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author | Travis Howell | 2009-07-15 05:00:59 +0000 |
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committer | Travis Howell | 2009-07-15 05:00:59 +0000 |
commit | 9c06549d318be73de69e7e42ccbe49f99bbdc7cd (patch) | |
tree | 4668c971ffd0c0d4e6d279aa23e2455d14fb028d | |
parent | b159517dc3f55f3589bf9b7727607e7d216fde52 (diff) | |
download | scummvm-rg350-9c06549d318be73de69e7e42ccbe49f99bbdc7cd.tar.gz scummvm-rg350-9c06549d318be73de69e7e42ccbe49f99bbdc7cd.tar.bz2 scummvm-rg350-9c06549d318be73de69e7e42ccbe49f99bbdc7cd.zip |
Hack is no longer required, due to revision 42498.
svn-id: r42499
-rw-r--r-- | engines/scumm/script.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index 78f7fb0453..4d9447bee5 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -1367,17 +1367,6 @@ void ScummEngine::abortCutscene() { VAR(VAR_OVERRIDE) = 1; vm.cutScenePtr[idx] = 0; - - // HACK to fix issues with SMUSH and the way it does keyboard handling. - // In particular, normally abortCutscene() is being called while no - // scripts are active. But SMUSH runs from *inside* the script engine. - // And it calls abortCutscene() if ESC is pressed... not good. - // Proper fix might be to let SMUSH/INSANE run from outside the script - // engine but that would require lots of changes and may actually have - // negative effects, too. So we cheat here, to fix bug #751670. - if (_game.version == 7) - getScriptEntryPoint(); - } } |