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authorEugene Sandulenko2018-03-09 21:48:09 +0100
committerEugene Sandulenko2018-03-09 21:48:24 +0100
commita5fa436d8d427ff4a929d97ffe698063656fc8fe (patch)
treeb6be627ef3abd9f20a2c3cb6b26eae35e42f6625
parent45c237c8d45da32e1c2fc042b3799c499f4a6d68 (diff)
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BLADERUNNER: Added Mia actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/mia.cpp233
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h4
4 files changed, 239 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 05297b9322..853d49c75f 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -69,6 +69,7 @@ MODULE_OBJS = \
script/ai/male_announcer.o \
script/ai/marcus.o \
script/ai/mccoy.o \
+ script/ai/mia.o \
script/ai/newscaster.o \
script/ai/officer_leary.o \
script/ai/runciter.o \
diff --git a/engines/bladerunner/script/ai/mia.cpp b/engines/bladerunner/script/ai/mia.cpp
new file mode 100644
index 0000000000..fdd24dabe1
--- /dev/null
+++ b/engines/bladerunner/script/ai/mia.cpp
@@ -0,0 +1,233 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMia::AIScriptMia(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptMia::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag1 = false;
+ Actor_Put_In_Set(kActorMia, kSetHF01);
+ Actor_Set_At_XYZ(kActorMia, 606.77, -0.01, -214.3, 511);
+ Actor_Set_Goal_Number(kActorMia, 0);
+}
+
+bool AIScriptMia::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorMia) != 300)
+ Actor_Set_Goal_Number(kActorMia, 300);
+
+ return false;
+}
+
+void AIScriptMia::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptMia::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptMia::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptMia::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptMia::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptMia::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMia::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMia::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptMia::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptMia::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptMia::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptMia::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptMia::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 300) {
+ Actor_Put_In_Set(kActorMia, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorMia, 40, 0);
+ }
+
+ return false;
+}
+
+bool AIScriptMia::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 566;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(566))
+ _animationFrame = 0;
+
+ break;
+
+ case 1:
+ *animation = 567;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(567)) {
+ *animation = 566;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 568;
+
+ if (!_animationFrame && _flag1) {
+ *animation = 566;
+ _animationFrame = 0;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 569;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(569)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 568;
+ }
+ break;
+
+ case 4:
+ *animation = 570;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(570)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 568;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptMia::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 2 && _animationState <= 4) {
+ _flag1 = false;
+ } else {
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+ case 3:
+ _animationFrame = 0;
+ _flag1 = false;
+ _animationState = 2;
+ break;
+ case 12:
+ _animationFrame = 0;
+ _flag1 = false;
+ _animationState = 3;
+ break;
+ case 13:
+ _animationFrame = 0;
+ _flag1 = false;
+ _animationState = 4;
+ break;
+ case 23:
+ _animationFrame = 0;
+ _animationState = 1;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptMia::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptMia::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptMia::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptMia::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 8fc44e2d61..0c9f0b935c 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -49,6 +49,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm); // 17
_AIScripts[kActorZuben] = new AIScriptZuben(_vm); // 19
_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21
+ _AIScripts[kActorMia] = new AIScriptMia(_vm); // 22
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
_AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 45ae81088b..9bd6e3e7fe 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -181,6 +181,10 @@ END_SCRIPT
DECLARE_SCRIPT(Marcus)
END_SCRIPT
+DECLARE_SCRIPT(Mia)
+ bool _flag1;
+END_SCRIPT
+
DECLARE_SCRIPT(OfficerLeary)
int var_45D5B8;
int var_45D5BC;