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author | Travis Howell | 2003-08-04 05:19:08 +0000 |
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committer | Travis Howell | 2003-08-04 05:19:08 +0000 |
commit | 99cb3d571568253b679325d76940d69e7a943fd1 (patch) | |
tree | 5917d8a4eb895311608ee42a08db5d4cd590dba6 | |
parent | 7e3d4b34f2e338f2f3fb8019a820d16547130179 (diff) | |
download | scummvm-rg350-99cb3d571568253b679325d76940d69e7a943fd1.tar.gz scummvm-rg350-99cb3d571568253b679325d76940d69e7a943fd1.tar.bz2 scummvm-rg350-99cb3d571568253b679325d76940d69e7a943fd1.zip |
Add instructions for simon2mp3
svn-id: r9448
-rw-r--r-- | README | 18 |
1 files changed, 18 insertions, 0 deletions
@@ -714,6 +714,24 @@ This should produce a smaller monster.sog file, which you should copy to your game dir. +Compressing sound effects and speech files in Simon the Sorcerer 1 and 2 +----------------------------------------------------------------------- +You need LAME, and our simon2mp3 util from the scummvm-tools package to perform +this task, and ScummVM must be compiled with MAD support. + +Make a backup of the file before attempting this. Copy the file to a +temporary folder. Then run: + + simon2mp3 effects.voc (For simon1talkie) + simon2mp3 simon.voc (For simon1talkie) + simon2mp3 simon.voc (For simon1win) + simon2mp3 simon2.voc (For simon2talkie) + simon2mp3 simon2.wav (For simon2win) + + +In about 30 minutes or so, you will have a much smaller *.mp3 file, copy this +file to your game dir. You can safely remove the old file. + Using data files from Macintosh game versions: ---------------------------------------------- All LucasArts Scumm based adventures except CMI also exist in versions for the |