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authorSven Hesse2006-06-13 17:02:53 +0000
committerSven Hesse2006-06-13 17:02:53 +0000
commita709eb05b7a757eb31fb4df1421c837e73b1ba6d (patch)
tree5162fac3981d32763259b754d75b19f36808a577
parent61c5281454955613c747590c366e127c5080c76e (diff)
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More READ_LE_* -> MemoryReadStream conversion + minor cleanup
svn-id: r23089
-rw-r--r--engines/gob/mult.cpp1
-rw-r--r--engines/gob/mult.h3
-rw-r--r--engines/gob/mult_v1.cpp142
-rw-r--r--engines/gob/mult_v2.cpp160
-rw-r--r--engines/gob/scenery.cpp16
5 files changed, 133 insertions, 189 deletions
diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp
index f48d7f7ea5..1ff363ef9a 100644
--- a/engines/gob/mult.cpp
+++ b/engines/gob/mult.cpp
@@ -102,7 +102,6 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_animDataAllocated = 0;
- _dataPtr = 0;
for (i = 0; i < 10; i++) {
_staticLoaded[i] = 0;
_animLoaded[i] = 0;
diff --git a/engines/gob/mult.h b/engines/gob/mult.h
index 6a5c1d2121..cec716d321 100644
--- a/engines/gob/mult.h
+++ b/engines/gob/mult.h
@@ -217,7 +217,6 @@ public:
char _animDataAllocated;
- char *_dataPtr;
int16 _staticLoaded[10];
int16 _animLoaded[10];
int16 _sndSlotsCount;
@@ -227,6 +226,8 @@ public:
Mult_SndKey *_sndKeys;
int8 *_orderArray;
+ int8 _staticCount;
+ int8 _animCount;
void zeroMultData(void);
void checkFreeMult(void);
diff --git a/engines/gob/mult_v1.cpp b/engines/gob/mult_v1.cpp
index d891f6a2c7..c1f4f68994 100644
--- a/engines/gob/mult_v1.cpp
+++ b/engines/gob/mult_v1.cpp
@@ -23,6 +23,7 @@
#include "common/stdafx.h"
#include "common/endian.h"
+#include "common/stream.h"
#include "gob/gob.h"
#include "gob/mult.h"
@@ -40,23 +41,18 @@ Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
}
void Mult_v1::loadMult(int16 resId) {
- char animCount;
- char staticCount;
int16 palIndex;
int16 i, j;
_sndSlotsCount = 0;
_frameStart = 0;
_multData = _vm->_game->loadExtData(resId, 0, 0);
- _dataPtr = _multData;
+ Common::MemoryReadStream data((byte *) _multData, 4294967295U);
- staticCount = _dataPtr[0];
- animCount = _dataPtr[1];
- _dataPtr += 2;
- staticCount++;
- animCount++;
+ _staticCount = data.readSByte() + 1;
+ _animCount = data.readSByte() + 1;
- for (i = 0; i < staticCount; i++, _dataPtr += 14) {
+ for (i = 0; i < _staticCount; i++, data.seek(14, SEEK_CUR)) {
_staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_staticIndices[i] >= 100) {
@@ -67,7 +63,7 @@ void Mult_v1::loadMult(int16 resId) {
}
}
- for (i = 0; i < animCount; i++, _dataPtr += 14) {
+ for (i = 0; i < _animCount; i++, data.seek(14, SEEK_CUR)) {
_animIndices[i] = _vm->_scenery->loadAnim(1);
if (_animIndices[i] >= 100) {
@@ -78,98 +74,80 @@ void Mult_v1::loadMult(int16 resId) {
}
}
- _frameRate = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
- _staticKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _frameRate = data.readSint16LE();
+ _staticKeysCount = data.readSint16LE();
_staticKeys = new Mult_StaticKey[_staticKeysCount];
- for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) {
- _staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
+ for (i = 0; i < _staticKeysCount; i++) {
+ _staticKeys[i].frame = data.readSint16LE();
+ _staticKeys[i].layer = data.readSint16LE();
}
for (j = 0; j < 4; j++) {
- _animKeysCount[j] = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _animKeysCount[j] = data.readSint16LE();
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
- for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) {
- _animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
- _animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
- _animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
- _animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8);
+ for (i = 0; i < _animKeysCount[j]; i++) {
+ _animKeys[j][i].frame = data.readSint16LE();
+ _animKeys[j][i].layer = data.readSint16LE();
+ _animKeys[j][i].posX = data.readSint16LE();
+ _animKeys[j][i].posY = data.readSint16LE();
+ _animKeys[j][i].order = data.readSint16LE();
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
- _fadePal[palIndex][i].red = _dataPtr[0];
- _fadePal[palIndex][i].green = _dataPtr[1];
- _fadePal[palIndex][i].blue = _dataPtr[2];
- _dataPtr += 3;
+ _fadePal[palIndex][i].red = data.readByte();
+ _fadePal[palIndex][i].green = data.readByte();
+ _fadePal[palIndex][i].blue = data.readByte();
}
}
- _palFadeKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
+ _palFadeKeysCount = data.readSint16LE();
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
-
- for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) {
- _palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
- _palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
- _palFadeKeys[i].flag = *(_dataPtr + 6);
+ for (i = 0; i < _palFadeKeysCount; i++) {
+ _palFadeKeys[i].frame = data.readSint16LE();
+ _palFadeKeys[i].fade = data.readSint16LE();
+ _palFadeKeys[i].palIndex = data.readSint16LE();
+ _palFadeKeys[i].flag = data.readSByte();
}
- _palKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _palKeysCount = data.readSint16LE();
_palKeys = new Mult_PalKey[_palKeysCount];
- for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) {
- _palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
- _palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
- _palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
- _palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
- _palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
- _palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
- _palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
- memcpy(_palKeys[i].subst, _dataPtr + 16, 64);
+ for (i = 0; i < _palKeysCount; i++) {
+ _palKeys[i].frame = data.readSint16LE();
+ _palKeys[i].cmd = data.readSint16LE();
+ _palKeys[i].rates[0] = data.readSint16LE();
+ _palKeys[i].rates[1] = data.readSint16LE();
+ _palKeys[i].rates[2] = data.readSint16LE();
+ _palKeys[i].rates[3] = data.readSint16LE();
+ _palKeys[i].unknown0 = data.readSint16LE();
+ _palKeys[i].unknown1 = data.readSint16LE();
+ data.read(_palKeys[i].subst, 64);
}
- _textKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
+ _textKeysCount = data.readSint16LE();
_textKeys = new Mult_TextKey[_textKeysCount];
-
- for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) {
- _textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
+ for (i = 0; i < _textKeysCount; i++) {
+ _textKeys[i].frame = data.readSint16LE();
+ _textKeys[i].cmd = data.readSint16LE();
for (int k = 0; k < 9; ++k)
- _textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2));
- _textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22);
- _textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24);
- _textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26);
+ _textKeys[i].unknown0[k] = data.readSint16LE();
+ _textKeys[i].index = data.readSint16LE();
+ _textKeys[i].unknown1[0] = data.readSint16LE();
+ _textKeys[i].unknown1[1] = data.readSint16LE();
}
- _sndKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _sndKeysCount = data.readSint16LE();
_sndKeys = new Mult_SndKey[_sndKeysCount];
for (i = 0; i < _sndKeysCount; i++) {
- _sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
- _sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
- _sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
- _sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
- _sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
- _sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
-
+ _sndKeys[i].frame = data.readSint16LE();
+ _sndKeys[i].cmd = data.readSint16LE();
+ _sndKeys[i].freq = data.readSint16LE();
+ _sndKeys[i].channel = data.readSint16LE();
+ _sndKeys[i].repCount = data.readSint16LE();
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
- _dataPtr += 36;
+ data.seek(26, SEEK_CUR);
switch (_sndKeys[i].cmd) {
case 1:
case 4:
@@ -933,24 +911,16 @@ void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
void Mult_v1::freeMultKeys(void) {
int i;
- char animCount;
- char staticCount;
-
- _dataPtr = _multData;
- staticCount = _dataPtr[0];
- animCount = _dataPtr[1];
- delete[] _dataPtr;
+ delete[] _multData;
- staticCount++;
- animCount++;
- for (i = 0; i < staticCount; i++) {
+ for (i = 0; i < _staticCount; i++) {
if (_staticLoaded[i] != 0)
_vm->_scenery->freeStatic(_staticIndices[i]);
}
- for (i = 0; i < animCount; i++) {
+ for (i = 0; i < _animCount; i++) {
if (_animLoaded[i] != 0)
_vm->_scenery->freeAnim(_animIndices[i]);
}
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index b71f86b9af..e425b4fe9a 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -23,6 +23,7 @@
#include "common/stdafx.h"
#include "common/endian.h"
+#include "common/stream.h"
#include "gob/gob.h"
#include "gob/mult.h"
@@ -91,11 +92,10 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
- _dataPtr = extData;
+ Common::MemoryReadStream data((byte *) extData, 4294967295U);
- _multData2->staticCount = staticCount = _dataPtr[0];
- _multData2->animCount = animCount = _dataPtr[1];
- _dataPtr += 2;
+ _multData2->staticCount = staticCount = data.readSByte();
+ _multData2->animCount = animCount = data.readSByte();
staticCount++;
animCount++;
@@ -103,38 +103,32 @@ void Mult_v2::loadMult(int16 resId) {
staticCount &= 0x7F;
debugC(7, DEBUG_GRAPHICS, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
- for (i = 0; i < staticCount; i++, _dataPtr += 14) {
+ for (i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) {
_multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_multData2->staticIndices[i] >= 100) {
_multData2->staticIndices[i] -= 100;
_multData2->staticLoaded[i] = 1;
- } else {
+ } else
_multData2->staticLoaded[i] = 0;
- }
}
- for (i = 0; i < animCount; i++, _dataPtr += 14) {
+ for (i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) {
_multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
if (_multData2->animIndices[i] >= 100) {
_multData2->animIndices[i] -= 100;
_multData2->animLoaded[i] = 1;
- } else {
+ } else
_multData2->animLoaded[i] = 0;
- }
}
- _multData2->frameRate = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
- _multData2->staticKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _multData2->frameRate = data.readSint16LE();
+ _multData2->staticKeysCount = data.readSint16LE();
_multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
- for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) {
- _multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
+ for (i = 0; i < _multData2->staticKeysCount; i++) {
+ _multData2->staticKeys[i].frame = data.readSint16LE();
+ _multData2->staticKeys[i].layer = data.readSint16LE();
}
for (i = 0; i < 4; i++) {
@@ -148,89 +142,71 @@ void Mult_v2::loadMult(int16 resId) {
}
_multData2->animKeysFrames[i] = -1;
- _multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _multData2->animKeysCount[i] = data.readSint16LE();
_multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
- for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) {
- _multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
- _multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
- _multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
- _multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8);
+ for (j = 0; j < _multData2->animKeysCount[i]; j++) {
+ _multData2->animKeys[i][j].frame = data.readSint16LE();
+ _multData2->animKeys[i][j].layer = data.readSint16LE();
+ _multData2->animKeys[i][j].posX = data.readSint16LE();
+ _multData2->animKeys[i][j].posY = data.readSint16LE();
+ _multData2->animKeys[i][j].order = data.readSint16LE();
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
- _multData2->fadePal[palIndex][i].red = _dataPtr[0];
- _multData2->fadePal[palIndex][i].green = _dataPtr[1];
- _multData2->fadePal[palIndex][i].blue = _dataPtr[2];
- _dataPtr += 3;
+ _multData2->fadePal[palIndex][i].red = data.readByte();
+ _multData2->fadePal[palIndex][i].green = data.readByte();
+ _multData2->fadePal[palIndex][i].blue = data.readByte();
}
}
- _multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _multData2->palFadeKeysCount = data.readSint16LE();
_multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
-
- for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) {
- _multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
- _multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
- _multData2->palFadeKeys[i].flag = *(_dataPtr + 6);
+ for (i = 0; i < _multData2->palFadeKeysCount; i++) {
+ _multData2->palFadeKeys[i].frame = data.readSint16LE();
+ _multData2->palFadeKeys[i].fade = data.readSint16LE();
+ _multData2->palFadeKeys[i].palIndex = data.readSint16LE();
+ _multData2->palFadeKeys[i].flag = data.readSByte();
}
- _multData2->palKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
+ _multData2->palKeysCount = data.readSint16LE();
_multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
-
- for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) {
- _multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
- _multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
- _multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
- _multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
- _multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
- _multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
- _multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
- memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64);
+ for (i = 0; i < _multData2->palKeysCount; i++) {
+ _multData2->palKeys[i].frame = data.readSint16LE();
+ _multData2->palKeys[i].cmd = data.readSint16LE();
+ _multData2->palKeys[i].rates[0] = data.readSint16LE();
+ _multData2->palKeys[i].rates[1] = data.readSint16LE();
+ _multData2->palKeys[i].rates[2] = data.readSint16LE();
+ _multData2->palKeys[i].rates[3] = data.readSint16LE();
+ _multData2->palKeys[i].unknown0 = data.readSint16LE();
+ _multData2->palKeys[i].unknown1 = data.readSint16LE();
+ data.read(_multData2->palKeys[i].subst, 64);
}
- _multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
+ _multData2->textKeysCount = data.readSint16LE();
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
-
- for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) {
- _multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
+ for (i = 0; i < _multData2->textKeysCount; i++) {
+ _multData2->textKeys[i].frame = data.readSint16LE();
+ _multData2->textKeys[i].cmd = data.readSint16LE();
if (!hbstaticCount)
- _dataPtr += 24;
+ data.seek(24, SEEK_CUR);
}
- _multData2->sndKeysCount = READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
-
- _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
-
+ _multData2->sndKeysCount = data.readSint16LE();
warning("SoundKeyCount: %d", _multData2->sndKeysCount);
-
+ _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
for (i = 0; i < _multData2->sndKeysCount; i++) {
- _multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
- _multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
- _multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
- _multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
-/* _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
- _multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);*/
-
+ _multData2->sndKeys[i].frame = data.readSint16LE();
+ _multData2->sndKeys[i].cmd = data.readSint16LE();
+ _multData2->sndKeys[i].freq = data.readSint16LE();
+ _multData2->sndKeys[i].channel = data.readSint16LE();
+ _multData2->sndKeys[i].repCount = data.readSint16LE();
_multData2->sndKeys[i].soundIndex = -1;
_multData2->sndKeys[i].resId = -1;
- _dataPtr += 12;
+ data.seek(2, SEEK_CUR);
if (!hbstaticCount)
- _dataPtr += 24;
+ data.seek(24, SEEK_CUR);
switch (_multData2->sndKeys[i].cmd) {
case 1:
@@ -264,30 +240,28 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->execPtr = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += size * 2;
if (_vm->_game->_totFileData[0x29] >= 51) {
- size = (int16)READ_LE_UINT16(_dataPtr);
+ size = data.readSint16LE();
_multData2->somepointer10 = new char[size * 20];
- memcpy(_multData2->somepointer09 /*???*/, _dataPtr+2, size * 20);
- _dataPtr += size * 20 + 2;
+// data.read(_multData2->somepointer09 /*???*/, size * 20);
+ data.read(_multData2->somepointer10, size * 20);
size = _vm->_inter->load16();
if (size > 0) {
_multData2->somepointer09 = new char[size * 14];
memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
_vm->_global->_inter_execPtr += size * 14;
- _dataPtr += 2;
+ data.seek(2, SEEK_CUR);
for (i = 0; i < 4; i++) {
- _multData2->someKeysCount[i] = (int16)READ_LE_UINT16(_dataPtr);
- _dataPtr += 2;
+ _multData2->someKeysCount[i] = data.readSint16LE();
_multData2->someKeys[i] = new Mult_SomeKey[_multData2->someKeysCount[i]];
for (j = 0; j < _multData2->someKeysCount[i]; j++) {
- _multData2->someKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
- _multData2->someKeys[i][j].field_2 = (int16)READ_LE_UINT16(_dataPtr + 2);
- _multData2->someKeys[i][j].field_4 = (int16)READ_LE_UINT16(_dataPtr + 4);
- _multData2->someKeys[i][j].field_6 = (int16)READ_LE_UINT16(_dataPtr + 6);
- _multData2->someKeys[i][j].field_8 = (int16)READ_LE_UINT16(_dataPtr + 8);
- _multData2->someKeys[i][j].field_A = (int16)READ_LE_UINT16(_dataPtr + 10);
- _multData2->someKeys[i][j].field_C = (int16)READ_LE_UINT16(_dataPtr + 12);
- _multData2->someKeys[i][j].field_E = (int16)READ_LE_UINT16(_dataPtr + 14);
- _dataPtr += 16;
+ _multData2->someKeys[i][j].frame = data.readSint16LE();
+ _multData2->someKeys[i][j].field_2 = data.readSint16LE();
+ _multData2->someKeys[i][j].field_4 = data.readSint16LE();
+ _multData2->someKeys[i][j].field_6 = data.readSint16LE();
+ _multData2->someKeys[i][j].field_8 = data.readSint16LE();
+ _multData2->someKeys[i][j].field_A = data.readSint16LE();
+ _multData2->someKeys[i][j].field_C = data.readSint16LE();
+ _multData2->someKeys[i][j].field_E = data.readSint16LE();
}
}
}
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp
index 88bd39e9c7..29c4db41d5 100644
--- a/engines/gob/scenery.cpp
+++ b/engines/gob/scenery.cpp
@@ -132,12 +132,12 @@ int16 Scenery::loadStatic(char search) {
ptr->layers[i].planes = new StaticPlane[ptr->layers[i].planeCount];
for (int j = 0; j < ptr->layers[i].planeCount; ++j) {
- ptr->layers[i].planes[j].pictIndex = layerData.readByte();
- ptr->layers[i].planes[j].pieceIndex = layerData.readByte();
- ptr->layers[i].planes[j].drawOrder = layerData.readByte();
+ ptr->layers[i].planes[j].pictIndex = layerData.readSByte();
+ ptr->layers[i].planes[j].pieceIndex = layerData.readSByte();
+ ptr->layers[i].planes[j].drawOrder = layerData.readSByte();
ptr->layers[i].planes[j].destX = layerData.readSint16LE();
ptr->layers[i].planes[j].destY = layerData.readSint16LE();
- ptr->layers[i].planes[j].transp = layerData.readByte();
+ ptr->layers[i].planes[j].transp = layerData.readSByte();
}
ptr->layers[i].backResId = (int16)READ_LE_UINT16(backsPtr);
@@ -444,7 +444,7 @@ int16 Scenery::loadAnim(char search) {
ptr->layers[i].posY = layerData.readSint16LE();
ptr->layers[i].animDeltaX = layerData.readSint16LE();
ptr->layers[i].animDeltaY = layerData.readSint16LE();
- ptr->layers[i].transp = layerData.readByte();
+ ptr->layers[i].transp = layerData.readSByte();
ptr->layers[i].framesCount = layerData.readSint16LE();
layerPos = layerData.pos();
@@ -462,9 +462,9 @@ int16 Scenery::loadAnim(char search) {
for (j = 0; j < framesCount; j++) {
ptr->layers[i].frames[j].pictIndex = layerData.readByte();
ptr->layers[i].frames[j].pieceIndex = layerData.readByte();
- ptr->layers[i].frames[j].destX = layerData.readByte();
- ptr->layers[i].frames[j].destY = layerData.readByte();
- ptr->layers[i].frames[j].notFinal = layerData.readByte();
+ ptr->layers[i].frames[j].destX = layerData.readSByte();
+ ptr->layers[i].frames[j].destY = layerData.readSByte();
+ ptr->layers[i].frames[j].notFinal = layerData.readSByte();
}
}