diff options
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 84 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 12 | 
2 files changed, 48 insertions, 48 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index b5ff2b215e..1cc6450d0a 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -1618,7 +1618,7 @@ bool Scene340::Woman::startAction(CursorType action, Event &event) {  	}  } -bool Scene340::Lyle::startAction(CursorType action, Event &event) { +bool Scene340::Harrison::startAction(CursorType action, Event &event) {  	Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene;  	switch (action) { @@ -1719,10 +1719,10 @@ void Scene340::Action1::signal() {  		if (BF_GLOBALS.getFlag(fBackupArrived340)) {  			scene->_field2654 = 1; -			scene->_lyle.setPosition(Common::Point(46, 154)); +			scene->_harrison.setPosition(Common::Point(46, 154));  			BF_GLOBALS._walkRegions.proc1(19);  		} else if (BF_GLOBALS.getFlag(fCalledBackup)) { -			scene->_timer1.set(40, &scene->_lyle, &scene->_action4); +			scene->_timer1.set(40, &scene->_harrison, &scene->_action4);  		}  		break;  	} @@ -1790,7 +1790,7 @@ void Scene340::Action4::signal() {  			BF_GLOBALS._player.disableControl();  			setDelay(3);  		} else { -			scene->_timer1.set(30, &scene->_lyle, &scene->_action4); +			scene->_timer1.set(30, &scene->_harrison, &scene->_action4);  			remove();  		}  		break; @@ -1800,7 +1800,7 @@ void Scene340::Action4::signal() {  		setDelay(3);  		break;  	case 2: -		BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_lyle, NULL); +		BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL);  		break;  	case 3:  		BF_GLOBALS._walkRegions.proc1(19); @@ -1824,7 +1824,7 @@ void Scene340::Action5::signal() {  		}  		break;  	case 1: -		BF_GLOBALS._player.updateAngle(scene->_lyle._position); +		BF_GLOBALS._player.updateAngle(scene->_harrison._position);  		setDelay(3);  		break;  	case 2: @@ -1854,8 +1854,8 @@ void Scene340::Action6::signal() {  		ADD_PLAYER_MOVER(10, 110);  		break;  	case 1: -		BF_GLOBALS._player.updateAngle(scene->_lyle._position); -		scene->_lyle.updateAngle(BF_GLOBALS._player._position); +		BF_GLOBALS._player.updateAngle(scene->_harrison._position); +		scene->_harrison.updateAngle(BF_GLOBALS._player._position);  		scene->_stripManager.start(3415, this);  		break;  	case 2: { @@ -1879,7 +1879,7 @@ void Scene340::Action7::signal() {  		ADD_PLAYER_MOVER(254, 121);  		break;  	case 1: -		BF_GLOBALS._player.updateAngle(scene->_lyle._position); +		BF_GLOBALS._player.updateAngle(scene->_harrison._position);  		scene->_stripManager.start(BF_GLOBALS.getFlag(fBriefedBackup) ? 3414 : 3417, this);  		break;  	case 2: @@ -2041,29 +2041,29 @@ void Scene340::postInit(SceneObjectList *OwnerList) {  	}  	if (BF_GLOBALS.getFlag(fCalledBackup)) { -		_lyle.postInit(); -		_lyle.setVisage(326); -		_lyle.setObjectWrapper(new SceneObjectWrapper()); -		_lyle.animate(ANIM_MODE_1, NULL); -		_lyle.setPosition(Common::Point(-30, 219)); -		BF_GLOBALS._sceneItems.push_back(&_lyle); +		_harrison.postInit(); +		_harrison.setVisage(326); +		_harrison.setObjectWrapper(new SceneObjectWrapper()); +		_harrison.animate(ANIM_MODE_1, NULL); +		_harrison.setPosition(Common::Point(-30, 219)); +		BF_GLOBALS._sceneItems.push_back(&_harrison);  		_stripManager.addSpeaker(&_harrisonSpeaker);  		if (BF_GLOBALS.getFlag(fBackupIn350)) {  			_field2654 = 0; -			_lyle.setVisage(1355); -			_lyle.setPosition(Common::Point(289, 112)); -			_lyle.changeAngle(225); -			_lyle.setFrame(1); -			_lyle.fixPriority(75); +			_harrison.setVisage(1355); +			_harrison.setPosition(Common::Point(289, 112)); +			_harrison.changeAngle(225); +			_harrison.setFrame(1); +			_harrison.fixPriority(75);  			BF_GLOBALS._walkRegions.proc1(23);  		} else if (BF_GLOBALS.getFlag(fBackupArrived340)) {  			_field2654 = 1; -			_lyle.setPosition(Common::Point(46, 154)); +			_harrison.setPosition(Common::Point(46, 154));  			BF_GLOBALS._walkRegions.proc1(19);  		} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._v4CEB4 > 0)) { -			_timer1.set(900, &_lyle, &_action4); +			_timer1.set(900, &_harrison, &_action4);  		}   	} @@ -2498,12 +2498,12 @@ bool Scene350::Item5::startAction(CursorType action, Event &event) {  	}  } -void Scene350::Item6::synchronize(Serializer &s) { +void Scene350::Yacht::synchronize(Serializer &s) {  	NamedHotspot::synchronize(s);  	s.syncAsSint16LE(_flag);  } -bool Scene350::Item6::startAction(CursorType action, Event &event) { +bool Scene350::Yacht::startAction(CursorType action, Event &event) {  	Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;  	switch (action) { @@ -2538,7 +2538,7 @@ bool Scene350::SouthWestExit::startAction(CursorType action, Event &event) {  	scene->_sceneMode = 2;  	if (BF_GLOBALS.getFlag(fBackupIn350)) -		scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_lyle, NULL); +		scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_harrison, NULL);  	else  		scene->setAction(&scene->_sequenceManager1, scene, 3510, &BF_GLOBALS._player, NULL);  	return true; @@ -2630,11 +2630,11 @@ void Scene350::postInit(SceneObjectList *OwnerList) {  	BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);  	BF_GLOBALS._player._moveDiff = Common::Point(3, 1); -	_item6._flag = false; +	_yacht._flag = false;  	_swExit.setDetails(Rect(0, 160, SCREEN_WIDTH, BF_INTERFACE_Y - 1), 350, -1, -1, -1, 1, NULL);  	if ((BF_GLOBALS._dayNumber != 1) && (BF_GLOBALS._dayNumber != 4)) { -		_item6.setDetails(28, 350, 15, 16, 17, 1); +		_yacht.setDetails(28, 350, 15, 16, 17, 1);  	} else {  		_boat.postInit();  		_boat.setVisage(350); @@ -2643,32 +2643,32 @@ void Scene350::postInit(SceneObjectList *OwnerList) {  		_boat.fixPriority(72);  		_boat.setPosition(Common::Point(40, 74)); -		_object3.setup(350, 1, 1, 129, 142, -1); +		_yachtBody.setup(350, 1, 1, 129, 142, -1);  		if (BF_GLOBALS.getFlag(fBackupIn350)) { -			_lyle.postInit(); -			_lyle.setVisage(1355); -			_lyle.setObjectWrapper(new SceneObjectWrapper()); -			_lyle.animate(ANIM_MODE_1, NULL); -			_lyle.changeZoom(-1); -			_lyle.setDetails(350, 12, 13, 14, 1, NULL); -			_lyle._moveDiff = Common::Point(2, 1); +			_harrison.postInit(); +			_harrison.setVisage(1355); +			_harrison.setObjectWrapper(new SceneObjectWrapper()); +			_harrison.animate(ANIM_MODE_1, NULL); +			_harrison.changeZoom(-1); +			_harrison.setDetails(350, 12, 13, 14, 1, NULL); +			_harrison._moveDiff = Common::Point(2, 1);  			_stripManager.addSpeaker(&_harrisonSpeaker);  		}  		if (BF_GLOBALS._bookmark < bStartOfGame) {  			// Setup scene in debug mode -			_item6.setDetails(28, 350, 6, 18, 19, 1); +			_yacht.setDetails(28, 350, 6, 18, 19, 1);  		} else { -			_item6.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1); +			_yacht.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1);  		}  	}  	_item5._sceneRegionId = 5;  	BF_GLOBALS._sceneItems.push_back(&_item5);  	_item4.setDetails(15, 350, 0, 1, 2, 1); -	BF_GLOBALS._sceneItems.push_back(&_item6); +	BF_GLOBALS._sceneItems.push_back(&_yacht);  	_item3.setDetails(7, 350, 23, 24, 25, 1);  	_item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL); @@ -2694,7 +2694,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {  				BF_GLOBALS.getFlag(fBackupIn350)) {  			BF_GLOBALS._player.disableControl();  			_sceneMode = 0; -			setAction(&_sequenceManager1, this, 3509, &_lyle, NULL); +			setAction(&_sequenceManager1, this, 3509, &_harrison, NULL);  			BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 3508, &BF_GLOBALS._player, NULL);  		} else {  			BF_GLOBALS._player.disableControl(); @@ -2743,7 +2743,7 @@ void Scene350::signal() {  		break;  	default:  		if (BF_GLOBALS.getFlag(fBackupIn350)) { -			_lyle.updateAngle(BF_GLOBALS._player._position); +			_harrison.updateAngle(BF_GLOBALS._player._position);  			BF_GLOBALS._walkRegions.proc1(19);  		} @@ -2769,7 +2769,7 @@ void Scene350::process(Event &event) {  			setAction(&_sequenceManager1, this, 3501, &BF_GLOBALS._player, NULL);  			if (BF_GLOBALS.getFlag(fBackupIn350)) -				_lyle.setAction(&_sequenceManager3, NULL, 3503, &_lyle, NULL); +				_harrison.setAction(&_sequenceManager3, NULL, 3503, &_harrison, NULL);  		} else {  			// Drawn the gun  			BF_GLOBALS._player.disableControl(); @@ -2777,7 +2777,7 @@ void Scene350::process(Event &event) {  			setAction(&_sequenceManager1, this, 3500, &BF_GLOBALS._player, NULL);  			if (BF_GLOBALS.getFlag(fBackupIn350)) -				_lyle.setAction(&_sequenceManager3, NULL, 3502, &_lyle, NULL); +				_harrison.setAction(&_sequenceManager3, NULL, 3502, &_harrison, NULL);  			BF_GLOBALS.setFlag(gunDrawn);  		} diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 98c78bec91..2d3cc7a14f 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -326,7 +326,7 @@ class Scene340: public PalettedScene {  	public:  		virtual bool startAction(CursorType action, Event &event);  	}; -	class Lyle: public NamedObject { +	class Harrison: public NamedObject {  	public:  		virtual bool startAction(CursorType action, Event &event);  	}; @@ -340,7 +340,7 @@ public:  	SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;  	Child _child;  	Woman _woman; -	Lyle _lyle; +	Harrison _harrison;  	SceneObject _object4, _object5;  	Item1 _item1;  	NamedHotspot _item2, _item3; @@ -436,7 +436,7 @@ class Scene350: public SceneExt {  	public:  		virtual bool startAction(CursorType action, Event &event);  	}; -	class Item6: public NamedHotspot { +	class Yacht: public NamedHotspot {  	public:  		bool _flag; @@ -466,14 +466,14 @@ class Scene350: public SceneExt {  	};  public:  	SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; -	NamedObject _lyle; +	NamedObject _harrison;  	SceneObject _boat; -	SceneObject _object3; +	SceneObject _yachtBody;  	Hook _hook;  	Object5 _object5;  	NamedHotspot _item1, _item2, _item3, _item4;  	Item5 _item5; -	Item6 _item6; +	Yacht _yacht;  	SouthWestExit _swExit;  	SpeakerGameText _gameTextSpeaker;  	SpeakerJakeUniform _jakeUniformSpeaker;  | 
