0; i < count; i++) {
+ free(info->SaveGameImage);
+ ++info;
+ }
+}
+
+} // End of namespace Lab
diff --git a/engines/lab/modernsavegame.h b/engines/lab/modernsavegame.h
index 160f3f9619..bbee42069f 100644
--- a/engines/lab/modernsavegame.h
+++ b/engines/lab/modernsavegame.h
@@ -1,55 +1,55 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#ifndef LAB_MODERNGAMESAVE_H
-#define LAB_MODERNGAMESAVE_H
-
-namespace Lab {
-
-#define MAX_SAVED_GAMES 15
-#define SAVED_IMAGE_SIZE (128 * 72)
-
-extern byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
-
-struct SaveGameInfo {
- unsigned short Index;
- unsigned short RoomNumber;
- unsigned short Direction;
- byte *SaveGameImage;
- char SaveGameDate[128];
-};
-
-int getSaveGameList(struct SaveGameInfo *info, int maxNum);
-void freeSaveGameList(struct SaveGameInfo *info, int count);
-
-} // End of namespace Lab
-
-#endif /* LAB_MODERNGAMESAVE_H */
-
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_MODERNGAMESAVE_H
+#define LAB_MODERNGAMESAVE_H
+
+namespace Lab {
+
+#define MAX_SAVED_GAMES 15
+#define SAVED_IMAGE_SIZE (128 * 72)
+
+extern byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
+
+struct SaveGameInfo {
+ unsigned short Index;
+ unsigned short RoomNumber;
+ unsigned short Direction;
+ byte *SaveGameImage;
+ char SaveGameDate[128];
+};
+
+int getSaveGameList(struct SaveGameInfo *info, int maxNum);
+void freeSaveGameList(struct SaveGameInfo *info, int count);
+
+} // End of namespace Lab
+
+#endif /* LAB_MODERNGAMESAVE_H */
+
diff --git a/engines/lab/vga.cpp b/engines/lab/vga.cpp
index 2e5bd9b8c3..403fe605a5 100644
--- a/engines/lab/vga.cpp
+++ b/engines/lab/vga.cpp
@@ -1,1205 +1,1205 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#include "lab/vga.h"
-#include "lab/stddefines.h"
-#include "lab/mouse.h"
-
-#include "graphics/palette.h"
-
-#include "common/events.h"
-
-namespace Lab {
-
-//static uint16 NotInRefresh = 0;
-
-uint32 VGAScreenWidth = 320UL,
- VGAScreenHeight = 200UL,
- VGAPages = 1UL,
- VGABytesPerPage = 65536UL;
-
-byte *VGABASEADDRESS = 0;
-
-byte *g_DisplayBuffer = 0;
-byte *g_Pixels = 0;
-
-int g_ScreenWasLocked = 0;
-int g_IgnoreUpdateDisplay = 0;
-int g_LastWaitTOFTicks = 0;
-
-int g_MouseX = 0;
-int g_MouseY = 0;
-
-uint16 g_NextKeyIn = 0;
-uint16 g_KeyBuf[64];
-uint16 g_NextKeyOut = 0;
-bool g_MouseAtEdge = false;
-
-/*****************************************************************************/
-/* Sets the display mode. */
-/*****************************************************************************/
-void setMode(char mode) {
- // There are no modes for SDL.
-}
-
-/*****************************************************************************/
-/* Sets up either a low-res or a high-res 256 color screen. */
-/*****************************************************************************/
-bool createScreen(bool HiRes) {
- //VGABASEADDRESS = (unsigned long)malloc(640 * 480);
- VGABASEADDRESS = 0;
- VGAScreenWidth = 640;
- VGAScreenHeight = 480;
- VGAPages = 1;
- VGABytesPerPage = 640 * 480;
-
- g_DisplayBuffer = (byte *)malloc(VGABytesPerPage);
- g_Pixels = (byte *)calloc(VGABytesPerPage, 4);
-
- return true;
-}
-
-
-
-/*****************************************************************************/
-/* Sets the current page on the VGA card. */
-/*****************************************************************************/
-void setPage(uint16 PageNum) {
- // PageNum should always calculated out to zero for SDL.
- assert(PageNum == 0);
-}
-
-
-
-void VGAStorePage(void) {
- // does nothing in SDL
-}
-
-void VGARestorePage(void) {
- // does nothing in SDL
-}
-
-void changeVolume(int delta) {
- warning("STUB: changeVolume()");
-}
-
-uint16 WSDL_GetNextChar() {
- uint16 c = 0;
-
- WSDL_ProcessInput(0);
- if (g_NextKeyIn != g_NextKeyOut) {
- c = g_KeyBuf[g_NextKeyOut];
- g_NextKeyOut = ((((unsigned int)((g_NextKeyOut + 1) >> 31) >> 26) + (byte)g_NextKeyOut + 1) & 0x3F)
- - ((unsigned int)((g_NextKeyOut + 1) >> 31) >> 26);
- }
-
- return c;
-}
-
-bool WSDL_HasNextChar() {
- WSDL_ProcessInput(0);
- return g_NextKeyIn != g_NextKeyOut;
-}
-
-void WSDL_ProcessInput(bool can_delay) {
- int n;
- int lastMouseAtEdge;
- int flags = 0;
-
- Common::Event event;
-
- if (1 /*!g_IgnoreProcessInput*/) {
- while (g_system->getEventManager()->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_RBUTTONDOWN:
- flags |= 8;
- mouse_handler(flags, g_MouseX, g_MouseY);
- break;
-
- case Common::EVENT_LBUTTONDOWN:
- flags |= 2;
- mouse_handler(flags, g_MouseX, g_MouseY);
- break;
-
- case Common::EVENT_MOUSEMOVE:
- lastMouseAtEdge = g_MouseAtEdge;
- g_MouseAtEdge = false;
- g_MouseX = event.mouse.x;
- if (event.mouse.x <= 0) {
- g_MouseX = 0;
- g_MouseAtEdge = true;
- }
- if (g_MouseX > 639) {
- g_MouseX = 640;
- g_MouseAtEdge = true;
- }
-
- g_MouseY = event.mouse.y;
- if (event.mouse.y <= 0) {
- g_MouseY = 0;
- g_MouseAtEdge = true;
- }
- if (g_MouseY > 479) {
- g_MouseY = 480;
- g_MouseAtEdge = true;
- }
-
- if (!lastMouseAtEdge || !g_MouseAtEdge)
- mouse_handler(1, g_MouseX, g_MouseY);
-
- break;
-
- case Common::EVENT_KEYDOWN:
- switch (event.kbd.keycode) {
- case Common::KEYCODE_LEFTBRACKET:
- changeVolume(-1);
- break;
-
- case Common::KEYCODE_RIGHTBRACKET:
- changeVolume(1);
- break;
-
- case Common::KEYCODE_z:
- //saveSettings();
- break;
-
- default:
- n = ((((unsigned int)((g_NextKeyIn + 1) >> 31) >> 26) + (byte)g_NextKeyIn + 1) & 0x3F)
- - ((unsigned int)((g_NextKeyIn + 1) >> 31) >> 26);
- if (n != g_NextKeyOut) {
- g_KeyBuf[g_NextKeyIn] = event.kbd.keycode;
- g_NextKeyIn = n;
- }
- }
- break;
-
- case Common::EVENT_QUIT:
- case Common::EVENT_RTL:
- default:
- break;
- }
-
- g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
- g_system->updateScreen();
- }
- }
-
- if (can_delay)
- g_system->delayMillis(10);
-}
-
-void WSDL_GetMousePos(int *x, int *y) {
- WSDL_ProcessInput(0);
-
- *x = g_MouseX;
- *y = g_MouseY;
-}
-
-
-void waitTOF() {
- int untilOutOfRefresh = 1;
-
- if (g_ScreenWasLocked || untilOutOfRefresh) {
- g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
- g_system->updateScreen();
- }
-
- g_ScreenWasLocked = 0;
- WSDL_ProcessInput(0);
-
- uint32 now;
-
- for (now = g_system->getMillis(); now - g_LastWaitTOFTicks <= 0xF; now = g_system->getMillis() )
- g_system->delayMillis(g_LastWaitTOFTicks - now + 17);
-
- g_LastWaitTOFTicks = now;
-}
-
-void WSDL_SetColors(byte *buf, uint16 first, uint16 numreg, uint16 slow) {
- byte tmp[256 * 3];
-
- for (int i = 0; i < 256 * 3; i++) {
- tmp[i] = buf[i] * 4;
- }
-
- g_system->getPaletteManager()->setPalette(tmp, first, numreg);
-
- if (slow)
- waitTOF();
-}
-
-static byte curvgapal[256 * 3];
-
-/*****************************************************************************/
-/* Writes any number of the 256 color registers. */
-/* first: the number of the first color register to write. */
-/* numreg: the number of registers to write */
-/* buf: a char pointer which contains the selected color registers. */
-/* Each value representing a color register occupies 3 bytes in */
-/* the array. The order is red, green then blue. The first byte */
-/* in the array is the red component of the first element selected.*/
-/* The length of the buffer is 3 times the number of registers */
-/* selected. */
-/*****************************************************************************/
-void writeColorRegs(byte *buf, uint16 first, uint16 numreg) {
- WSDL_SetColors(buf, first, numreg, 0);
- memcpy(&(curvgapal[first * 3]), buf, numreg * 3);
-}
-
-void writeColorRegsSmooth(byte *buf, uint16 first, uint16 numreg) {
- WSDL_SetColors(buf, first, numreg, 1);
- memcpy(&(curvgapal[first * 3]), buf, numreg * 3);
-}
-
-/*****************************************************************************/
-/* Sets one of the 256 (0..255) color registers. buf is a char pointer, */
-/* the first character in the string is the red value, then green, then */
-/* blue. Each color value is a 6 bit value. */
-/*****************************************************************************/
-void writeColorReg(byte *buf, uint16 regnum) {
- writeColorRegs(buf, regnum, 1);
-}
-
-void VGASetPal(void *cmap, uint16 numcolors) {
- if (memcmp(cmap, curvgapal, numcolors * 3) != 0)
- writeColorRegs((byte *)cmap, 0, numcolors);
-}
-
-byte *WSDL_LockVideo() {
- g_ScreenWasLocked = 1;
-
- return g_DisplayBuffer;
-}
-
-void WSDL_UnlockVideo() {
-}
-
-void WSDL_IgnoreUpdateDisplay(int state) {
- g_IgnoreUpdateDisplay = state;
-}
-
-void WSDL_UpdateScreen() {
- WSDL_UnlockVideo();
-
- if (g_ScreenWasLocked && !g_IgnoreUpdateDisplay) {
- g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
- g_system->updateScreen();
- }
-
- g_ScreenWasLocked = 0;
- WSDL_ProcessInput(0);
-}
-
-/*****************************************************************************/
-/* Returns the base address of the current VGA display. */
-/*****************************************************************************/
-byte *getVGABaseAddr(void) {
- if (VGABASEADDRESS)
- return VGABASEADDRESS;
-
- return WSDL_LockVideo();
-}
-
-void ungetVGABaseAddr() {
- if (!VGABASEADDRESS)
- WSDL_UnlockVideo();
-}
-
-/*****************************************************************************/
-/* Gets information about the current display. */
-/*****************************************************************************/
-void getMode(uint16 *Mode) {
- // Only one mode in SDL.
-}
-
-/*****************************************************************************/
-/* Draws an image to the screen. */
-/*****************************************************************************/
-void drawImage(struct Image *Im, uint16 x, uint16 y) {
-#if !defined(DOSCODE)
- int sx, sy, dx, dy, w, h;
-
- sx = 0;
- sy = 0;
- dx = x;
- dy = y;
- w = Im->Width;
- h = Im->Height;
-
- if (dx < 0) {
- sx -= dx;
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- sy -= dy;
- w += dy;
- dy = 0;
- }
-
- if ((uint)(dx + w) > VGAScreenWidth)
- w = VGAScreenWidth - dx;
-
- if ((uint)(dy + h) > VGAScreenHeight)
- h = VGAScreenHeight - dy;
-
- if (w > 0 && h > 0) {
- byte *s = Im->ImageData + sy * Im->Width + sx;
- byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
-
- while (h-- > 0) {
- memcpy(d, s, w);
- s += Im->Width;
- d += VGAScreenWidth;
- }
-
- ungetVGABaseAddr();
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset,
- LeftInSegment;
- char *video,
- *curline,
- *imdata = Im->ImageData;
- uint16 counterx,
- countery = 0,
- numwholelines,
- numpartiallines,
- curpage;
-
- while (countery < Im->Height) {
- RealOffset = (VGAScreenWidth * (y + countery)) + x;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
- video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
-
- numwholelines = LeftInSegment / VGAScreenWidth;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
-
- if (counterx >= Im->Width)
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery < Im->Height)) {
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- *video = *imdata;
- video++;
- imdata++;
- }
-
- video = curline;
- video += VGAScreenWidth;
- countery ++;
- numwholelines --;
- LeftInSegment -= VGAScreenWidth;
- }
-
- if (numpartiallines && (countery < Im->Height)) {
- countery ++;
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- if (LeftInSegment == 0L) {
- setPage(curpage + 1);
- LeftInSegment = VGABytesPerPage;
- video = (char *)(VGABASEADDRESS);
- }
-
- *video = *imdata;
- video++;
- imdata++;
- LeftInSegment--;
- }
- }
- }
-
-#endif
-}
-
-
-
-
-/*****************************************************************************/
-/* Draws an image to the screen. */
-/*****************************************************************************/
-void drawMaskImage(struct Image *Im, uint16 x, uint16 y) {
-#if !defined(DOSCODE)
- int sx, sy, dx, dy, w, h;
-
- sx = 0;
- sy = 0;
- dx = x;
- dy = y;
- w = Im->Width;
- h = Im->Height;
-
- if (dx < 0) {
- sx -= dx;
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- sy -= dy;
- w += dy;
- dy = 0;
- }
-
- if ((uint)(dx + w) > VGAScreenWidth)
- w = VGAScreenWidth - dx;
-
- if ((uint)(dy + h) > VGAScreenHeight)
- h = VGAScreenHeight - dy;
-
- if (w > 0 && h > 0) {
- byte *s = Im->ImageData + sy * Im->Width + sx;
- byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
-
- while (h-- > 0) {
- byte *ss = s;
- byte *dd = d;
- int ww = w;
-
- while (ww-- > 0) {
- byte c = *ss++;
-
- if (c) *dd++ = c - 1;
- else dd++;
- }
-
- s += Im->Width;
- d += VGAScreenWidth;
- }
-
- ungetVGABaseAddr();
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset,
- LeftInSegment;
- char *video,
- *curline,
- *imdata = Im->ImageData;
- uint16 counterx,
- countery = 0,
- numwholelines,
- numpartiallines,
- curpage;
-
- while (countery < Im->Height) {
- RealOffset = (VGAScreenWidth * (y + countery)) + x;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
- video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
-
- numwholelines = LeftInSegment / VGAScreenWidth;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
-
- if (counterx >= Im->Width)
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery < Im->Height)) {
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- if (*imdata)
- *video = *imdata - 1;
-
- video++;
- imdata++;
- }
-
- video = curline;
- video += VGAScreenWidth;
- countery ++;
- numwholelines --;
- LeftInSegment -= VGAScreenWidth;
- }
-
- if (numpartiallines && (countery < Im->Height)) {
- countery ++;
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- if (LeftInSegment == 0L) {
- setPage(curpage + 1);
- LeftInSegment = VGABytesPerPage;
- video = (char *)(VGABASEADDRESS);
- }
-
- if (*imdata)
- *video = *imdata - 1;
-
- video++;
- imdata++;
- LeftInSegment--;
- }
- }
- }
-
-#endif
-}
-
-
-
-
-/*****************************************************************************/
-/* Reads an image from the screen. */
-/*****************************************************************************/
-void readScreenImage(struct Image *Im, uint16 x, uint16 y) {
-#if !defined(DOSCODE)
- int sx, sy, dx, dy, w, h;
-
- sx = 0;
- sy = 0;
- dx = x;
- dy = y;
- w = Im->Width;
- h = Im->Height;
-
- if (dx < 0) {
- sx -= dx;
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- sy -= dy;
- w += dy;
- dy = 0;
- }
-
- if ((uint)(dx + w) > VGAScreenWidth)
- w = VGAScreenWidth - dx;
-
- if ((uint)(dy + h) > VGAScreenHeight)
- h = VGAScreenHeight - dy;
-
- if (w > 0 && h > 0) {
- byte *s = Im->ImageData + sy * Im->Width + sx;
- byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
-
- while (h-- > 0) {
- memcpy(s, d, w);
- s += Im->Width;
- d += VGAScreenWidth;
- }
-
- ungetVGABaseAddr();
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset,
- LeftInSegment;
- char *video,
- *curline,
- *imdata = Im->ImageData;
- uint16 counterx,
- countery = 0,
- numwholelines,
- numpartiallines,
- curpage;
-
- while (countery < Im->Height) {
- RealOffset = (VGAScreenWidth * (y + countery)) + x;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
- video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
-
- numwholelines = LeftInSegment / VGAScreenWidth;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
-
- if (counterx >= Im->Width)
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery < Im->Height)) {
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- *imdata = *video;
- video++;
- imdata++;
- }
-
- video = curline;
- video += VGAScreenWidth;
- countery ++;
- numwholelines --;
- LeftInSegment -= VGAScreenWidth;
- }
-
- if (numpartiallines && (countery < Im->Height)) {
- countery ++;
- curline = video;
-
- for (counterx = 0; counterx < Im->Width; counterx++) {
- if (LeftInSegment == 0L) {
- setPage(curpage + 1);
- LeftInSegment = VGABytesPerPage;
- video = (char *)(VGABASEADDRESS);
- }
-
- *imdata = *video;
- video++;
- imdata++;
- LeftInSegment--;
- }
- }
- }
-
-#endif
-}
-
-
-
-
-/*****************************************************************************/
-/* Blits a piece of one image to another. */
-/* NOTE: for our purposes, assumes that ImDest is to be in VGA memory. */
-/*****************************************************************************/
-void bltBitMap(Image *ImSource, uint16 xs, uint16 ys, Image *ImDest,
- uint16 xd, uint16 yd, uint16 width, uint16 height) {
-#if !defined(DOSCODE)
- // I think the old code assumed that the source image data was valid for the given box.
- // I will proceed on that assumption.
- int sx, sy, dx, dy, w, h;
-
- sx = xs;
- sy = ys;
- dx = xd;
- dy = yd;
- w = width;
- h = height;
-
- if (dx < 0) {
- sx -= dx;
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- sy -= dy;
- w += dy;
- dy = 0;
- }
-
- if (dx + w > ImDest->Width) w = ImDest->Width - dx;
-
- if (dy + h > ImDest->Height) h = ImDest->Height - dy;
-
- if (w > 0 && h > 0) {
- byte *s = ImSource->ImageData + sy * ImSource->Width + sx;
- byte *d = ImDest->ImageData + dy * ImDest->Width + dx;
-
- while (h-- > 0) {
- memcpy(d, s, w);
- s += ImSource->Width;
- d += ImDest->Width;
- }
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset,
- LeftInSegment;
- char *video,
- *curdestline,
- *cursourceline = ImSource->ImageData,
- *imdata;
- uint16 counterx,
- countery = 0,
- numwholelines,
- numpartiallines,
- curpage;
-
- cursourceline += (((int32) ys) * ImSource->Width) + xs;
- imdata = cursourceline;
-
- while (countery < height) {
- RealOffset = (ImDest->Width * (yd + countery)) + xd;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
-
- video = (char *)(((int32)(ImDest->ImageData)) + SegmentOffset);
-
- numwholelines = LeftInSegment / ImDest->Width;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * ImDest->Width);
-
- if (counterx >= width)
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery < height)) {
- curdestline = video;
- cursourceline = imdata;
-
- for (counterx = 0; counterx < width; counterx++) {
- *video = *imdata;
- video++;
- imdata++;
- }
-
- video = curdestline;
- video += ImDest->Width;
- imdata = cursourceline;
- imdata += ImSource->Width;
-
- countery ++;
- numwholelines --;
- LeftInSegment -= ImDest->Width;
- }
-
- if (numpartiallines && (countery < height)) {
- countery ++;
- curdestline = video;
- cursourceline = imdata;
-
- for (counterx = 0; counterx < width; counterx++) {
- if (LeftInSegment == 0L) {
- setPage(curpage + 1);
- LeftInSegment = VGABytesPerPage;
- video = ImDest->ImageData;
- }
-
- *video = *imdata;
- video++;
- imdata++;
- LeftInSegment--;
- }
-
- video = curdestline;
- video += ImDest->Width;
- imdata = cursourceline;
- imdata += ImSource->Width;
- }
- }
-
-#endif
-}
-
-
-byte *TempScrollData;
-
-
-/*****************************************************************************/
-/* Scrolls the display in the x direction by blitting. */
-/* The TempScrollData variable must be initialized to some memory, or this */
-/* function will fail. */
-/*****************************************************************************/
-void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
- struct Image Im;
- uint16 temp;
-
- Im.ImageData = TempScrollData;
-
- if (x1 > x2) {
- temp = x2;
- x2 = x1;
- x1 = temp;
- }
-
- if (y1 > y2) {
- temp = y2;
- y2 = y1;
- y1 = temp;
- }
-
- if (dx > 0) {
- Im.Width = x2 - x1 + 1 - dx;
- Im.Height = y2 - y1 + 1;
-
- readScreenImage(&Im, x1, y1);
- drawImage(&Im, x1 + dx, y1);
-
- setAPen(0);
- rectFill(x1, y1, x1 + dx - 1, y2);
- } else if (dx < 0) {
- Im.Width = x2 - x1 + 1 + dx;
- Im.Height = y2 - y1 + 1;
-
- readScreenImage(&Im, x1 - dx, y1);
- drawImage(&Im, x1, y1);
-
- setAPen(0);
- rectFill(x2 + dx + 1, y1, x2, y2);
- }
-}
-
-
-
-
-
-/*****************************************************************************/
-/* Scrolls the display in the y direction by blitting. */
-/*****************************************************************************/
-void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
- struct Image Im;
- uint16 temp;
-
- Im.ImageData = TempScrollData;
-
- if (x1 > x2) {
- temp = x2;
- x2 = x1;
- x1 = temp;
- }
-
- if (y1 > y2) {
- temp = y2;
- y2 = y1;
- y1 = temp;
- }
-
- if (dy > 0) {
- Im.Width = x2 - x1 + 1;
- Im.Height = y2 - y1 + 1 - dy;
-
- readScreenImage(&Im, x1, y1);
- drawImage(&Im, x1, y1 + dy);
-
- setAPen(0);
- rectFill(x1, y1, x2, y1 + dy - 1);
- } else if (dy < 0) {
- Im.Width = x2 - x1 + 1;
- Im.Height = y2 - y1 + 1 + dy;
-
- readScreenImage(&Im, x1, y1 - dy);
- drawImage(&Im, x1, y1);
-
- setAPen(0);
- rectFill(x1, y2 + dy + 1, x2, y2);
- }
-}
-
-
-
-static unsigned char curapen = 0;
-
-/*****************************************************************************/
-/* Sets the pen number to use on all the drawing operations. */
-/*****************************************************************************/
-void setAPen(uint16 pennum) {
- curapen = (unsigned char)pennum;
-}
-
-
-
-
-/*****************************************************************************/
-/* Fills in a rectangle. */
-/*****************************************************************************/
-void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
-#if !defined(DOSCODE)
- int dx, dy, w, h;
-
- dx = x1;
- dy = y1;
- w = x2 - x1 + 1;
- h = y2 - y1 + 1;
-
- if (dx < 0) {
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- w += dy;
- dy = 0;
- }
-
- if ((uint)(dx + w) > VGAScreenWidth)
- w = VGAScreenWidth - dx;
-
- if ((uint)(dy + h) > VGAScreenHeight)
- h = VGAScreenHeight - dy;
-
- if (w > 0 && h > 0) {
- char *d = (char *)getVGABaseAddr() + dy * VGAScreenWidth + dx;
-
- while (h-- > 0) {
- char *dd = d;
- int ww = w;
-
- while (ww-- > 0) {
- *dd++ = curapen;
- }
-
- d += VGAScreenWidth;
- }
-
- ungetVGABaseAddr();
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset,
- LeftInSegment;
- char *video,
- *curline;
- uint16 counterx,
- countery = y1,
- numwholelines,
- numpartiallines,
- curpage;
-
- while (countery <= y2) {
- RealOffset = (VGAScreenWidth * countery) + x1;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
- video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
-
- numwholelines = LeftInSegment / VGAScreenWidth;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
-
- if (counterx >= (x2 - x1 + 1))
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery <= y2)) {
- curline = video;
-
- for (counterx = x1; counterx <= x2; counterx++) {
- *video = curapen;
- video++;
- }
-
- video = curline;
- video += VGAScreenWidth;
- countery ++;
- numwholelines --;
- LeftInSegment -= VGAScreenWidth;
- }
-
- if (numpartiallines && (countery <= y2)) {
- countery ++;
- curline = video;
-
- for (counterx = x1; counterx <= x2; counterx++) {
- if (LeftInSegment == 0L) {
- setPage(curpage + 1);
- LeftInSegment = VGABytesPerPage;
- video = (char *)(VGABASEADDRESS);
- }
-
- *video = curapen;
- video++;
- LeftInSegment--;
- }
- }
- }
-
-#endif
-}
-
-
-
-/*****************************************************************************/
-/* Draws a horizontal line. */
-/*****************************************************************************/
-void drawVLine(uint16 x, uint16 y1, uint16 y2) {
- rectFill(x, y1, x, y2);
-}
-
-
-
-
-/*****************************************************************************/
-/* Draws a vertical line. */
-/*****************************************************************************/
-void drawHLine(uint16 x1, uint16 y, uint16 x2) {
- rectFill(x1, y, x2, y);
-}
-
-
-
-
-/*****************************************************************************/
-/* Ghoasts a region on the screen using the desired pen color. */
-/*****************************************************************************/
-void ghoastRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
-#if !defined(DOSCODE)
- int dx, dy, w, h;
-
- dx = x1;
- dy = y1;
- w = x2 - x1 + 1;
- h = y2 - y1 + 1;
-
- if (dx < 0) {
- w += dx;
- dx = 0;
- }
-
- if (dy < 0) {
- w += dy;
- dy = 0;
- }
-
- if ((uint)(dx + w) > VGAScreenWidth)
- w = VGAScreenWidth - dx;
-
- if ((uint)(dy + h) > VGAScreenHeight)
- h = VGAScreenHeight - dy;
-
- if (w > 0 && h > 0) {
- char *d = (char *)getVGABaseAddr() + dy * VGAScreenWidth + dx;
-
- while (h-- > 0) {
- char *dd = d;
- int ww = w;
-
- if (dy & 1) {
- dd++;
- ww--;
- }
-
- while (ww > 0) {
- *dd = pencolor;
- dd += 2;
- ww -= 2;
- }
-
- d += VGAScreenWidth;
- dy++;
- }
-
- ungetVGABaseAddr();
- }
-
-#else
- uint32 RealOffset,
- SegmentOffset;
- int32 LeftInSegment;
- char *video,
- *curline;
- uint16 counterx,
- countery = y1,
- numwholelines,
- numpartiallines,
- curpage;
-
- while (countery <= y2) {
- RealOffset = (VGAScreenWidth * countery) + x1;
- curpage = RealOffset / VGABytesPerPage;
- SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
- LeftInSegment = VGABytesPerPage - SegmentOffset;
- setPage(curpage);
- video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
-
- numwholelines = LeftInSegment / VGAScreenWidth;
- numpartiallines = 0;
- counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
-
- if (counterx >= (x2 - x1 + 1))
- numwholelines++;
- else
- numpartiallines = 1;
-
- while (numwholelines && (countery <= y2)) {
- curline = video;
- counterx = x1;
-
- if (1 & countery) {
- video++;
- counterx ++;
- }
-
- while (counterx <= x2) {
- *video = pencolor;
- video += 2;
- counterx += 2;
- }
-
- video = curline;
- video += VGAScreenWidth;
- countery ++;
- numwholelines --;
- LeftInSegment -= VGAScreenWidth;
- }
-
- if (numpartiallines && (countery <= y2)) {
- countery ++;
- curline = video;
- counterx = x1;
-
- if (1 & countery) {
- video++;
- counterx ++;
- LeftInSegment --;
- }
-
- while (counterx < x2) {
- if (LeftInSegment <= 0L) {
- setPage(curpage + 1);
- video = (char *)(((int32)(VGABASEADDRESS)) - LeftInSegment);
- LeftInSegment = VGABytesPerPage + LeftInSegment;
- }
-
- *video = pencolor;
- video += 2;
- counterx += 2;
- LeftInSegment -= 2;
- }
- }
- }
-
-#endif
-}
-
-} // End of namespace Lab
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "lab/vga.h"
+#include "lab/stddefines.h"
+#include "lab/mouse.h"
+
+#include "graphics/palette.h"
+
+#include "common/events.h"
+
+namespace Lab {
+
+//static uint16 NotInRefresh = 0;
+
+uint32 VGAScreenWidth = 320UL,
+ VGAScreenHeight = 200UL,
+ VGAPages = 1UL,
+ VGABytesPerPage = 65536UL;
+
+byte *VGABASEADDRESS = 0;
+
+byte *g_DisplayBuffer = 0;
+byte *g_Pixels = 0;
+
+int g_ScreenWasLocked = 0;
+int g_IgnoreUpdateDisplay = 0;
+int g_LastWaitTOFTicks = 0;
+
+int g_MouseX = 0;
+int g_MouseY = 0;
+
+uint16 g_NextKeyIn = 0;
+uint16 g_KeyBuf[64];
+uint16 g_NextKeyOut = 0;
+bool g_MouseAtEdge = false;
+
+/*****************************************************************************/
+/* Sets the display mode. */
+/*****************************************************************************/
+void setMode(char mode) {
+ // There are no modes for SDL.
+}
+
+/*****************************************************************************/
+/* Sets up either a low-res or a high-res 256 color screen. */
+/*****************************************************************************/
+bool createScreen(bool HiRes) {
+ //VGABASEADDRESS = (unsigned long)malloc(640 * 480);
+ VGABASEADDRESS = 0;
+ VGAScreenWidth = 640;
+ VGAScreenHeight = 480;
+ VGAPages = 1;
+ VGABytesPerPage = 640 * 480;
+
+ g_DisplayBuffer = (byte *)malloc(VGABytesPerPage);
+ g_Pixels = (byte *)calloc(VGABytesPerPage, 4);
+
+ return true;
+}
+
+
+
+/*****************************************************************************/
+/* Sets the current page on the VGA card. */
+/*****************************************************************************/
+void setPage(uint16 PageNum) {
+ // PageNum should always calculated out to zero for SDL.
+ assert(PageNum == 0);
+}
+
+
+
+void VGAStorePage(void) {
+ // does nothing in SDL
+}
+
+void VGARestorePage(void) {
+ // does nothing in SDL
+}
+
+void changeVolume(int delta) {
+ warning("STUB: changeVolume()");
+}
+
+uint16 WSDL_GetNextChar() {
+ uint16 c = 0;
+
+ WSDL_ProcessInput(0);
+ if (g_NextKeyIn != g_NextKeyOut) {
+ c = g_KeyBuf[g_NextKeyOut];
+ g_NextKeyOut = ((((unsigned int)((g_NextKeyOut + 1) >> 31) >> 26) + (byte)g_NextKeyOut + 1) & 0x3F)
+ - ((unsigned int)((g_NextKeyOut + 1) >> 31) >> 26);
+ }
+
+ return c;
+}
+
+bool WSDL_HasNextChar() {
+ WSDL_ProcessInput(0);
+ return g_NextKeyIn != g_NextKeyOut;
+}
+
+void WSDL_ProcessInput(bool can_delay) {
+ int n;
+ int lastMouseAtEdge;
+ int flags = 0;
+
+ Common::Event event;
+
+ if (1 /*!g_IgnoreProcessInput*/) {
+ while (g_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_RBUTTONDOWN:
+ flags |= 8;
+ mouse_handler(flags, g_MouseX, g_MouseY);
+ break;
+
+ case Common::EVENT_LBUTTONDOWN:
+ flags |= 2;
+ mouse_handler(flags, g_MouseX, g_MouseY);
+ break;
+
+ case Common::EVENT_MOUSEMOVE:
+ lastMouseAtEdge = g_MouseAtEdge;
+ g_MouseAtEdge = false;
+ g_MouseX = event.mouse.x;
+ if (event.mouse.x <= 0) {
+ g_MouseX = 0;
+ g_MouseAtEdge = true;
+ }
+ if (g_MouseX > 639) {
+ g_MouseX = 640;
+ g_MouseAtEdge = true;
+ }
+
+ g_MouseY = event.mouse.y;
+ if (event.mouse.y <= 0) {
+ g_MouseY = 0;
+ g_MouseAtEdge = true;
+ }
+ if (g_MouseY > 479) {
+ g_MouseY = 480;
+ g_MouseAtEdge = true;
+ }
+
+ if (!lastMouseAtEdge || !g_MouseAtEdge)
+ mouse_handler(1, g_MouseX, g_MouseY);
+
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_LEFTBRACKET:
+ changeVolume(-1);
+ break;
+
+ case Common::KEYCODE_RIGHTBRACKET:
+ changeVolume(1);
+ break;
+
+ case Common::KEYCODE_z:
+ //saveSettings();
+ break;
+
+ default:
+ n = ((((unsigned int)((g_NextKeyIn + 1) >> 31) >> 26) + (byte)g_NextKeyIn + 1) & 0x3F)
+ - ((unsigned int)((g_NextKeyIn + 1) >> 31) >> 26);
+ if (n != g_NextKeyOut) {
+ g_KeyBuf[g_NextKeyIn] = event.kbd.keycode;
+ g_NextKeyIn = n;
+ }
+ }
+ break;
+
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ default:
+ break;
+ }
+
+ g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
+ g_system->updateScreen();
+ }
+ }
+
+ if (can_delay)
+ g_system->delayMillis(10);
+}
+
+void WSDL_GetMousePos(int *x, int *y) {
+ WSDL_ProcessInput(0);
+
+ *x = g_MouseX;
+ *y = g_MouseY;
+}
+
+
+void waitTOF() {
+ int untilOutOfRefresh = 1;
+
+ if (g_ScreenWasLocked || untilOutOfRefresh) {
+ g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
+ g_system->updateScreen();
+ }
+
+ g_ScreenWasLocked = 0;
+ WSDL_ProcessInput(0);
+
+ uint32 now;
+
+ for (now = g_system->getMillis(); now - g_LastWaitTOFTicks <= 0xF; now = g_system->getMillis() )
+ g_system->delayMillis(g_LastWaitTOFTicks - now + 17);
+
+ g_LastWaitTOFTicks = now;
+}
+
+void WSDL_SetColors(byte *buf, uint16 first, uint16 numreg, uint16 slow) {
+ byte tmp[256 * 3];
+
+ for (int i = 0; i < 256 * 3; i++) {
+ tmp[i] = buf[i] * 4;
+ }
+
+ g_system->getPaletteManager()->setPalette(tmp, first, numreg);
+
+ if (slow)
+ waitTOF();
+}
+
+static byte curvgapal[256 * 3];
+
+/*****************************************************************************/
+/* Writes any number of the 256 color registers. */
+/* first: the number of the first color register to write. */
+/* numreg: the number of registers to write */
+/* buf: a char pointer which contains the selected color registers. */
+/* Each value representing a color register occupies 3 bytes in */
+/* the array. The order is red, green then blue. The first byte */
+/* in the array is the red component of the first element selected.*/
+/* The length of the buffer is 3 times the number of registers */
+/* selected. */
+/*****************************************************************************/
+void writeColorRegs(byte *buf, uint16 first, uint16 numreg) {
+ WSDL_SetColors(buf, first, numreg, 0);
+ memcpy(&(curvgapal[first * 3]), buf, numreg * 3);
+}
+
+void writeColorRegsSmooth(byte *buf, uint16 first, uint16 numreg) {
+ WSDL_SetColors(buf, first, numreg, 1);
+ memcpy(&(curvgapal[first * 3]), buf, numreg * 3);
+}
+
+/*****************************************************************************/
+/* Sets one of the 256 (0..255) color registers. buf is a char pointer, */
+/* the first character in the string is the red value, then green, then */
+/* blue. Each color value is a 6 bit value. */
+/*****************************************************************************/
+void writeColorReg(byte *buf, uint16 regnum) {
+ writeColorRegs(buf, regnum, 1);
+}
+
+void VGASetPal(void *cmap, uint16 numcolors) {
+ if (memcmp(cmap, curvgapal, numcolors * 3) != 0)
+ writeColorRegs((byte *)cmap, 0, numcolors);
+}
+
+byte *WSDL_LockVideo() {
+ g_ScreenWasLocked = 1;
+
+ return g_DisplayBuffer;
+}
+
+void WSDL_UnlockVideo() {
+}
+
+void WSDL_IgnoreUpdateDisplay(int state) {
+ g_IgnoreUpdateDisplay = state;
+}
+
+void WSDL_UpdateScreen() {
+ WSDL_UnlockVideo();
+
+ if (g_ScreenWasLocked && !g_IgnoreUpdateDisplay) {
+ g_system->copyRectToScreen(g_DisplayBuffer, VGAScreenWidth, 0, 0, VGAScreenWidth, VGAScreenHeight);
+ g_system->updateScreen();
+ }
+
+ g_ScreenWasLocked = 0;
+ WSDL_ProcessInput(0);
+}
+
+/*****************************************************************************/
+/* Returns the base address of the current VGA display. */
+/*****************************************************************************/
+byte *getVGABaseAddr(void) {
+ if (VGABASEADDRESS)
+ return VGABASEADDRESS;
+
+ return WSDL_LockVideo();
+}
+
+void ungetVGABaseAddr() {
+ if (!VGABASEADDRESS)
+ WSDL_UnlockVideo();
+}
+
+/*****************************************************************************/
+/* Gets information about the current display. */
+/*****************************************************************************/
+void getMode(uint16 *Mode) {
+ // Only one mode in SDL.
+}
+
+/*****************************************************************************/
+/* Draws an image to the screen. */
+/*****************************************************************************/
+void drawImage(struct Image *Im, uint16 x, uint16 y) {
+#if !defined(DOSCODE)
+ int sx, sy, dx, dy, w, h;
+
+ sx = 0;
+ sy = 0;
+ dx = x;
+ dy = y;
+ w = Im->Width;
+ h = Im->Height;
+
+ if (dx < 0) {
+ sx -= dx;
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ sy -= dy;
+ w += dy;
+ dy = 0;
+ }
+
+ if ((uint)(dx + w) > VGAScreenWidth)
+ w = VGAScreenWidth - dx;
+
+ if ((uint)(dy + h) > VGAScreenHeight)
+ h = VGAScreenHeight - dy;
+
+ if (w > 0 && h > 0) {
+ byte *s = Im->ImageData + sy * Im->Width + sx;
+ byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
+
+ while (h-- > 0) {
+ memcpy(d, s, w);
+ s += Im->Width;
+ d += VGAScreenWidth;
+ }
+
+ ungetVGABaseAddr();
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset,
+ LeftInSegment;
+ char *video,
+ *curline,
+ *imdata = Im->ImageData;
+ uint16 counterx,
+ countery = 0,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ while (countery < Im->Height) {
+ RealOffset = (VGAScreenWidth * (y + countery)) + x;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+ video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / VGAScreenWidth;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
+
+ if (counterx >= Im->Width)
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery < Im->Height)) {
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ *video = *imdata;
+ video++;
+ imdata++;
+ }
+
+ video = curline;
+ video += VGAScreenWidth;
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= VGAScreenWidth;
+ }
+
+ if (numpartiallines && (countery < Im->Height)) {
+ countery ++;
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ if (LeftInSegment == 0L) {
+ setPage(curpage + 1);
+ LeftInSegment = VGABytesPerPage;
+ video = (char *)(VGABASEADDRESS);
+ }
+
+ *video = *imdata;
+ video++;
+ imdata++;
+ LeftInSegment--;
+ }
+ }
+ }
+
+#endif
+}
+
+
+
+
+/*****************************************************************************/
+/* Draws an image to the screen. */
+/*****************************************************************************/
+void drawMaskImage(struct Image *Im, uint16 x, uint16 y) {
+#if !defined(DOSCODE)
+ int sx, sy, dx, dy, w, h;
+
+ sx = 0;
+ sy = 0;
+ dx = x;
+ dy = y;
+ w = Im->Width;
+ h = Im->Height;
+
+ if (dx < 0) {
+ sx -= dx;
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ sy -= dy;
+ w += dy;
+ dy = 0;
+ }
+
+ if ((uint)(dx + w) > VGAScreenWidth)
+ w = VGAScreenWidth - dx;
+
+ if ((uint)(dy + h) > VGAScreenHeight)
+ h = VGAScreenHeight - dy;
+
+ if (w > 0 && h > 0) {
+ byte *s = Im->ImageData + sy * Im->Width + sx;
+ byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
+
+ while (h-- > 0) {
+ byte *ss = s;
+ byte *dd = d;
+ int ww = w;
+
+ while (ww-- > 0) {
+ byte c = *ss++;
+
+ if (c) *dd++ = c - 1;
+ else dd++;
+ }
+
+ s += Im->Width;
+ d += VGAScreenWidth;
+ }
+
+ ungetVGABaseAddr();
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset,
+ LeftInSegment;
+ char *video,
+ *curline,
+ *imdata = Im->ImageData;
+ uint16 counterx,
+ countery = 0,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ while (countery < Im->Height) {
+ RealOffset = (VGAScreenWidth * (y + countery)) + x;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+ video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / VGAScreenWidth;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
+
+ if (counterx >= Im->Width)
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery < Im->Height)) {
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ if (*imdata)
+ *video = *imdata - 1;
+
+ video++;
+ imdata++;
+ }
+
+ video = curline;
+ video += VGAScreenWidth;
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= VGAScreenWidth;
+ }
+
+ if (numpartiallines && (countery < Im->Height)) {
+ countery ++;
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ if (LeftInSegment == 0L) {
+ setPage(curpage + 1);
+ LeftInSegment = VGABytesPerPage;
+ video = (char *)(VGABASEADDRESS);
+ }
+
+ if (*imdata)
+ *video = *imdata - 1;
+
+ video++;
+ imdata++;
+ LeftInSegment--;
+ }
+ }
+ }
+
+#endif
+}
+
+
+
+
+/*****************************************************************************/
+/* Reads an image from the screen. */
+/*****************************************************************************/
+void readScreenImage(struct Image *Im, uint16 x, uint16 y) {
+#if !defined(DOSCODE)
+ int sx, sy, dx, dy, w, h;
+
+ sx = 0;
+ sy = 0;
+ dx = x;
+ dy = y;
+ w = Im->Width;
+ h = Im->Height;
+
+ if (dx < 0) {
+ sx -= dx;
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ sy -= dy;
+ w += dy;
+ dy = 0;
+ }
+
+ if ((uint)(dx + w) > VGAScreenWidth)
+ w = VGAScreenWidth - dx;
+
+ if ((uint)(dy + h) > VGAScreenHeight)
+ h = VGAScreenHeight - dy;
+
+ if (w > 0 && h > 0) {
+ byte *s = Im->ImageData + sy * Im->Width + sx;
+ byte *d = getVGABaseAddr() + dy * VGAScreenWidth + dx;
+
+ while (h-- > 0) {
+ memcpy(s, d, w);
+ s += Im->Width;
+ d += VGAScreenWidth;
+ }
+
+ ungetVGABaseAddr();
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset,
+ LeftInSegment;
+ char *video,
+ *curline,
+ *imdata = Im->ImageData;
+ uint16 counterx,
+ countery = 0,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ while (countery < Im->Height) {
+ RealOffset = (VGAScreenWidth * (y + countery)) + x;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+ video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / VGAScreenWidth;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
+
+ if (counterx >= Im->Width)
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery < Im->Height)) {
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ *imdata = *video;
+ video++;
+ imdata++;
+ }
+
+ video = curline;
+ video += VGAScreenWidth;
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= VGAScreenWidth;
+ }
+
+ if (numpartiallines && (countery < Im->Height)) {
+ countery ++;
+ curline = video;
+
+ for (counterx = 0; counterx < Im->Width; counterx++) {
+ if (LeftInSegment == 0L) {
+ setPage(curpage + 1);
+ LeftInSegment = VGABytesPerPage;
+ video = (char *)(VGABASEADDRESS);
+ }
+
+ *imdata = *video;
+ video++;
+ imdata++;
+ LeftInSegment--;
+ }
+ }
+ }
+
+#endif
+}
+
+
+
+
+/*****************************************************************************/
+/* Blits a piece of one image to another. */
+/* NOTE: for our purposes, assumes that ImDest is to be in VGA memory. */
+/*****************************************************************************/
+void bltBitMap(Image *ImSource, uint16 xs, uint16 ys, Image *ImDest,
+ uint16 xd, uint16 yd, uint16 width, uint16 height) {
+#if !defined(DOSCODE)
+ // I think the old code assumed that the source image data was valid for the given box.
+ // I will proceed on that assumption.
+ int sx, sy, dx, dy, w, h;
+
+ sx = xs;
+ sy = ys;
+ dx = xd;
+ dy = yd;
+ w = width;
+ h = height;
+
+ if (dx < 0) {
+ sx -= dx;
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ sy -= dy;
+ w += dy;
+ dy = 0;
+ }
+
+ if (dx + w > ImDest->Width) w = ImDest->Width - dx;
+
+ if (dy + h > ImDest->Height) h = ImDest->Height - dy;
+
+ if (w > 0 && h > 0) {
+ byte *s = ImSource->ImageData + sy * ImSource->Width + sx;
+ byte *d = ImDest->ImageData + dy * ImDest->Width + dx;
+
+ while (h-- > 0) {
+ memcpy(d, s, w);
+ s += ImSource->Width;
+ d += ImDest->Width;
+ }
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset,
+ LeftInSegment;
+ char *video,
+ *curdestline,
+ *cursourceline = ImSource->ImageData,
+ *imdata;
+ uint16 counterx,
+ countery = 0,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ cursourceline += (((int32) ys) * ImSource->Width) + xs;
+ imdata = cursourceline;
+
+ while (countery < height) {
+ RealOffset = (ImDest->Width * (yd + countery)) + xd;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+
+ video = (char *)(((int32)(ImDest->ImageData)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / ImDest->Width;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * ImDest->Width);
+
+ if (counterx >= width)
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery < height)) {
+ curdestline = video;
+ cursourceline = imdata;
+
+ for (counterx = 0; counterx < width; counterx++) {
+ *video = *imdata;
+ video++;
+ imdata++;
+ }
+
+ video = curdestline;
+ video += ImDest->Width;
+ imdata = cursourceline;
+ imdata += ImSource->Width;
+
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= ImDest->Width;
+ }
+
+ if (numpartiallines && (countery < height)) {
+ countery ++;
+ curdestline = video;
+ cursourceline = imdata;
+
+ for (counterx = 0; counterx < width; counterx++) {
+ if (LeftInSegment == 0L) {
+ setPage(curpage + 1);
+ LeftInSegment = VGABytesPerPage;
+ video = ImDest->ImageData;
+ }
+
+ *video = *imdata;
+ video++;
+ imdata++;
+ LeftInSegment--;
+ }
+
+ video = curdestline;
+ video += ImDest->Width;
+ imdata = cursourceline;
+ imdata += ImSource->Width;
+ }
+ }
+
+#endif
+}
+
+
+byte *TempScrollData;
+
+
+/*****************************************************************************/
+/* Scrolls the display in the x direction by blitting. */
+/* The TempScrollData variable must be initialized to some memory, or this */
+/* function will fail. */
+/*****************************************************************************/
+void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+ struct Image Im;
+ uint16 temp;
+
+ Im.ImageData = TempScrollData;
+
+ if (x1 > x2) {
+ temp = x2;
+ x2 = x1;
+ x1 = temp;
+ }
+
+ if (y1 > y2) {
+ temp = y2;
+ y2 = y1;
+ y1 = temp;
+ }
+
+ if (dx > 0) {
+ Im.Width = x2 - x1 + 1 - dx;
+ Im.Height = y2 - y1 + 1;
+
+ readScreenImage(&Im, x1, y1);
+ drawImage(&Im, x1 + dx, y1);
+
+ setAPen(0);
+ rectFill(x1, y1, x1 + dx - 1, y2);
+ } else if (dx < 0) {
+ Im.Width = x2 - x1 + 1 + dx;
+ Im.Height = y2 - y1 + 1;
+
+ readScreenImage(&Im, x1 - dx, y1);
+ drawImage(&Im, x1, y1);
+
+ setAPen(0);
+ rectFill(x2 + dx + 1, y1, x2, y2);
+ }
+}
+
+
+
+
+
+/*****************************************************************************/
+/* Scrolls the display in the y direction by blitting. */
+/*****************************************************************************/
+void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+ struct Image Im;
+ uint16 temp;
+
+ Im.ImageData = TempScrollData;
+
+ if (x1 > x2) {
+ temp = x2;
+ x2 = x1;
+ x1 = temp;
+ }
+
+ if (y1 > y2) {
+ temp = y2;
+ y2 = y1;
+ y1 = temp;
+ }
+
+ if (dy > 0) {
+ Im.Width = x2 - x1 + 1;
+ Im.Height = y2 - y1 + 1 - dy;
+
+ readScreenImage(&Im, x1, y1);
+ drawImage(&Im, x1, y1 + dy);
+
+ setAPen(0);
+ rectFill(x1, y1, x2, y1 + dy - 1);
+ } else if (dy < 0) {
+ Im.Width = x2 - x1 + 1;
+ Im.Height = y2 - y1 + 1 + dy;
+
+ readScreenImage(&Im, x1, y1 - dy);
+ drawImage(&Im, x1, y1);
+
+ setAPen(0);
+ rectFill(x1, y2 + dy + 1, x2, y2);
+ }
+}
+
+
+
+static unsigned char curapen = 0;
+
+/*****************************************************************************/
+/* Sets the pen number to use on all the drawing operations. */
+/*****************************************************************************/
+void setAPen(uint16 pennum) {
+ curapen = (unsigned char)pennum;
+}
+
+
+
+
+/*****************************************************************************/
+/* Fills in a rectangle. */
+/*****************************************************************************/
+void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+#if !defined(DOSCODE)
+ int dx, dy, w, h;
+
+ dx = x1;
+ dy = y1;
+ w = x2 - x1 + 1;
+ h = y2 - y1 + 1;
+
+ if (dx < 0) {
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ w += dy;
+ dy = 0;
+ }
+
+ if ((uint)(dx + w) > VGAScreenWidth)
+ w = VGAScreenWidth - dx;
+
+ if ((uint)(dy + h) > VGAScreenHeight)
+ h = VGAScreenHeight - dy;
+
+ if (w > 0 && h > 0) {
+ char *d = (char *)getVGABaseAddr() + dy * VGAScreenWidth + dx;
+
+ while (h-- > 0) {
+ char *dd = d;
+ int ww = w;
+
+ while (ww-- > 0) {
+ *dd++ = curapen;
+ }
+
+ d += VGAScreenWidth;
+ }
+
+ ungetVGABaseAddr();
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset,
+ LeftInSegment;
+ char *video,
+ *curline;
+ uint16 counterx,
+ countery = y1,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ while (countery <= y2) {
+ RealOffset = (VGAScreenWidth * countery) + x1;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+ video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / VGAScreenWidth;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
+
+ if (counterx >= (x2 - x1 + 1))
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery <= y2)) {
+ curline = video;
+
+ for (counterx = x1; counterx <= x2; counterx++) {
+ *video = curapen;
+ video++;
+ }
+
+ video = curline;
+ video += VGAScreenWidth;
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= VGAScreenWidth;
+ }
+
+ if (numpartiallines && (countery <= y2)) {
+ countery ++;
+ curline = video;
+
+ for (counterx = x1; counterx <= x2; counterx++) {
+ if (LeftInSegment == 0L) {
+ setPage(curpage + 1);
+ LeftInSegment = VGABytesPerPage;
+ video = (char *)(VGABASEADDRESS);
+ }
+
+ *video = curapen;
+ video++;
+ LeftInSegment--;
+ }
+ }
+ }
+
+#endif
+}
+
+
+
+/*****************************************************************************/
+/* Draws a horizontal line. */
+/*****************************************************************************/
+void drawVLine(uint16 x, uint16 y1, uint16 y2) {
+ rectFill(x, y1, x, y2);
+}
+
+
+
+
+/*****************************************************************************/
+/* Draws a vertical line. */
+/*****************************************************************************/
+void drawHLine(uint16 x1, uint16 y, uint16 x2) {
+ rectFill(x1, y, x2, y);
+}
+
+
+
+
+/*****************************************************************************/
+/* Ghoasts a region on the screen using the desired pen color. */
+/*****************************************************************************/
+void ghoastRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+#if !defined(DOSCODE)
+ int dx, dy, w, h;
+
+ dx = x1;
+ dy = y1;
+ w = x2 - x1 + 1;
+ h = y2 - y1 + 1;
+
+ if (dx < 0) {
+ w += dx;
+ dx = 0;
+ }
+
+ if (dy < 0) {
+ w += dy;
+ dy = 0;
+ }
+
+ if ((uint)(dx + w) > VGAScreenWidth)
+ w = VGAScreenWidth - dx;
+
+ if ((uint)(dy + h) > VGAScreenHeight)
+ h = VGAScreenHeight - dy;
+
+ if (w > 0 && h > 0) {
+ char *d = (char *)getVGABaseAddr() + dy * VGAScreenWidth + dx;
+
+ while (h-- > 0) {
+ char *dd = d;
+ int ww = w;
+
+ if (dy & 1) {
+ dd++;
+ ww--;
+ }
+
+ while (ww > 0) {
+ *dd = pencolor;
+ dd += 2;
+ ww -= 2;
+ }
+
+ d += VGAScreenWidth;
+ dy++;
+ }
+
+ ungetVGABaseAddr();
+ }
+
+#else
+ uint32 RealOffset,
+ SegmentOffset;
+ int32 LeftInSegment;
+ char *video,
+ *curline;
+ uint16 counterx,
+ countery = y1,
+ numwholelines,
+ numpartiallines,
+ curpage;
+
+ while (countery <= y2) {
+ RealOffset = (VGAScreenWidth * countery) + x1;
+ curpage = RealOffset / VGABytesPerPage;
+ SegmentOffset = RealOffset - (curpage * VGABytesPerPage);
+ LeftInSegment = VGABytesPerPage - SegmentOffset;
+ setPage(curpage);
+ video = (char *)(((int32)(VGABASEADDRESS)) + SegmentOffset);
+
+ numwholelines = LeftInSegment / VGAScreenWidth;
+ numpartiallines = 0;
+ counterx = LeftInSegment - (numwholelines * VGAScreenWidth);
+
+ if (counterx >= (x2 - x1 + 1))
+ numwholelines++;
+ else
+ numpartiallines = 1;
+
+ while (numwholelines && (countery <= y2)) {
+ curline = video;
+ counterx = x1;
+
+ if (1 & countery) {
+ video++;
+ counterx ++;
+ }
+
+ while (counterx <= x2) {
+ *video = pencolor;
+ video += 2;
+ counterx += 2;
+ }
+
+ video = curline;
+ video += VGAScreenWidth;
+ countery ++;
+ numwholelines --;
+ LeftInSegment -= VGAScreenWidth;
+ }
+
+ if (numpartiallines && (countery <= y2)) {
+ countery ++;
+ curline = video;
+ counterx = x1;
+
+ if (1 & countery) {
+ video++;
+ counterx ++;
+ LeftInSegment --;
+ }
+
+ while (counterx < x2) {
+ if (LeftInSegment <= 0L) {
+ setPage(curpage + 1);
+ video = (char *)(((int32)(VGABASEADDRESS)) - LeftInSegment);
+ LeftInSegment = VGABytesPerPage + LeftInSegment;
+ }
+
+ *video = pencolor;
+ video += 2;
+ counterx += 2;
+ LeftInSegment -= 2;
+ }
+ }
+ }
+
+#endif
+}
+
+} // End of namespace Lab