diff options
| -rw-r--r-- | engines/scumm/imuse/imuse.cpp | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp index 89871cc7c0..d070f54ff4 100644 --- a/engines/scumm/imuse/imuse.cpp +++ b/engines/scumm/imuse/imuse.cpp @@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) {  	if (!player)  		return false; -	// HACK: This is to work around a problem at the Dino Bungie Memorial. +	// WORKAROUND: This is to work around a problem at the Dino Bungie +	// Memorial. +	//  	// There are three pieces of music involved here:  	//  	// 80 - Main theme (looping) @@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) {  	// workaround is to clear the trigger if the player listens to Rex or  	// Wally before tune 81 has finished on its own. -	if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false)) +	if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))  		ImClearTrigger(81, 1);  	player->clear(); | 
