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authorThanasis Antoniou2019-07-11 00:54:37 +0300
committerThanasis Antoniou2019-07-11 00:54:37 +0300
commit96a8b91fbec2d710e9805b8edf14167b24d438fa (patch)
tree087ecabd67170591e3b2b90fbe558ffd45b13749
parenta48944ad24176c1abba1538696d5c5fa4df4ce86 (diff)
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BLADERUNNER: Spinner outtake bug in CT01 start of Act3
-rw-r--r--engines/bladerunner/script/scene/ct08.cpp2
-rw-r--r--engines/bladerunner/script/scene/ct12.cpp7
-rw-r--r--engines/bladerunner/script/scene/tb02.cpp2
3 files changed, 10 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp
index 8fb856941e..0de18aac46 100644
--- a/engines/bladerunner/script/scene/ct08.cpp
+++ b/engines/bladerunner/script/scene/ct08.cpp
@@ -192,6 +192,8 @@ void SceneScriptCT08::PlayerWalkedIn() {
Game_Flag_Reset(kFlagCT06toCT08);
#if BLADERUNNER_ORIGINAL_BUGS
#else
+ // The player is now (teleported) in Chinatown (CT08) but the flag was not set here
+ Game_Flag_Set(kFlagMcCoyInChinaTown);
// if player clicked through fast enough in BB roof encounter, the fight music would be (auto-)saved here
// and would be restored when loading the auto-save
Music_Stop(0);
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index 4a47348cf2..ac8e705ea7 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -342,6 +342,13 @@ void SceneScriptCT12::PlayerWalkedOut() {
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Set(kFlagMcCoyInUnderground);
}
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ // this enforces existing awry saved games from having a bad flag value
+ else {
+ Game_Flag_Set(kFlagMcCoyInChinaTown);
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
}
void SceneScriptCT12::DialogueQueueFlushed(int a1) {
diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp
index cf3914bac6..28c84d526b 100644
--- a/engines/bladerunner/script/scene/tb02.cpp
+++ b/engines/bladerunner/script/scene/tb02.cpp
@@ -389,7 +389,7 @@ void SceneScriptTB02::PlayerWalkedOut() {
&& !Game_Flag_Query(kFlagMcCoyInTyrellBuilding)
) {
// Acts 2, 3 - use a spinner fly-through transition
- Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3
+ Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}