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authorFilippos Karapetis2012-12-13 02:00:59 +0200
committerFilippos Karapetis2012-12-13 02:00:59 +0200
commita3f22b88042d2dbbcbe5a82689da16183e974c7a (patch)
treec03d66ad0f3c0d7725627aaa14d92ce5ffe95372
parentfe3737f7a3a39a5a9ffa88403fa374837315e3a8 (diff)
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TINSEL: Unify the PSX graphics drawing code with the rest
This is nitpicking, for uniformity which I forgot to add in a previous cleanup commit
-rw-r--r--engines/tinsel/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index 38e32b4b17..5f200b5e2f 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -850,7 +850,7 @@ void DrawObject(DRAWOBJECT *pObj) {
if (TinselV2)
t2WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, (typeId & 0x10) != 0);
else if (TinselV1PSX)
- PsxDrawTiles(pObj, srcPtr, destPtr, typeId >= 0x40, psxFourBitClut, psxSkipBytes, psxMapperTable, true);
+ PsxDrawTiles(pObj, srcPtr, destPtr, typeId == 0x41, psxFourBitClut, psxSkipBytes, psxMapperTable, true);
else if (TinselV1Mac)
{} // TODO
else if (TinselV1)