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authorFabio Battaglia2009-04-23 16:17:22 +0000
committerFabio Battaglia2009-04-23 16:17:22 +0000
commita016ed90ba814541af587cb185c0844164e16941 (patch)
tree79713f13a6d2825f1d0ca96cc2068ab4e9917d77
parent33180805aded60535a5be7b16a2bff8a2d8aff1b (diff)
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tinsel: start wiring some Discworld PSX graphical functions into engine
svn-id: r40091
-rw-r--r--engines/tinsel/graphics.cpp178
1 files changed, 175 insertions, 3 deletions
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index ff0893ffe8..3e4fc647ed 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -59,6 +59,7 @@ uint8* psxBlockListUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx
uint16 controlData;
uint8* dstIdx = NULL;
+ uint8* destinationBuffer = NULL;
if (!imageWidth || !imageHeight)
return NULL;
@@ -66,7 +67,8 @@ uint8* psxBlockListUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx
// Calculate needed index numbers, align width and height not next multiple of four
imageWidth = imageWidth % 4 ? ((imageWidth / 4) + 1) * 4 : imageWidth;
imageHeight = imageHeight % 4 ? ((imageHeight / 4) + 1) * 4 : imageHeight;
- dstIdx = (uint8*)malloc((imageWidth * imageHeight) / 8);
+ destinationBuffer = (uint8*)malloc((imageWidth * imageHeight) / 8);
+ dstIdx = destinationBuffer;
remainingBlocks = (imageWidth * imageHeight) / 16;
controlData = READ_LE_UINT16(srcIdx);
@@ -145,7 +147,7 @@ uint8* psxBlockListUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx
}
// End.
- return dstIdx;
+ return destinationBuffer;
}
/**
@@ -218,6 +220,137 @@ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
}
/**
+ * Straight rendering with transparency support, PSX variant supporting also 4-BIT clut data
+ * TODO: finish supporting 4-bit data
+ */
+static void PsxWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool fourBitClut) {
+ // Set up the offset between destination blocks
+ int rightClip = applyClipping ? pObj->rightClip : 0;
+ Common::Rect boxBounds;
+
+ if (applyClipping) {
+ // Adjust the height down to skip any bottom clipping
+ pObj->height -= pObj->botClip;
+
+ // Make adjustment for the top clipping row
+ srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
+ pObj->height -= pObj->topClip;
+ pObj->topClip %= 4;
+ }
+
+ // Vertical loop
+ while (pObj->height > 0) {
+ // Get the start of the next line output
+ uint8 *tempDest = destP;
+
+ // Get the line width, and figure out which row range within the 4 row high blocks
+ // will be displayed if clipping is to be taken into account
+ int width = pObj->width;
+
+ if (!applyClipping) {
+ // No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
+ boxBounds.top = 0;
+ boxBounds.bottom = 3;
+ boxBounds.left = 0;
+ } else {
+ // Handle any possible clipping at the top of the char block.
+ // We already handled topClip partially at the beginning of this function.
+ // Hence the only non-zero values it can assume at this point are 1,2,3,
+ // and that only during the very first iteration (i.e. when the top char
+ // block is drawn only partially). In particular, we set topClip to zero,
+ // as all following blocks are not to be top clipped.
+ boxBounds.top = pObj->topClip;
+ pObj->topClip = 0;
+
+ boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
+
+ // Handle any possible clipping at the start of the line
+ boxBounds.left = pObj->leftClip;
+ if (boxBounds.left >= 4) {
+ srcP += sizeof(uint16) * (boxBounds.left >> 2);
+ width -= boxBounds.left & 0xfffc;
+ boxBounds.left %= 4;
+ }
+
+ width -= boxBounds.left;
+ }
+
+ // Horizontal loop
+ while (width > rightClip) {
+ boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
+ assert(boxBounds.bottom >= boxBounds.top);
+ assert(boxBounds.right >= boxBounds.left);
+
+ int16 indexVal = READ_LE_UINT16(srcP);
+ srcP += sizeof(uint16);
+
+ if (indexVal >= 0) {
+ // Draw a 4x4 block based on the opcode as in index into the block list
+ // In case we have a 4-bit CLUT image, blocks are 2x4, then expanded into 4x4
+ const uint8 *p;
+ if (fourBitClut)
+ p = (uint8 *)pObj->charBase + (indexVal << 3);
+ else
+ p = (uint8 *)pObj->charBase + (indexVal << 4);
+
+ p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32));
+ for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += (fourBitClut ? sizeof(uint16) : sizeof(uint32))) {
+ if(!fourBitClut)
+ Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
+ else {
+ *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 0) = *p & 0x0f;
+ *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 1) = (*p & 0xf0) >> 4;
+ *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 2) = *(p + 1) & 0x0f;
+ *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 3) = (*(p + 1) & 0xf0) >> 4;
+ }
+ }
+
+ } else {
+ // Draw a 4x4 block with transparency support
+ indexVal &= 0x7fff;
+
+ // If index is zero, then skip drawing the block completely
+ if (indexVal > 0) {
+ // Use the index along with the object's translation offset
+ const uint8 *p;
+
+ if (fourBitClut)
+ p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 3);
+ else
+ p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4);
+
+ // Loop through each pixel - only draw a pixel if it's non-zero
+ p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32));
+ for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) {
+ p += boxBounds.left;
+ for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) {
+ // TODO: Manage 4-bit clut data in this case
+ if (*p)
+ *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p;
+ }
+ p += 3 - boxBounds.right;
+ }
+ }
+ }
+
+ tempDest += boxBounds.right - boxBounds.left + 1;
+ width -= 3 - boxBounds.left + 1;
+
+ // None of the remaining horizontal blocks should be left clipped
+ boxBounds.left = 0;
+ }
+
+ // If there is any width remaining, there must be a right edge clipping
+ if (width >= 0)
+ srcP += sizeof(uint16) * ((width + 3) >> 2);
+
+ // Move to next line line
+ pObj->height -= boxBounds.bottom - boxBounds.top + 1;
+ destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
+ }
+}
+
+/**
* Straight rendering with transparency support
*/
static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
@@ -619,6 +752,8 @@ void DrawObject(DRAWOBJECT *pObj) {
uint8 *srcPtr = NULL;
uint8 *destPtr;
+ bool psxFourBitClut = false; // Used for PSX version, to check if image is in 4-bit CLUT mode
+
if ((pObj->width <= 0) || (pObj->height <= 0))
// Empty image, so return immediately
return;
@@ -635,7 +770,14 @@ void DrawObject(DRAWOBJECT *pObj) {
srcPtr = p + (pObj->hBits & OFFSETMASK);
pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10);
pObj->transOffset = READ_LE_UINT32(p + 0x14);
+
+ // Decompress block indexes for Discworld PSX
+ if (TinselV1PSX) {
+ psxFourBitClut = (READ_LE_UINT16(srcPtr) != 0xCC88) ? true : false;
+ srcPtr = psxBlockListUnwinder(pObj->width, pObj->height, srcPtr);
+ }
}
+
}
// Get destination starting point
@@ -693,6 +835,31 @@ void DrawObject(DRAWOBJECT *pObj) {
(pObj->flags & DMA_FLIPH), packType);
}
+ } else if (TinselV1PSX) {
+ // Tinsel v1 decoders, PSX specific variants
+ switch (typeId) {
+ case 0x01:
+ case 0x08:
+ case 0x41:
+ case 0x48:
+ PsxWrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, psxFourBitClut);
+ break;
+
+ case 0x04:
+ case 0x44:
+ // WrtConst with/without clipping
+ WrtConst(pObj, destPtr, typeId == 0x44);
+ break;
+
+ case 0x84:
+ case 0xC4:
+ // WrtTrans with/without clipping
+ WrtTrans(pObj, destPtr, typeId == 0xC4);
+ break;
+
+ default:
+ error("Unknown drawing type %d", typeId);
+ }
} else if (TinselV1) {
// Tinsel v1 decoders
switch (typeId) {
@@ -706,7 +873,7 @@ void DrawObject(DRAWOBJECT *pObj) {
case 0x04:
case 0x44:
// WrtConst with/without clipping
- WrtConst(pObj,destPtr, typeId == 0x44);
+ WrtConst(pObj, destPtr, typeId == 0x44);
break;
case 0x84:
@@ -737,6 +904,11 @@ void DrawObject(DRAWOBJECT *pObj) {
error("Unknown drawing type %d", typeId);
}
}
+
+ // If we were using Discworld PSX, free the memory allocated
+ // for decompressed block indexes.
+ if (TinselV1PSX)
+ free(srcPtr);
}
} // End of namespace Tinsel