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authorMatthew Hoops2012-05-21 00:07:28 -0400
committerMatthew Hoops2012-05-21 00:07:28 -0400
commit92b907e8560c689e6c61ccda9a08ae8306655db9 (patch)
tree8691abfe080f3e4ef29454769bc29a627ecf3dc5
parenta07840931a638bffd9fc0e7325f87b745fc4af24 (diff)
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SCI: Silence unused variable warnings
-rw-r--r--engines/sci/engine/kgraphics32.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
index 786a58aae9..2bb8288cb7 100644
--- a/engines/sci/engine/kgraphics32.cpp
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -236,11 +236,11 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
// tables inside graphics/transitions.cpp
uint16 showStyle = argv[0].toUint16(); // 0 - 15
reg_t planeObj = argv[1]; // the affected plane
- uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
- uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
- int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
- uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
- uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
+ //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
+ //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
+ //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
+ //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
+ //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
int16 divisions;
// If the game has the pFadeArray selector, another parameter is used here,