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authorEugene Sandulenko2005-01-23 21:57:57 +0000
committerEugene Sandulenko2005-01-23 21:57:57 +0000
commitac30ac9dbd802bf781812d217e5cd8ce673bbbb9 (patch)
tree579b0a90fcdbbd3d0a0a5d1f91e954afc08037a6
parent212306044dbdb72ddb1b9381ef8a796b0aa93666 (diff)
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Update SAGA items. Now we have several things implemented :).
svn-id: r16627
-rw-r--r--TODO8
1 files changed, 1 insertions, 7 deletions
diff --git a/TODO b/TODO
index 755f9e8492..f2dc6949e5 100644
--- a/TODO
+++ b/TODO
@@ -327,8 +327,6 @@ SAGA
of turning and walking faced to screen
* In many places RSC_LoadResource() is called but memory is not freed afterwards,
i.e. there is a huge leak
- * Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
- expected big differences between IHNM and ITE.
* Optimize screen output. Now we blit whole screen for each frame.
* When using the original XMIDI music resources, some songs play at the wrong
speed. The worst example I've heard of this is the "Elk Fanfare" during the
@@ -338,15 +336,11 @@ SAGA
* In the dog's castle at guards' room (scene_change 177 ang go down) subtitles
aren't shown. In floppy version there is complete silence both textual and
audial.
- * Sound in old Win demo is all wrong -- eithere there is some unique sound format
+ * Sound in old Win demo is all wrong -- either there is some unique sound format
or I didn't guess it correctly
- * Implementation of threads memory is wrong. See TriggerNScript() and base_address()
- in original.
- * Converses ignore kReplyOnce now due to deficient threads memory implementation.
* Up and down keys ('u' and 'd') in converse panel do not work properly
- plans -
- * Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that diskette