diff options
-rw-r--r-- | engines/bladerunner/script/scene/ct08.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ct12.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/tb02.cpp | 2 |
3 files changed, 10 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index 8fb856941e..0de18aac46 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -192,6 +192,8 @@ void SceneScriptCT08::PlayerWalkedIn() { Game_Flag_Reset(kFlagCT06toCT08); #if BLADERUNNER_ORIGINAL_BUGS #else + // The player is now (teleported) in Chinatown (CT08) but the flag was not set here + Game_Flag_Set(kFlagMcCoyInChinaTown); // if player clicked through fast enough in BB roof encounter, the fight music would be (auto-)saved here // and would be restored when loading the auto-save Music_Stop(0); diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp index 4a47348cf2..ac8e705ea7 100644 --- a/engines/bladerunner/script/scene/ct12.cpp +++ b/engines/bladerunner/script/scene/ct12.cpp @@ -342,6 +342,13 @@ void SceneScriptCT12::PlayerWalkedOut() { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Set(kFlagMcCoyInUnderground); } +#if BLADERUNNER_ORIGINAL_BUGS +#else + // this enforces existing awry saved games from having a bad flag value + else { + Game_Flag_Set(kFlagMcCoyInChinaTown); + } +#endif // BLADERUNNER_ORIGINAL_BUGS } void SceneScriptCT12::DialogueQueueFlushed(int a1) { diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp index cf3914bac6..28c84d526b 100644 --- a/engines/bladerunner/script/scene/tb02.cpp +++ b/engines/bladerunner/script/scene/tb02.cpp @@ -389,7 +389,7 @@ void SceneScriptTB02::PlayerWalkedOut() { && !Game_Flag_Query(kFlagMcCoyInTyrellBuilding) ) { // Acts 2, 3 - use a spinner fly-through transition - Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3 + Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3 } #endif // BLADERUNNER_ORIGINAL_BUGS } |