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authorTravis Howell2003-08-04 05:19:08 +0000
committerTravis Howell2003-08-04 05:19:08 +0000
commit99cb3d571568253b679325d76940d69e7a943fd1 (patch)
tree5917d8a4eb895311608ee42a08db5d4cd590dba6
parent7e3d4b34f2e338f2f3fb8019a820d16547130179 (diff)
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Add instructions for simon2mp3
svn-id: r9448
-rw-r--r--README18
1 files changed, 18 insertions, 0 deletions
diff --git a/README b/README
index 39da32b76d..ab516eab29 100644
--- a/README
+++ b/README
@@ -714,6 +714,24 @@ This should produce a smaller monster.sog file, which you should copy to your
game dir.
+Compressing sound effects and speech files in Simon the Sorcerer 1 and 2
+-----------------------------------------------------------------------
+You need LAME, and our simon2mp3 util from the scummvm-tools package to perform
+this task, and ScummVM must be compiled with MAD support.
+
+Make a backup of the file before attempting this. Copy the file to a
+temporary folder. Then run:
+
+ simon2mp3 effects.voc (For simon1talkie)
+ simon2mp3 simon.voc (For simon1talkie)
+ simon2mp3 simon.voc (For simon1win)
+ simon2mp3 simon2.voc (For simon2talkie)
+ simon2mp3 simon2.wav (For simon2win)
+
+
+In about 30 minutes or so, you will have a much smaller *.mp3 file, copy this
+file to your game dir. You can safely remove the old file.
+
Using data files from Macintosh game versions:
----------------------------------------------
All LucasArts Scumm based adventures except CMI also exist in versions for the