diff options
| -rw-r--r-- | engines/fullpipe/scenes.cpp | 8 | ||||
| -rw-r--r-- | engines/fullpipe/scenes.h | 8 | ||||
| -rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 52 | 
3 files changed, 34 insertions, 34 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 06ffddc688..8f424197a7 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -284,10 +284,10 @@ Vars::Vars() {  	scene25_water = 0;  	scene25_board = 0;  	scene25_drop = 0; -	scene25_var05 = false; -	scene25_var06 = false; -	scene25_var07 = false; -	scene25_var08 = false; +	scene25_dudeIsOnBoard = false; +	scene25_waterIsPresent = false; +	scene25_boardIsSelectable = false; +	scene25_beardersAreThere = false;  	scene25_beardersCounter = 0;  	scene25_bearders.clear();  	scene25_sneezeFlipper = false; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index a8d0843ffa..9b1e4fa9da 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -403,10 +403,10 @@ public:  	StaticANIObject *scene25_water;  	StaticANIObject *scene25_board;  	StaticANIObject *scene25_drop; -	bool scene25_var05; -	bool scene25_var06; -	bool scene25_var07; -	bool scene25_var08; +	bool scene25_dudeIsOnBoard; +	bool scene25_waterIsPresent; +	bool scene25_boardIsSelectable; +	bool scene25_beardersAreThere;  	int scene25_beardersCounter;  	Common::Array<StaticANIObject *> scene25_bearders;  	bool scene25_sneezeFlipper; diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp index d641aa9427..efa811147d 100644 --- a/engines/fullpipe/scenes/scene25.cpp +++ b/engines/fullpipe/scenes/scene25.cpp @@ -52,14 +52,14 @@ void scene25_initScene(Scene *sc, int entranceId) {  	g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1);  	g_vars->scene25_water->setAlpha(0xa0);  	g_vars->scene25_drop->setAlpha(0xa0); -	g_vars->scene25_var05 = false; +	g_vars->scene25_dudeIsOnBoard = false;  	if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { -		g_vars->scene25_var06 = false; +		g_vars->scene25_waterIsPresent = false;  		g_vars->scene25_water->hide();  	} else { -		g_vars->scene25_var06 = true; +		g_vars->scene25_waterIsPresent = true;  		g_fp->playSound(SND_25_006, 1);  	} @@ -72,12 +72,12 @@ void scene25_initScene(Scene *sc, int entranceId) {  			g_fp->playSound(SND_25_029, 0); -			g_vars->scene25_var07 = false; +			g_vars->scene25_boardIsSelectable = false;  		} else {  			if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)  				|| boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))  				scene25_showBoardOnRightClose(); -			g_vars->scene25_var07 = false; +			g_vars->scene25_boardIsSelectable = false;  		}  	} else {  		if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { @@ -86,22 +86,22 @@ void scene25_initScene(Scene *sc, int entranceId) {  				getGameLoaderInventory()->rebuildItemRects();  			}  		} else { -			g_vars->scene25_var07 = true; +			g_vars->scene25_boardIsSelectable = true;  		}  	} -	g_vars->scene25_var08 = false; +	g_vars->scene25_beardersAreThere = false;  	g_vars->scene25_beardersCounter = 0;  }  int scene25_updateCursor() {  	g_fp->updateCursorCommon(); -	if (g_vars->scene25_var06) { +	if (g_vars->scene25_waterIsPresent) {  		int inv = getGameLoaderInventory()->getSelectedItemId();  		if (g_fp->_objectIdAtCursor == ANI_WATER25) { -			if ((g_vars->scene25_var07 && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_var05 && (inv == ANI_INV_LOPAT || !inv))) +			if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv)))  				g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check  		} else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) {  			g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; @@ -112,7 +112,7 @@ int scene25_updateCursor() {  }  void scene25_setupWater(Scene *a1, int entranceId) { -	if (g_vars->scene25_var06) { +	if (g_vars->scene25_waterIsPresent) {  		g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0);  		g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1); @@ -125,7 +125,7 @@ void scene25_setupWater(Scene *a1, int entranceId) {  }  void sceneHandler25_stopBearders() { -	g_vars->scene25_var08 = false; +	g_vars->scene25_beardersAreThere = false;  	g_vars->scene25_bearders.clear();  } @@ -146,11 +146,11 @@ void sceneHandler25_startBearders() {  		g_fp->_currentScene->addStaticANIObject(ani, 1);  	} -	g_vars->scene25_var08 = true; +	g_vars->scene25_beardersAreThere = true;  }  void sceneHandler25_enterMan() { -	if (g_vars->scene25_var06) { +	if (g_vars->scene25_waterIsPresent) {  		chainQueue(QU_SC25_ENTERUP_WATER, 1);  		getCurrSceneSc2MotionController()->clearEnabled(); @@ -221,8 +221,8 @@ void sceneHandler25_toLadder() {  	if (qid) {  		chainQueue(qid, 1); -		g_vars->scene25_var05 = false; -		g_vars->scene25_var07 = true; +		g_vars->scene25_dudeIsOnBoard = false; +		g_vars->scene25_boardIsSelectable = true;  		g_vars->scene25_sneezeFlipper = false;  		sceneHandler25_saveEntrance(TrubaUp); @@ -346,9 +346,9 @@ void sceneHandler25_putBoard() {  		chainQueue(QU_SC25_PUTBOARD, 1); -		g_vars->scene25_var05 = true; +		g_vars->scene25_dudeIsOnBoard = true;  		g_vars->scene25_sneezeFlipper = false; -		g_vars->scene25_var07 = false; +		g_vars->scene25_boardIsSelectable = false;  	}  } @@ -412,7 +412,7 @@ void sceneHandler25_tryRow(int obj) {  			chainQueue(QU_SC25_TRUBATOBOARD, 1); -			g_vars->scene25_var05 = true; +			g_vars->scene25_dudeIsOnBoard = true;  		}  	}  } @@ -598,7 +598,7 @@ int sceneHandler25(ExCommand *cmd) {  			if (x > g_fp->_sceneRect.right - 200)  				g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; -			if (!g_vars->scene25_var06) { +			if (!g_vars->scene25_waterIsPresent) {  				if (y < g_fp->_sceneRect.top + 200)  					g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top; @@ -607,7 +607,7 @@ int sceneHandler25(ExCommand *cmd) {  			}          } -        if (g_vars->scene25_var08) { +        if (g_vars->scene25_beardersAreThere) {  			g_vars->scene25_beardersCounter++;  			if (g_vars->scene25_beardersCounter >= 120) @@ -617,10 +617,10 @@ int sceneHandler25(ExCommand *cmd) {          g_fp->_behaviorManager->updateBehaviors();          g_fp->startSceneTrack(); -        if (g_vars->scene25_var06 && !g_vars->scene25_water->_movement) +        if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)  			g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); -        if (g_vars->scene25_var05 && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper) +        if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)  			sceneHandler25_sneeze();          g_vars->scene25_sneezeFlipper = true; @@ -639,7 +639,7 @@ int sceneHandler25(ExCommand *cmd) {  		{  			int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); -			if (!g_vars->scene25_var06) { +			if (!g_vars->scene25_waterIsPresent) {  				if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd))  					cmd->_messageKind = 0; @@ -653,7 +653,7 @@ int sceneHandler25(ExCommand *cmd) {  					if (g_fp->_aniMan->isIdle()) {  						if (!(g_fp->_aniMan->_flags & 0x100)) {  							if (ani->_id == ANI_WATER25) { -								if (g_vars->scene25_var05) { +								if (g_vars->scene25_dudeIsOnBoard) {  									if (cmd->_keyCode == ANI_INV_LOPAT)  										sceneHandler25_rowShovel(); @@ -682,7 +682,7 @@ int sceneHandler25(ExCommand *cmd) {  			if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100))  				break; -			if (g_vars->scene25_var05) { +			if (g_vars->scene25_dudeIsOnBoard) {  				if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) {  					sceneHandler25_enterTruba();  					break; @@ -699,7 +699,7 @@ int sceneHandler25(ExCommand *cmd) {  					break;  				}  			} -			if (g_vars->scene25_var05) { +			if (g_vars->scene25_dudeIsOnBoard) {  				if (picId != PIC_SC25_LADDERUP || cmd->_keyCode)  					break;  | 
