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-rw-r--r--engines/fullpipe/gameloader.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 68b63d398a..3a0e262f82 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -110,10 +110,10 @@ GameLoader::~GameLoader() {
}
bool GameLoader::load(MfcArchive &file) {
- debug(5, "GameLoader::load()");
+ debug(1, "GameLoader::load()");
_gameName = file.readPascalString();
- debug(6, "_gameName: %s", _gameName);
+ debug(1, "_gameName: %s", _gameName);
_gameProject = new GameProject();
@@ -126,13 +126,13 @@ bool GameLoader::load(MfcArchive &file) {
}
_gameName = file.readPascalString();
- debug(6, "_gameName: %s", _gameName);
+ debug(1, "_gameName: %s", _gameName);
_inventory.load(file);
_interactionController->load(file);
- debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size());
+ debug(1, "sceneTag count: %d", _gameProject->_sceneTagList->size());
_sc2array.resize(_gameProject->_sceneTagList->size());
@@ -142,7 +142,7 @@ bool GameLoader::load(MfcArchive &file) {
snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
- debug(2, "sc: %s", tmp);
+ debug(1, "sc: %s", tmp);
_sc2array[i].loadFile((const char *)tmp);
}
@@ -152,6 +152,8 @@ bool GameLoader::load(MfcArchive &file) {
_field_FA = file.readUint16LE();
_field_F8 = file.readUint16LE();
+ debug(1, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);
+
_gameVar = (GameVar *)file.readClass();
return true;