diff options
| -rw-r--r-- | TODO | 8 | 
1 files changed, 1 insertions, 7 deletions
| @@ -327,8 +327,6 @@ SAGA     of turning and walking faced to screen   * In many places RSC_LoadResource() is called but memory is not freed afterwards,     i.e. there is a huge leak - * Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are -   expected big differences between IHNM and ITE.   * Optimize screen output. Now we blit whole screen for each frame.   * When using the original XMIDI music resources, some songs play at the wrong     speed. The worst example I've heard of this is the "Elk Fanfare" during the @@ -338,15 +336,11 @@ SAGA   * In the dog's castle at guards' room (scene_change 177 ang go down) subtitles     aren't shown. In floppy version there is complete silence both textual and     audial. - * Sound in old Win demo is all wrong -- eithere there is some unique sound format + * Sound in old Win demo is all wrong -- either there is some unique sound format     or I didn't guess it correctly - * Implementation of threads memory is wrong. See TriggerNScript() and base_address() -   in original. - * Converses ignore kReplyOnce now due to deficient threads memory implementation.   * Up and down keys ('u' and 'd') in converse panel do not work properly  - plans - - * Implement unimplemented/proofread unchecked opcodes   * Remove use of floating point, especially doubles.   * Implement Verbs (h00ligan)   * Implement ShowSaveReminder(), that is that diskette | 
