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author | Travis Howell | 2004-09-24 10:05:27 +0000 |
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committer | Travis Howell | 2004-09-24 10:05:27 +0000 |
commit | 924e66b0cc3f31fe54a5b26980b0b9e851620364 (patch) | |
tree | d57697a4ed526cef19553a23dd487534a4c852e8 | |
parent | 1f166d5b6e71277650b01269aa38eb14b95c952a (diff) | |
download | scummvm-rg350-924e66b0cc3f31fe54a5b26980b0b9e851620364.tar.gz scummvm-rg350-924e66b0cc3f31fe54a5b26980b0b9e851620364.tar.bz2 scummvm-rg350-924e66b0cc3f31fe54a5b26980b0b9e851620364.zip |
No longer required
svn-id: r15249
-rw-r--r-- | scumm/script_v72he.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index d883af1469..a5d53a9aa9 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1760,15 +1760,6 @@ void ScummEngine_v72he::o72_openFile() { mode = pop(); copyScriptString(filename); - // The boot script in some HE games doen't set the - // complete data file name. So we work around that. - if (!strcmp((char *)filename,".he7")) { - memset(filename, 0, sizeof(filename)); - sprintf((char *)filename, "%s.he7", _gameName.c_str()); - } else if (!strcmp((char *)filename,".he3")) { - memset(filename, 0, sizeof(filename)); - sprintf((char *)filename, "%s.he3", _gameName.c_str()); - } debug(1,"File %s", filename); |