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author | Matthew Stewart | 2018-07-17 22:49:10 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | a024a3fd4501a0ab41ffdd62f65914f2307bdf22 (patch) | |
tree | d8dd2ddcfc0b1d8a9d9f63bc8a161f7068690202 | |
parent | 639c02b76f591fe17ee78b6a72da46c4782fd4d5 (diff) | |
download | scummvm-rg350-a024a3fd4501a0ab41ffdd62f65914f2307bdf22.tar.gz scummvm-rg350-a024a3fd4501a0ab41ffdd62f65914f2307bdf22.tar.bz2 scummvm-rg350-a024a3fd4501a0ab41ffdd62f65914f2307bdf22.zip |
STARTREK: Move space functions into separate file
-rw-r--r-- | engines/startrek/module.mk | 1 | ||||
-rw-r--r-- | engines/startrek/space.cpp | 154 | ||||
-rw-r--r-- | engines/startrek/space.h | 46 | ||||
-rw-r--r-- | engines/startrek/startrek.cpp | 126 | ||||
-rw-r--r-- | engines/startrek/startrek.h | 40 |
5 files changed, 203 insertions, 164 deletions
diff --git a/engines/startrek/module.mk b/engines/startrek/module.mk index b0f103468b..bef2c8df5b 100644 --- a/engines/startrek/module.mk +++ b/engines/startrek/module.mk @@ -16,6 +16,7 @@ MODULE_OBJS = \ room.o \ saveload.o \ sound.o \ + space.o \ sprite.o \ startrek.o \ text.o \ diff --git a/engines/startrek/space.cpp b/engines/startrek/space.cpp new file mode 100644 index 0000000000..1171952ed4 --- /dev/null +++ b/engines/startrek/space.cpp @@ -0,0 +1,154 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "startrek/startrek.h" + +namespace StarTrek { + +void StarTrekEngine::initStarfieldPosition() { + memset(&_starfieldPosition, 0, sizeof(_starfieldPosition)); + // TODO: matrix initialization +} + +void StarTrekEngine::initStarfield(int16 x, int16 y, int16 width, int16 height, int16 arg8) { + _starfieldXVar1 = (x + width) / 2; + _starfieldYVar1 = (y + height) / 2; + _starfieldXVar2 = (width - x + 1) / 2; + _starfieldYVar2 = (height - y + 1) / 2; + + _starfieldRect.left = _starfieldXVar1 - _starfieldXVar2; + _starfieldRect.right = _starfieldXVar1 + _starfieldXVar2; + _starfieldRect.top = _starfieldYVar1 - _starfieldYVar2; + _starfieldRect.bottom = _starfieldYVar1 + _starfieldYVar2; + + memset(_starList, 0, sizeof(_starList)); + _starfieldPointDivisor = 150; +} + +void StarTrekEngine::clearStarfieldPixels() { + _gfx->fillBackgroundRect(_starfieldRect, 0); +} + +void StarTrekEngine::drawStarfield() { + // TODO: make these class variables + Point3W starPositionWeightings[] = {{0x4000, 0, 0}, {0, 0x4000, 0}, {0, 0, 0x4000}}; + float flt_50898 = 50.0; // ? + + int16 var28 = ((_starfieldXVar2 * 3) >> 1); + int16 xvar = var28 / 2; + int16 var2a = ((_starfieldYVar2 * 3) >> 1); + int16 yvar = var2a / 2; + int16 var8 = _starfieldPointDivisor << 3; + + SharedPtr<FileStream> file = loadFile("stars.shp"); + + for (int i = 0; i < NUM_STARS; i++) { + Star *star = &_starList[i]; + if ((i & 0xf) == 0) { + file->seek(0, SEEK_SET); + } + + if (!star->active) { + int16 var4 = getRandomWord() / var28 - xvar; + int16 var6 = getRandomWord() / var2a - yvar; + Point3 point = constructPoint3ForStarfield(var4, var6, var8); + star->pos = applyPointWeightings(starPositionWeightings, point) + _starfieldPosition; + star->active = true; + } + + Point3 p = star->pos - _starfieldPosition; + Point3 point2 = applyPointWeightings2(p, starPositionWeightings); + + if (point2.z > flt_50898 && point2.z < 0x3fff + && abs(point2.x) < point2.z && abs(point2.y) < point2.z) { + + int16 x = _starfieldXVar1 + (point2.x * _starfieldPointDivisor / point2.z); + int16 y = _starfieldYVar1 - (point2.y * _starfieldPointDivisor / point2.z); + + int fileOffset = file->pos(); + file->readUint32(); + int16 width = file->readUint16(); + int16 height = file->readUint16(); + + Common::Rect starRect(x, y, x + width, y + height); + Common::Rect drawRect = _starfieldRect.findIntersectingRect(starRect); + + file->seek(fileOffset, SEEK_SET); + SharedPtr<Bitmap> bitmap = SharedPtr<Bitmap>(new Bitmap(file)); + + if (!drawRect.isEmpty()) + _gfx->drawBitmapToBackground(starRect, drawRect, bitmap); + bitmap.reset(); + } else { + star->active = false; + + file->readUint32(); + int16 offset2 = file->readUint16() * file->readUint16(); + file->seek(file->pos() + offset2, SEEK_SET); + } + } +} + +void StarTrekEngine::updateStarfieldAndShips(bool arg0) { + _starfieldSprite.bitmapChanged = true; + // sub_24b74(...); + clearStarfieldPixels(); + drawStarfield(); + + // TODO +} + +Point3 StarTrekEngine::constructPoint3ForStarfield(int16 x, int16 y, int16 z) { + Point3 point; + point.z = z; + point.y = y * z / _starfieldPointDivisor; + point.x = x * z / _starfieldPointDivisor; + + return point; +} + +Point3 StarTrekEngine::applyPointWeightings(Point3W *weight, const Point3 &point) { + int32 ret[3]; + for (int i = 0; i < 3; i++) { + ret[i] = weight[i].x * (point.x & 0xffff) + weight[i].y * (point.y & 0xffff) + weight[i].z * (point.z & 0xffff); + ret[i] <<= 2; + } + Point3 p; + p.x = ret[0] >> 16; + p.y = ret[1] >> 16; + p.z = ret[2] >> 16; + return p; +} + +Point3 StarTrekEngine::applyPointWeightings2(const Point3 &point, Point3W *weight) { + Point3 p = Point3(); + p.x = (weight[0].x * (point.x & 0xffff) + weight[1].x * (point.y & 0xffff) + weight[2].x * (point.z & 0xffff)) << 2; + p.y = (weight[0].y * (point.x & 0xffff) + weight[1].y * (point.y & 0xffff) + weight[2].y * (point.z & 0xffff)) << 2; + p.z = (weight[0].z * (point.x & 0xffff) + weight[1].z * (point.y & 0xffff) + weight[2].z * (point.z & 0xffff)) << 2; + p.x >>= 16; + p.y >>= 16; + p.z >>= 16; + return p; +} + +} diff --git a/engines/startrek/space.h b/engines/startrek/space.h new file mode 100644 index 0000000000..f5d08e5d1e --- /dev/null +++ b/engines/startrek/space.h @@ -0,0 +1,46 @@ +// Pseudo-3D structs + +struct Point3 { + int32 x; + int32 y; + int32 z; + + Point3 operator+(const Point3 &p) const { + Point3 p2; + p2.x = x + p.x; + p2.y = y + p.y; + p2.z = z + p.z; + return p2; + } + Point3 operator-(const Point3 &p) const { + Point3 p2; + p2.x = x - p.x; + p2.y = y - p.y; + p2.z = z - p.z; + return p2; + } +}; + +struct Point3W { + int16 x; + int16 y; + int16 z; +}; + +struct Star { + bool active; + Point3 pos; +}; + +// Struct for objects in space. +// TODO: what does this stand for? Maybe rename it. +struct R3 { + Point3 pos; // 0x0 + int16 field1e; // 0x1e +}; + +// Maximum number of stars visible at once in the starfields +#define NUM_STARS 16 + +// Maximum number of R3 objects in space at once +#define NUM_SPACE_OBJECTS 0x30 diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp index a6addb799b..ab1e3c7ee5 100644 --- a/engines/startrek/startrek.cpp +++ b/engines/startrek/startrek.cpp @@ -355,132 +355,6 @@ void StarTrekEngine::loadSubtitleSprite(int index, Sprite *sprite) { } } -void StarTrekEngine::initStarfieldPosition() { - memset(&_starfieldPosition, 0, sizeof(_starfieldPosition)); - // TODO: matrix initialization -} - -void StarTrekEngine::initStarfield(int16 x, int16 y, int16 width, int16 height, int16 arg8) { - _starfieldXVar1 = (x + width) / 2; - _starfieldYVar1 = (y + height) / 2; - _starfieldXVar2 = (width - x + 1) / 2; - _starfieldYVar2 = (height - y + 1) / 2; - - _starfieldRect.left = _starfieldXVar1 - _starfieldXVar2; - _starfieldRect.right = _starfieldXVar1 + _starfieldXVar2; - _starfieldRect.top = _starfieldYVar1 - _starfieldYVar2; - _starfieldRect.bottom = _starfieldYVar1 + _starfieldYVar2; - - memset(_starList, 0, sizeof(_starList)); - _starfieldPointDivisor = 150; -} - -void StarTrekEngine::clearStarfieldPixels() { - _gfx->fillBackgroundRect(_starfieldRect, 0); -} - -void StarTrekEngine::drawStarfield() { - // TODO: make these class variables - Point3W starPositionWeightings[] = {{0x4000, 0, 0}, {0, 0x4000, 0}, {0, 0, 0x4000}}; - float flt_50898 = 50.0; // ? - - int16 var28 = ((_starfieldXVar2 * 3) >> 1); - int16 xvar = var28 / 2; - int16 var2a = ((_starfieldYVar2 * 3) >> 1); - int16 yvar = var2a / 2; - int16 var8 = _starfieldPointDivisor << 3; - - SharedPtr<FileStream> file = loadFile("stars.shp"); - - for (int i = 0; i < NUM_STARS; i++) { - Star *star = &_starList[i]; - if ((i & 0xf) == 0) { - file->seek(0, SEEK_SET); - } - - if (!star->active) { - int16 var4 = getRandomWord() / var28 - xvar; - int16 var6 = getRandomWord() / var2a - yvar; - Point3 point = constructPoint3ForStarfield(var4, var6, var8); - star->pos = applyPointWeightings(starPositionWeightings, point) + _starfieldPosition; - star->active = true; - } - - Point3 p = star->pos - _starfieldPosition; - Point3 point2 = applyPointWeightings2(p, starPositionWeightings); - - if (point2.z > flt_50898 && point2.z < 0x3fff - && abs(point2.x) < point2.z && abs(point2.y) < point2.z) { - - int16 x = _starfieldXVar1 + (point2.x * _starfieldPointDivisor / point2.z); - int16 y = _starfieldYVar1 - (point2.y * _starfieldPointDivisor / point2.z); - - int fileOffset = file->pos(); - file->readUint32(); - int16 width = file->readUint16(); - int16 height = file->readUint16(); - - Common::Rect starRect(x, y, x + width, y + height); - Common::Rect drawRect = _starfieldRect.findIntersectingRect(starRect); - - file->seek(fileOffset, SEEK_SET); - SharedPtr<Bitmap> bitmap = SharedPtr<Bitmap>(new Bitmap(file)); - - if (!drawRect.isEmpty()) - _gfx->drawBitmapToBackground(starRect, drawRect, bitmap); - bitmap.reset(); - } else { - star->active = false; - - file->readUint32(); - int16 offset2 = file->readUint16() * file->readUint16(); - file->seek(file->pos() + offset2, SEEK_SET); - } - } -} - -void StarTrekEngine::updateStarfieldAndShips(bool arg0) { - _starfieldSprite.bitmapChanged = true; - // sub_24b74(...); - clearStarfieldPixels(); - drawStarfield(); - - // TODO -} - -Point3 StarTrekEngine::constructPoint3ForStarfield(int16 x, int16 y, int16 z) { - Point3 point; - point.z = z; - point.y = y * z / _starfieldPointDivisor; - point.x = x * z / _starfieldPointDivisor; - - return point; -} - -Point3 StarTrekEngine::applyPointWeightings(Point3W *weight, const Point3 &point) { - int32 ret[3]; - for (int i = 0; i < 3; i++) { - ret[i] = weight[i].x * (point.x & 0xffff) + weight[i].y * (point.y & 0xffff) + weight[i].z * (point.z & 0xffff); - ret[i] <<= 2; - } - Point3 p; - p.x = ret[0] >> 16; - p.y = ret[1] >> 16; - p.z = ret[2] >> 16; - return p; -} - -Point3 StarTrekEngine::applyPointWeightings2(const Point3 &point, Point3W *weight) { - Point3 p = Point3(); - p.x = (weight[0].x * (point.x & 0xffff) + weight[1].x * (point.y & 0xffff) + weight[2].x * (point.z & 0xffff)) << 2; - p.y = (weight[0].y * (point.x & 0xffff) + weight[1].y * (point.y & 0xffff) + weight[2].y * (point.z & 0xffff)) << 2; - p.z = (weight[0].z * (point.x & 0xffff) + weight[1].z * (point.y & 0xffff) + weight[2].z * (point.z & 0xffff)) << 2; - p.x >>= 16; - p.y >>= 16; - p.z >>= 16; - return p; -} - void StarTrekEngine::runTransportSequence(const Common::String &name) { const uint16 crewmanTransportPositions[][2] = { { 0x8e, 0x7c }, diff --git a/engines/startrek/startrek.h b/engines/startrek/startrek.h index d5000f79ea..3f5636f9db 100644 --- a/engines/startrek/startrek.h +++ b/engines/startrek/startrek.h @@ -46,6 +46,7 @@ #include "startrek/items.h" #include "startrek/object.h" #include "startrek/sound.h" +#include "startrek/space.h" using Common::SharedPtr; @@ -199,43 +200,6 @@ struct TrekEvent { }; -// Pseudo-3D structs - -struct Point3 { - int32 x; - int32 y; - int32 z; - - Point3 operator+(const Point3 &p) const { - Point3 p2; - p2.x = x + p.x; - p2.y = y + p.y; - p2.z = z + p.z; - return p2; - } - Point3 operator-(const Point3 &p) const { - Point3 p2; - p2.x = x - p.x; - p2.y = y - p.y; - p2.z = z - p.z; - return p2; - } -}; - -struct Point3W { - int16 x; - int16 y; - int16 z; -}; - -struct Star { - bool active; - Point3 pos; -}; - -#define NUM_STARS 16 - - struct StarTrekGameDescription; class Graphics; class IWFile; @@ -278,7 +242,7 @@ private: void playIntro(); void loadSubtitleSprite(int index, Sprite *sprite); - // Space, pseudo-3D + // Space, pseudo-3D (space.cpp) void initStarfieldPosition(); void initStarfield(int16 x, int16 y, int16 width, int16 height, int16 arg8); void clearStarfieldPixels(); |