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-rw-r--r--scumm/script_v72he.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index d883af1469..a5d53a9aa9 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1760,15 +1760,6 @@ void ScummEngine_v72he::o72_openFile() {
mode = pop();
copyScriptString(filename);
- // The boot script in some HE games doen't set the
- // complete data file name. So we work around that.
- if (!strcmp((char *)filename,".he7")) {
- memset(filename, 0, sizeof(filename));
- sprintf((char *)filename, "%s.he7", _gameName.c_str());
- } else if (!strcmp((char *)filename,".he3")) {
- memset(filename, 0, sizeof(filename));
- sprintf((char *)filename, "%s.he3", _gameName.c_str());
- }
debug(1,"File %s", filename);