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authorArnaud Boutonné2009-07-07 11:58:22 +0000
committerArnaud Boutonné2009-07-07 11:58:22 +0000
commita0ab8c9c0cb079f21e342d1a53283064bdffebe4 (patch)
tree9e724242a51f682746783450ea260affd4268df5
parenta9aaf56b3e81d46776a6fba574ab9833a8f21be1 (diff)
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- Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
-rw-r--r--dists/msvc7/gob.vcproj3
-rw-r--r--dists/msvc71/gob.vcproj3
-rw-r--r--dists/msvc8/gob.vcproj4
-rw-r--r--dists/msvc9/gob.vcproj8
-rw-r--r--engines/gob/gob.cpp18
-rw-r--r--engines/gob/module.mk1
-rw-r--r--engines/gob/save/saveload.h24
-rw-r--r--engines/gob/save/saveload_playtoons.cpp88
8 files changed, 146 insertions, 3 deletions
diff --git a/dists/msvc7/gob.vcproj b/dists/msvc7/gob.vcproj
index fd1cbb9dfe..9919d09c9f 100644
--- a/dists/msvc7/gob.vcproj
+++ b/dists/msvc7/gob.vcproj
@@ -398,6 +398,9 @@
RelativePath="..\..\engines\gob\save\saveload_v6.cpp">
</File>
<File
+ RelativePath="..\..\engines\gob\save\saveload_playtoons.cpp">
+ </File>
+ <File
RelativePath="..\..\engines\gob\scenery.cpp">
</File>
<File
diff --git a/dists/msvc71/gob.vcproj b/dists/msvc71/gob.vcproj
index b005dbbd6e..0a5f869970 100644
--- a/dists/msvc71/gob.vcproj
+++ b/dists/msvc71/gob.vcproj
@@ -412,6 +412,9 @@
RelativePath="..\..\engines\gob\save\saveload_v6.cpp">
</File>
<File
+ RelativePath="..\..\engines\gob\save\saveload_playtoons.cpp">
+ </File>
+ <File
RelativePath="..\..\engines\gob\scenery.cpp">
</File>
<File
diff --git a/dists/msvc8/gob.vcproj b/dists/msvc8/gob.vcproj
index 315cabc7d3..5137898c5d 100644
--- a/dists/msvc8/gob.vcproj
+++ b/dists/msvc8/gob.vcproj
@@ -519,6 +519,10 @@
>
</File>
<File
+ RelativePath="..\..\engines\gob\save\saveload_playtoons.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\engines\gob\save\savefile.cpp"
>
</File>
diff --git a/dists/msvc9/gob.vcproj b/dists/msvc9/gob.vcproj
index 60385473a5..7b339fbad9 100644
--- a/dists/msvc9/gob.vcproj
+++ b/dists/msvc9/gob.vcproj
@@ -536,6 +536,10 @@
>
</File>
<File
+ RelativePath="..\..\engines\gob\save\saveconverter.h"
+ >
+ </File>
+ <File
RelativePath="..\..\engines\gob\save\saveload.cpp"
>
</File>
@@ -560,6 +564,10 @@
>
</File>
<File
+ RelativePath="..\..\engines\gob\save\saveload_playtoons.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\engines\gob\scenery.cpp"
>
</File>
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 8605dfbd52..c5136344eb 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -421,9 +421,6 @@ bool GobEngine::initGameParts() {
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
- case kGameTypePlaytoon:
- case kGameTypePlaytnCk:
- case kGameTypeBambou:
case kGameTypeDynasty:
_init = new Init_v3(this);
_video = new Video_v2(this);
@@ -449,6 +446,21 @@ bool GobEngine::initGameParts() {
_saveLoad = new SaveLoad_v6(this, _targetName.c_str());
break;
+ case kGameTypePlaytoon:
+ case kGameTypePlaytnCk:
+ case kGameTypeBambou:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+// _inter = new Inter_Playtoons(this);
+ _inter = new Inter_v4(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _saveLoad = new SaveLoad_playtoons(this);
+ break;
+
default:
deinitGameParts();
return false;
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 66c1b0dbaf..611abb6038 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -64,6 +64,7 @@ MODULE_OBJS := \
save/saveload_v3.o \
save/saveload_v4.o \
save/saveload_v6.o \
+ save/saveload_playtoons.o \
save/saveconverter.o \
save/saveconverter_v2.o \
save/saveconverter_v3.o \
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index a74b64b883..8095b8c045 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -445,6 +445,30 @@ protected:
SaveFile *getSaveFile(const char *fileName);
};
+/** Save/Load class for Playtoons. */
+class SaveLoad_playtoons : public SaveLoad {
+public:
+ SaveLoad_playtoons(GobEngine *vm);
+ virtual ~SaveLoad_playtoons();
+
+protected:
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ static SaveFile _saveFiles[];
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+
+ SaveFile *getSaveFile(const char *fileName);
+
+};
+
} // End of namespace Gob
#endif // GOB_SAVE_SAVELOAD_H
diff --git a/engines/gob/save/saveload_playtoons.cpp b/engines/gob/save/saveload_playtoons.cpp
new file mode 100644
index 0000000000..576a10294f
--- /dev/null
+++ b/engines/gob/save/saveload_playtoons.cpp
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_playtoons::SaveFile SaveLoad_playtoons::_saveFiles[] = {
+ { "disk.001", kSaveModeExists, 0, 0}, // Playtoons 1 identification file
+ { "disk.002", kSaveModeExists, 0, 0}, // Playtoons 2 identification file
+ { "disk.003", kSaveModeExists, 0, 0}, // Playtoons 3 identification file
+ { "disk.004", kSaveModeExists, 0, 0}, // Playtoons 4 identification file
+ { "disk.005", kSaveModeExists, 0, 0}, // Playtoons 5 identification file
+ { "disk.006", kSaveModeExists, 0, 0}, // Playtoons CK 1 identification file
+ { "disk.007", kSaveModeExists, 0, 0}, // Playtoons CK 2 identification file
+ { "disk.008", kSaveModeExists, 0, 0}, // Playtoons CK 3 identification file
+ { "titre.001", kSaveModeExists, 0, 0}, // Playtoons 1 titles
+ { "titre.002", kSaveModeExists, 0, 0}, // Playtoons 2 titles
+ { "titre.003", kSaveModeExists, 0, 0}, // Playtoons 3 titles
+ { "titre.004", kSaveModeExists, 0, 0}, // Playtoons 4 titles
+ { "titre.005", kSaveModeExists, 0, 0}, // Playtoons 5 titles
+ { "titre.006", kSaveModeExists, 0, 0}, // Playtoons CK 1 empty title (???)
+ { "titre.007", kSaveModeExists, 0, 0}, // Playtoons CK 2 empty title (???)
+ { "titre.008", kSaveModeExists, 0, 0}, // Playtoons CK 3 empty title (???)
+ { "mdo.def", kSaveModeExists, 0, 0},
+};
+
+SaveLoad::SaveMode SaveLoad_playtoons::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+SaveLoad_playtoons::SaveLoad_playtoons(GobEngine *vm) :
+ SaveLoad(vm) {
+}
+
+SaveLoad_playtoons::~SaveLoad_playtoons() {
+}
+
+const SaveLoad_playtoons::SaveFile *SaveLoad_playtoons::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_playtoons::SaveFile *SaveLoad_playtoons::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+} // End of namespace Gob