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author | Matthew Stewart | 2018-06-11 18:16:06 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | a4b67dabf68dcbb24dabe07270519625357d4be3 (patch) | |
tree | 6f22f23fda27c31db9b3b02709d37a01023900e8 | |
parent | 688c98890929acf4fb6a43a115e28f250fb7d466 (diff) | |
download | scummvm-rg350-a4b67dabf68dcbb24dabe07270519625357d4be3.tar.gz scummvm-rg350-a4b67dabf68dcbb24dabe07270519625357d4be3.tar.bz2 scummvm-rg350-a4b67dabf68dcbb24dabe07270519625357d4be3.zip |
STARTREK: Change spawn room back to room 0
-rw-r--r-- | engines/startrek/awaymission.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index 585f789ade..341624ba99 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -37,11 +37,11 @@ void StarTrekEngine::initAwayMission() { // sub_23a60(); // TODO _sound->loadMusicFile("ground"); - loadRoom(_missionToLoad, 2); // FIXME + loadRoom(_missionToLoad, _roomIndexToLoad); _roomIndexToLoad = -1; // Load crew positions for beaming in - initAwayCrewPositions(3); + initAwayCrewPositions(4); } void StarTrekEngine::runAwayMission() { |