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authorJames Brown2003-10-01 11:42:32 +0000
committerJames Brown2003-10-01 11:42:32 +0000
commit9bab58179de824c5bfcbd4249dadc827a27e4d55 (patch)
treebe98acfc097d25cc200a3844532cc17ce3e54659
parenteecdf67c636a8ff7a04819db4ffbc8717c278b52 (diff)
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Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
svn-id: r10519
-rw-r--r--base/gameDetector.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 65dba3bb71..728c1db9c5 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -84,7 +84,7 @@ static const char USAGE_STRING[] =
"\t-z - Display list of games\n"
"\n"
"\t-b<num> - Pass number to the boot script (boot param)\n"
- "\t-d[num] - Enable debug output (debug level [1])\n"
+ "\t-d[num] - Enable debug output (debug level [0])\n"
"\t-u - Dump scripts\n"
"\n"
"\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n"
@@ -351,12 +351,14 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
g_config->setInt("cdrom", _cdrom);
break;
case 'd':
+ _debugMode = true;
HANDLE_OPT_OPTION();
if (option != NULL)
_debugLevel = atoi(option);
if (_debugLevel) {
- _debugMode = true;
printf("Debuglevel (from command line): %d\n", _debugLevel);
+ } else {
+ printf("Debuglevel (from command line): 0 - Engine only\n");
}
break;
case 'e':