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author | Torbjörn Andersson | 2006-03-05 22:31:49 +0000 |
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committer | Torbjörn Andersson | 2006-03-05 22:31:49 +0000 |
commit | ac33309a4d7d2f53f73bcd1818e3e87bcbb99f61 (patch) | |
tree | 4c9e4677acaf50e90a267cbf0bc0d37eb23bcca9 | |
parent | e2779a0658a3625bbf4c907a9c7b773cc210fae6 (diff) | |
download | scummvm-rg350-ac33309a4d7d2f53f73bcd1818e3e87bcbb99f61.tar.gz scummvm-rg350-ac33309a4d7d2f53f73bcd1818e3e87bcbb99f61.tar.bz2 scummvm-rg350-ac33309a4d7d2f53f73bcd1818e3e87bcbb99f61.zip |
I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
svn-id: r21106
-rw-r--r-- | engines/scumm/imuse/imuse.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp index 89871cc7c0..d070f54ff4 100644 --- a/engines/scumm/imuse/imuse.cpp +++ b/engines/scumm/imuse/imuse.cpp @@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) { if (!player) return false; - // HACK: This is to work around a problem at the Dino Bungie Memorial. + // WORKAROUND: This is to work around a problem at the Dino Bungie + // Memorial. + // // There are three pieces of music involved here: // // 80 - Main theme (looping) @@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) { // workaround is to clear the trigger if the player listens to Rex or // Wally before tune 81 has finished on its own. - if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false)) + if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false)) ImClearTrigger(81, 1); player->clear(); |