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author | Paul Gilbert | 2011-05-01 13:45:17 +1000 |
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committer | Paul Gilbert | 2011-05-01 13:45:17 +1000 |
commit | 9585aa24f5d97ded4bc97fcdd9a116acbd0fb562 (patch) | |
tree | f9b90cb45c2431bced7e96543dfc712b4b0899f3 | |
parent | dedc12a1988cea7b1d12f92aa76d5e5cb07944e5 (diff) | |
download | scummvm-rg350-9585aa24f5d97ded4bc97fcdd9a116acbd0fb562.tar.gz scummvm-rg350-9585aa24f5d97ded4bc97fcdd9a116acbd0fb562.tar.bz2 scummvm-rg350-9585aa24f5d97ded4bc97fcdd9a116acbd0fb562.zip |
TSAGE: Give player the correct stasis box from Skeenar in Scene #7000
-rw-r--r-- | engines/tsage/ringworld_scenes8.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index e21a390372..0cb5f4dc74 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -418,7 +418,7 @@ void Scene7000::Object1::doAction(int action) { break; case CURSOR_USE: if (_globals->getFlag(81)) { - RING_INVENTORY._stasisBox._sceneNumber = 1; + RING_INVENTORY._stasisBox2._sceneNumber = 1; _globals->_player.disableControl(); scene->setAction(&scene->_action5); } else { |