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authorJames Brown2004-08-10 04:23:58 +0000
committerJames Brown2004-08-10 04:23:58 +0000
commit9754794e021b749d9ca6e4c07076c815cf7b0438 (patch)
treedb34b0d203b133e9dc1ac87a2f980b85c6758053
parente97b0a02ebc7fd32bdc7fd6bf299265c74e9e57b (diff)
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Few updates / rewordings
svn-id: r14534
-rw-r--r--NEWS11
1 files changed, 7 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index 5f2a737b19..7c04bdf4c4 100644
--- a/NEWS
+++ b/NEWS
@@ -14,21 +14,24 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
+ - New 'Extra Path' option allows for a searching an additional datafile
+ location (for reencoded cutscenes and the like)
- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
SCUMM:
- Old zak256 target removed, use zakTowns instead
- - Added support for the special container file format used in the macintosh
- versions of some games (thus you do not have to use rescumm anymore)
+ - Added native support for Macintosh versions using a special container
+ file. This removes the need for using the 'RESCUMM' program
- Partially rewrote the text engine, fixing various bugs
+ - Corrected actor drawing glitches in V1 Maniac and Zak
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
Sword2:
- - Simplified the memory/resource management...
- - ...which led to simplified sound effects handling
+ - Simplified memory/resource management
+ - Simplified sound effects handling
- Various minor bugfixes.
0.6.1b (2004-08-03)