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authorEugene Sandulenko2014-01-05 17:13:07 +0200
committerEugene Sandulenko2014-01-05 17:13:33 +0200
commita4cc260b121b7e3fcecea0c72dca81a1fc0e2208 (patch)
tree386d405a05a4121cbdd817878f4ac5169658e50f
parent9334e4652d7c37cf863cc1bea748acb37625d49d (diff)
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FULLPIPE: Rename remaining vars in scene25. This completes the scene
-rw-r--r--engines/fullpipe/scenes.cpp8
-rw-r--r--engines/fullpipe/scenes.h8
-rw-r--r--engines/fullpipe/scenes/scene25.cpp52
3 files changed, 34 insertions, 34 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 06ffddc688..8f424197a7 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -284,10 +284,10 @@ Vars::Vars() {
scene25_water = 0;
scene25_board = 0;
scene25_drop = 0;
- scene25_var05 = false;
- scene25_var06 = false;
- scene25_var07 = false;
- scene25_var08 = false;
+ scene25_dudeIsOnBoard = false;
+ scene25_waterIsPresent = false;
+ scene25_boardIsSelectable = false;
+ scene25_beardersAreThere = false;
scene25_beardersCounter = 0;
scene25_bearders.clear();
scene25_sneezeFlipper = false;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index a8d0843ffa..9b1e4fa9da 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -403,10 +403,10 @@ public:
StaticANIObject *scene25_water;
StaticANIObject *scene25_board;
StaticANIObject *scene25_drop;
- bool scene25_var05;
- bool scene25_var06;
- bool scene25_var07;
- bool scene25_var08;
+ bool scene25_dudeIsOnBoard;
+ bool scene25_waterIsPresent;
+ bool scene25_boardIsSelectable;
+ bool scene25_beardersAreThere;
int scene25_beardersCounter;
Common::Array<StaticANIObject *> scene25_bearders;
bool scene25_sneezeFlipper;
diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp
index d641aa9427..efa811147d 100644
--- a/engines/fullpipe/scenes/scene25.cpp
+++ b/engines/fullpipe/scenes/scene25.cpp
@@ -52,14 +52,14 @@ void scene25_initScene(Scene *sc, int entranceId) {
g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1);
g_vars->scene25_water->setAlpha(0xa0);
g_vars->scene25_drop->setAlpha(0xa0);
- g_vars->scene25_var05 = false;
+ g_vars->scene25_dudeIsOnBoard = false;
if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
- g_vars->scene25_var06 = false;
+ g_vars->scene25_waterIsPresent = false;
g_vars->scene25_water->hide();
} else {
- g_vars->scene25_var06 = true;
+ g_vars->scene25_waterIsPresent = true;
g_fp->playSound(SND_25_006, 1);
}
@@ -72,12 +72,12 @@ void scene25_initScene(Scene *sc, int entranceId) {
g_fp->playSound(SND_25_029, 0);
- g_vars->scene25_var07 = false;
+ g_vars->scene25_boardIsSelectable = false;
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
|| boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
scene25_showBoardOnRightClose();
- g_vars->scene25_var07 = false;
+ g_vars->scene25_boardIsSelectable = false;
}
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
@@ -86,22 +86,22 @@ void scene25_initScene(Scene *sc, int entranceId) {
getGameLoaderInventory()->rebuildItemRects();
}
} else {
- g_vars->scene25_var07 = true;
+ g_vars->scene25_boardIsSelectable = true;
}
}
- g_vars->scene25_var08 = false;
+ g_vars->scene25_beardersAreThere = false;
g_vars->scene25_beardersCounter = 0;
}
int scene25_updateCursor() {
g_fp->updateCursorCommon();
- if (g_vars->scene25_var06) {
+ if (g_vars->scene25_waterIsPresent) {
int inv = getGameLoaderInventory()->getSelectedItemId();
if (g_fp->_objectIdAtCursor == ANI_WATER25) {
- if ((g_vars->scene25_var07 && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_var05 && (inv == ANI_INV_LOPAT || !inv)))
+ if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv)))
g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check
} else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) {
g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV;
@@ -112,7 +112,7 @@ int scene25_updateCursor() {
}
void scene25_setupWater(Scene *a1, int entranceId) {
- if (g_vars->scene25_var06) {
+ if (g_vars->scene25_waterIsPresent) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1);
@@ -125,7 +125,7 @@ void scene25_setupWater(Scene *a1, int entranceId) {
}
void sceneHandler25_stopBearders() {
- g_vars->scene25_var08 = false;
+ g_vars->scene25_beardersAreThere = false;
g_vars->scene25_bearders.clear();
}
@@ -146,11 +146,11 @@ void sceneHandler25_startBearders() {
g_fp->_currentScene->addStaticANIObject(ani, 1);
}
- g_vars->scene25_var08 = true;
+ g_vars->scene25_beardersAreThere = true;
}
void sceneHandler25_enterMan() {
- if (g_vars->scene25_var06) {
+ if (g_vars->scene25_waterIsPresent) {
chainQueue(QU_SC25_ENTERUP_WATER, 1);
getCurrSceneSc2MotionController()->clearEnabled();
@@ -221,8 +221,8 @@ void sceneHandler25_toLadder() {
if (qid) {
chainQueue(qid, 1);
- g_vars->scene25_var05 = false;
- g_vars->scene25_var07 = true;
+ g_vars->scene25_dudeIsOnBoard = false;
+ g_vars->scene25_boardIsSelectable = true;
g_vars->scene25_sneezeFlipper = false;
sceneHandler25_saveEntrance(TrubaUp);
@@ -346,9 +346,9 @@ void sceneHandler25_putBoard() {
chainQueue(QU_SC25_PUTBOARD, 1);
- g_vars->scene25_var05 = true;
+ g_vars->scene25_dudeIsOnBoard = true;
g_vars->scene25_sneezeFlipper = false;
- g_vars->scene25_var07 = false;
+ g_vars->scene25_boardIsSelectable = false;
}
}
@@ -412,7 +412,7 @@ void sceneHandler25_tryRow(int obj) {
chainQueue(QU_SC25_TRUBATOBOARD, 1);
- g_vars->scene25_var05 = true;
+ g_vars->scene25_dudeIsOnBoard = true;
}
}
}
@@ -598,7 +598,7 @@ int sceneHandler25(ExCommand *cmd) {
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
- if (!g_vars->scene25_var06) {
+ if (!g_vars->scene25_waterIsPresent) {
if (y < g_fp->_sceneRect.top + 200)
g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top;
@@ -607,7 +607,7 @@ int sceneHandler25(ExCommand *cmd) {
}
}
- if (g_vars->scene25_var08) {
+ if (g_vars->scene25_beardersAreThere) {
g_vars->scene25_beardersCounter++;
if (g_vars->scene25_beardersCounter >= 120)
@@ -617,10 +617,10 @@ int sceneHandler25(ExCommand *cmd) {
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
- if (g_vars->scene25_var06 && !g_vars->scene25_water->_movement)
+ if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)
g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1);
- if (g_vars->scene25_var05 && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
+ if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
sceneHandler25_sneeze();
g_vars->scene25_sneezeFlipper = true;
@@ -639,7 +639,7 @@ int sceneHandler25(ExCommand *cmd) {
{
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
- if (!g_vars->scene25_var06) {
+ if (!g_vars->scene25_waterIsPresent) {
if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd))
cmd->_messageKind = 0;
@@ -653,7 +653,7 @@ int sceneHandler25(ExCommand *cmd) {
if (g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100)) {
if (ani->_id == ANI_WATER25) {
- if (g_vars->scene25_var05) {
+ if (g_vars->scene25_dudeIsOnBoard) {
if (cmd->_keyCode == ANI_INV_LOPAT)
sceneHandler25_rowShovel();
@@ -682,7 +682,7 @@ int sceneHandler25(ExCommand *cmd) {
if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100))
break;
- if (g_vars->scene25_var05) {
+ if (g_vars->scene25_dudeIsOnBoard) {
if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) {
sceneHandler25_enterTruba();
break;
@@ -699,7 +699,7 @@ int sceneHandler25(ExCommand *cmd) {
break;
}
}
- if (g_vars->scene25_var05) {
+ if (g_vars->scene25_dudeIsOnBoard) {
if (picId != PIC_SC25_LADDERUP || cmd->_keyCode)
break;