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author | Paul Gilbert | 2011-09-23 20:28:42 +1000 |
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committer | Paul Gilbert | 2011-09-23 20:28:42 +1000 |
commit | a5d212c45529054927204433b37d27b3409fa0b0 (patch) | |
tree | 0446abeb15337d68d9f11d2f033614bfe5fb69d2 | |
parent | 9ca3eb6fbecb7ab19e15c3dc2f70241169bec8d1 (diff) | |
download | scummvm-rg350-a5d212c45529054927204433b37d27b3409fa0b0.tar.gz scummvm-rg350-a5d212c45529054927204433b37d27b3409fa0b0.tar.bz2 scummvm-rg350-a5d212c45529054927204433b37d27b3409fa0b0.zip |
TSAGE: Fixed NPC variable naming in Blue Force scene 340
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 84 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 12 |
2 files changed, 48 insertions, 48 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index b5ff2b215e..1cc6450d0a 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -1618,7 +1618,7 @@ bool Scene340::Woman::startAction(CursorType action, Event &event) { } } -bool Scene340::Lyle::startAction(CursorType action, Event &event) { +bool Scene340::Harrison::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -1719,10 +1719,10 @@ void Scene340::Action1::signal() { if (BF_GLOBALS.getFlag(fBackupArrived340)) { scene->_field2654 = 1; - scene->_lyle.setPosition(Common::Point(46, 154)); + scene->_harrison.setPosition(Common::Point(46, 154)); BF_GLOBALS._walkRegions.proc1(19); } else if (BF_GLOBALS.getFlag(fCalledBackup)) { - scene->_timer1.set(40, &scene->_lyle, &scene->_action4); + scene->_timer1.set(40, &scene->_harrison, &scene->_action4); } break; } @@ -1790,7 +1790,7 @@ void Scene340::Action4::signal() { BF_GLOBALS._player.disableControl(); setDelay(3); } else { - scene->_timer1.set(30, &scene->_lyle, &scene->_action4); + scene->_timer1.set(30, &scene->_harrison, &scene->_action4); remove(); } break; @@ -1800,7 +1800,7 @@ void Scene340::Action4::signal() { setDelay(3); break; case 2: - BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_lyle, NULL); + BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL); break; case 3: BF_GLOBALS._walkRegions.proc1(19); @@ -1824,7 +1824,7 @@ void Scene340::Action5::signal() { } break; case 1: - BF_GLOBALS._player.updateAngle(scene->_lyle._position); + BF_GLOBALS._player.updateAngle(scene->_harrison._position); setDelay(3); break; case 2: @@ -1854,8 +1854,8 @@ void Scene340::Action6::signal() { ADD_PLAYER_MOVER(10, 110); break; case 1: - BF_GLOBALS._player.updateAngle(scene->_lyle._position); - scene->_lyle.updateAngle(BF_GLOBALS._player._position); + BF_GLOBALS._player.updateAngle(scene->_harrison._position); + scene->_harrison.updateAngle(BF_GLOBALS._player._position); scene->_stripManager.start(3415, this); break; case 2: { @@ -1879,7 +1879,7 @@ void Scene340::Action7::signal() { ADD_PLAYER_MOVER(254, 121); break; case 1: - BF_GLOBALS._player.updateAngle(scene->_lyle._position); + BF_GLOBALS._player.updateAngle(scene->_harrison._position); scene->_stripManager.start(BF_GLOBALS.getFlag(fBriefedBackup) ? 3414 : 3417, this); break; case 2: @@ -2041,29 +2041,29 @@ void Scene340::postInit(SceneObjectList *OwnerList) { } if (BF_GLOBALS.getFlag(fCalledBackup)) { - _lyle.postInit(); - _lyle.setVisage(326); - _lyle.setObjectWrapper(new SceneObjectWrapper()); - _lyle.animate(ANIM_MODE_1, NULL); - _lyle.setPosition(Common::Point(-30, 219)); - BF_GLOBALS._sceneItems.push_back(&_lyle); + _harrison.postInit(); + _harrison.setVisage(326); + _harrison.setObjectWrapper(new SceneObjectWrapper()); + _harrison.animate(ANIM_MODE_1, NULL); + _harrison.setPosition(Common::Point(-30, 219)); + BF_GLOBALS._sceneItems.push_back(&_harrison); _stripManager.addSpeaker(&_harrisonSpeaker); if (BF_GLOBALS.getFlag(fBackupIn350)) { _field2654 = 0; - _lyle.setVisage(1355); - _lyle.setPosition(Common::Point(289, 112)); - _lyle.changeAngle(225); - _lyle.setFrame(1); - _lyle.fixPriority(75); + _harrison.setVisage(1355); + _harrison.setPosition(Common::Point(289, 112)); + _harrison.changeAngle(225); + _harrison.setFrame(1); + _harrison.fixPriority(75); BF_GLOBALS._walkRegions.proc1(23); } else if (BF_GLOBALS.getFlag(fBackupArrived340)) { _field2654 = 1; - _lyle.setPosition(Common::Point(46, 154)); + _harrison.setPosition(Common::Point(46, 154)); BF_GLOBALS._walkRegions.proc1(19); } else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._v4CEB4 > 0)) { - _timer1.set(900, &_lyle, &_action4); + _timer1.set(900, &_harrison, &_action4); } } @@ -2498,12 +2498,12 @@ bool Scene350::Item5::startAction(CursorType action, Event &event) { } } -void Scene350::Item6::synchronize(Serializer &s) { +void Scene350::Yacht::synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_flag); } -bool Scene350::Item6::startAction(CursorType action, Event &event) { +bool Scene350::Yacht::startAction(CursorType action, Event &event) { Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -2538,7 +2538,7 @@ bool Scene350::SouthWestExit::startAction(CursorType action, Event &event) { scene->_sceneMode = 2; if (BF_GLOBALS.getFlag(fBackupIn350)) - scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_lyle, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_harrison, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 3510, &BF_GLOBALS._player, NULL); return true; @@ -2630,11 +2630,11 @@ void Scene350::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); - _item6._flag = false; + _yacht._flag = false; _swExit.setDetails(Rect(0, 160, SCREEN_WIDTH, BF_INTERFACE_Y - 1), 350, -1, -1, -1, 1, NULL); if ((BF_GLOBALS._dayNumber != 1) && (BF_GLOBALS._dayNumber != 4)) { - _item6.setDetails(28, 350, 15, 16, 17, 1); + _yacht.setDetails(28, 350, 15, 16, 17, 1); } else { _boat.postInit(); _boat.setVisage(350); @@ -2643,32 +2643,32 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _boat.fixPriority(72); _boat.setPosition(Common::Point(40, 74)); - _object3.setup(350, 1, 1, 129, 142, -1); + _yachtBody.setup(350, 1, 1, 129, 142, -1); if (BF_GLOBALS.getFlag(fBackupIn350)) { - _lyle.postInit(); - _lyle.setVisage(1355); - _lyle.setObjectWrapper(new SceneObjectWrapper()); - _lyle.animate(ANIM_MODE_1, NULL); - _lyle.changeZoom(-1); - _lyle.setDetails(350, 12, 13, 14, 1, NULL); - _lyle._moveDiff = Common::Point(2, 1); + _harrison.postInit(); + _harrison.setVisage(1355); + _harrison.setObjectWrapper(new SceneObjectWrapper()); + _harrison.animate(ANIM_MODE_1, NULL); + _harrison.changeZoom(-1); + _harrison.setDetails(350, 12, 13, 14, 1, NULL); + _harrison._moveDiff = Common::Point(2, 1); _stripManager.addSpeaker(&_harrisonSpeaker); } if (BF_GLOBALS._bookmark < bStartOfGame) { // Setup scene in debug mode - _item6.setDetails(28, 350, 6, 18, 19, 1); + _yacht.setDetails(28, 350, 6, 18, 19, 1); } else { - _item6.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1); + _yacht.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1); } } _item5._sceneRegionId = 5; BF_GLOBALS._sceneItems.push_back(&_item5); _item4.setDetails(15, 350, 0, 1, 2, 1); - BF_GLOBALS._sceneItems.push_back(&_item6); + BF_GLOBALS._sceneItems.push_back(&_yacht); _item3.setDetails(7, 350, 23, 24, 25, 1); _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL); @@ -2694,7 +2694,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; - setAction(&_sequenceManager1, this, 3509, &_lyle, NULL); + setAction(&_sequenceManager1, this, 3509, &_harrison, NULL); BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 3508, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); @@ -2743,7 +2743,7 @@ void Scene350::signal() { break; default: if (BF_GLOBALS.getFlag(fBackupIn350)) { - _lyle.updateAngle(BF_GLOBALS._player._position); + _harrison.updateAngle(BF_GLOBALS._player._position); BF_GLOBALS._walkRegions.proc1(19); } @@ -2769,7 +2769,7 @@ void Scene350::process(Event &event) { setAction(&_sequenceManager1, this, 3501, &BF_GLOBALS._player, NULL); if (BF_GLOBALS.getFlag(fBackupIn350)) - _lyle.setAction(&_sequenceManager3, NULL, 3503, &_lyle, NULL); + _harrison.setAction(&_sequenceManager3, NULL, 3503, &_harrison, NULL); } else { // Drawn the gun BF_GLOBALS._player.disableControl(); @@ -2777,7 +2777,7 @@ void Scene350::process(Event &event) { setAction(&_sequenceManager1, this, 3500, &BF_GLOBALS._player, NULL); if (BF_GLOBALS.getFlag(fBackupIn350)) - _lyle.setAction(&_sequenceManager3, NULL, 3502, &_lyle, NULL); + _harrison.setAction(&_sequenceManager3, NULL, 3502, &_harrison, NULL); BF_GLOBALS.setFlag(gunDrawn); } diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 98c78bec91..2d3cc7a14f 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -326,7 +326,7 @@ class Scene340: public PalettedScene { public: virtual bool startAction(CursorType action, Event &event); }; - class Lyle: public NamedObject { + class Harrison: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -340,7 +340,7 @@ public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; Child _child; Woman _woman; - Lyle _lyle; + Harrison _harrison; SceneObject _object4, _object5; Item1 _item1; NamedHotspot _item2, _item3; @@ -436,7 +436,7 @@ class Scene350: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Item6: public NamedHotspot { + class Yacht: public NamedHotspot { public: bool _flag; @@ -466,14 +466,14 @@ class Scene350: public SceneExt { }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; - NamedObject _lyle; + NamedObject _harrison; SceneObject _boat; - SceneObject _object3; + SceneObject _yachtBody; Hook _hook; Object5 _object5; NamedHotspot _item1, _item2, _item3, _item4; Item5 _item5; - Item6 _item6; + Yacht _yacht; SouthWestExit _swExit; SpeakerGameText _gameTextSpeaker; SpeakerJakeUniform _jakeUniformSpeaker; |