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authorColin Snover2017-09-10 20:25:14 -0500
committerColin Snover2017-09-10 22:17:13 -0500
commit9db0c9c60707eb3e999dfb1408950a0b17c85105 (patch)
treeaa97112ee1a73de1a947fb4bc71a7deef7ca20fb
parent0185c6cffd851b6bde654b276b073723a5f33daf (diff)
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CREATE_PROJECT: Allow FluidSynth on macOS
FluidSynth does build and run successfully, but it is necessary to get the correct static libraries. It can be manually built against dylib, if desired, by manually adding the fluidsynth.dylib to the Frameworks. Since this will result in a runtime dependency, this is not set up by default.
-rw-r--r--devtools/create_project/xcode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp
index 7d58f31540..7e4a70c157 100644
--- a/devtools/create_project/xcode.cpp
+++ b/devtools/create_project/xcode.cpp
@@ -1077,7 +1077,7 @@ void XcodeProvider::setupAdditionalSources(std::string targetName, Property &fil
void XcodeProvider::setupDefines(const BuildSetup &setup) {
for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
- if (*i == "USE_NASM" || *i == "USE_FLUIDSYNTH") // Not supported on Mac
+ if (*i == "USE_NASM") // Not supported on Mac
continue;
ADD_DEFINE(_defines, *i);