diff options
author | Eugene Sandulenko | 2005-01-23 21:57:57 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2005-01-23 21:57:57 +0000 |
commit | ac30ac9dbd802bf781812d217e5cd8ce673bbbb9 (patch) | |
tree | 579b0a90fcdbbd3d0a0a5d1f91e954afc08037a6 | |
parent | 212306044dbdb72ddb1b9381ef8a796b0aa93666 (diff) | |
download | scummvm-rg350-ac30ac9dbd802bf781812d217e5cd8ce673bbbb9.tar.gz scummvm-rg350-ac30ac9dbd802bf781812d217e5cd8ce673bbbb9.tar.bz2 scummvm-rg350-ac30ac9dbd802bf781812d217e5cd8ce673bbbb9.zip |
Update SAGA items. Now we have several things implemented :).
svn-id: r16627
-rw-r--r-- | TODO | 8 |
1 files changed, 1 insertions, 7 deletions
@@ -327,8 +327,6 @@ SAGA of turning and walking faced to screen * In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak - * Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are - expected big differences between IHNM and ITE. * Optimize screen output. Now we blit whole screen for each frame. * When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the @@ -338,15 +336,11 @@ SAGA * In the dog's castle at guards' room (scene_change 177 ang go down) subtitles aren't shown. In floppy version there is complete silence both textual and audial. - * Sound in old Win demo is all wrong -- eithere there is some unique sound format + * Sound in old Win demo is all wrong -- either there is some unique sound format or I didn't guess it correctly - * Implementation of threads memory is wrong. See TriggerNScript() and base_address() - in original. - * Converses ignore kReplyOnce now due to deficient threads memory implementation. * Up and down keys ('u' and 'd') in converse panel do not work properly - plans - - * Implement unimplemented/proofread unchecked opcodes * Remove use of floating point, especially doubles. * Implement Verbs (h00ligan) * Implement ShowSaveReminder(), that is that diskette |