diff options
author | James Brown | 2004-08-10 04:23:58 +0000 |
---|---|---|
committer | James Brown | 2004-08-10 04:23:58 +0000 |
commit | 9754794e021b749d9ca6e4c07076c815cf7b0438 (patch) | |
tree | db34b0d203b133e9dc1ac87a2f980b85c6758053 | |
parent | e97b0a02ebc7fd32bdc7fd6bf299265c74e9e57b (diff) | |
download | scummvm-rg350-9754794e021b749d9ca6e4c07076c815cf7b0438.tar.gz scummvm-rg350-9754794e021b749d9ca6e4c07076c815cf7b0438.tar.bz2 scummvm-rg350-9754794e021b749d9ca6e4c07076c815cf7b0438.zip |
Few updates / rewordings
svn-id: r14534
-rw-r--r-- | NEWS | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -14,21 +14,24 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers + - New 'Extra Path' option allows for a searching an additional datafile + location (for reencoded cutscenes and the like) - Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) SCUMM: - Old zak256 target removed, use zakTowns instead - - Added support for the special container file format used in the macintosh - versions of some games (thus you do not have to use rescumm anymore) + - Added native support for Macintosh versions using a special container + file. This removes the need for using the 'RESCUMM' program - Partially rewrote the text engine, fixing various bugs + - Corrected actor drawing glitches in V1 Maniac and Zak Queen: - Various fixes [TODO: Somebody of the Queen team please fill this in] Sword2: - - Simplified the memory/resource management... - - ...which led to simplified sound effects handling + - Simplified memory/resource management + - Simplified sound effects handling - Various minor bugfixes. 0.6.1b (2004-08-03) |