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author | sluicebox | 2019-12-29 20:11:26 -0800 |
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committer | sluicebox | 2019-12-29 20:37:01 -0800 |
commit | ad1ebccb3a67473a4e7293cf0ec22b3cf7a508f8 (patch) | |
tree | 743886ed7cb62ec3e54d7d1fbf9b3966883de707 | |
parent | 3373bf5a633127a643f54e1be2203fb0d1d5662a (diff) | |
download | scummvm-rg350-ad1ebccb3a67473a4e7293cf0ec22b3cf7a508f8.tar.gz scummvm-rg350-ad1ebccb3a67473a4e7293cf0ec22b3cf7a508f8.tar.bz2 scummvm-rg350-ad1ebccb3a67473a4e7293cf0ec22b3cf7a508f8.zip |
SCI32: Fix GK2 SoundManager random lockups
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 64f242cab4..3cc9206669 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3415,6 +3415,61 @@ static const uint16 gk2BenchmarkPatch[] = { PATCH_END }; +// GK2 has a complex sound bug which causes seemingly random lockups when +// changing rooms in many areas including the Herrenchiemse Museum, the Hunt +// Club, and St. Georg Church. This also occurs in the original. +// +// SoundManager continuously plays an array of sounds provided to its play +// method. Sounds play in a random order with a random delay of five to ten +// seconds in between. SoundManager is attached to soundRegion and survives +// room changes. Rooms that set a new playlist call play on initialization. +// The problem is that SoundManager:play doesn't clear its delay timer. If play +// is called during a delay then the timer continues and expires during the +// next sound. This is noticeable throughout the game when background music is +// randomly interrupted by different music. Many room scripts change rooms by +// calling SoundManager:fade in handsOff mode and proceeding once they've been +// cued. If a stray SoundManager timer expires while a script is waiting for +// fade to complete then SoundManager:cue will play the next sound, overwrite +// gk2Music:client with itself, and the waiting script will never cue. +// +// We fix this by clearing SoundManager's timer state in SoundManager:play. +// This prevents the delay timer from ever running while music is playing. +// +// Applies to: All versions +// Responsible method: SoundManager:play +static const uint16 gk2SoundManagerLockupSignature1[] = { + 0x7e, SIG_ADDTOOFFSET(+2), // line + 0x7e, SIG_ADDTOOFFSET(+2), // line + SIG_MAGICDWORD, + 0x35, 0x00, // ldi 00 + 0x65, 0x34, // aTop cleanup + SIG_END +}; + +static const uint16 gk2SoundManagerLockupPatch1[] = { + 0x35, 0x00, // ldi 00 + 0x64, PATCH_UINT16(0x001e), // aTop seconds + 0x64, PATCH_UINT16(0x0012), // aTop scratch + PATCH_END +}; + +static const uint16 gk2SoundManagerLockupSignature2[] = { + 0x87, SIG_MAGICDWORD, 0x00, // lap 00 + 0x18, // not + 0x31, 0x10, // bnt 10 [ skip debug message ] + 0x78, // push1 + 0x72, // lofsa "WARNING: 0 args passed to SoundManager!" + SIG_END +}; + +static const uint16 gk2SoundManagerLockupPatch2[] = { + 0x35, 0x00, // ldi 00 + 0x65, 0x1e, // aTop seconds + 0x65, 0x12, // aTop scratch + 0x32, PATCH_UINT16(0x0014), // jmp 0014 [ skip debug message ] + PATCH_END +}; + // Clicking an inventory item on the Wagner paintings in rooms 8616 and 8617 // causes a missing message error. The paintings only have responses for the // "Do" verb but painting:doVerb passes the incoming verb to gk2Messager:say @@ -3444,6 +3499,8 @@ static const SciScriptPatcherEntry gk2Signatures[] = { { true, 23, "fix inventory scroll speed", 2, gk2InventoryScrollSpeedSignature, gk2InventoryScrollSpeedPatch }, { true, 23, "fix inventory scroll direction", 1, gk2InventoryScrollDirSignature1, gk2InventoryScrollDirPatch1 }, { true, 23, "fix inventory scroll direction (no line numbers)", 1, gk2InventoryScrollDirSignature2, gk2InventoryScrollDirPatch2 }, + { true, 37, "fix sound manager lockup", 1, gk2SoundManagerLockupSignature1, gk2SoundManagerLockupPatch1 }, + { true, 37, "fix sound manager lockup (no line numbers)", 1, gk2SoundManagerLockupSignature2, gk2SoundManagerLockupPatch2 }, { true, 8616, "fix wagner painting message", 2, gk2WagnerPaintingMessageSignature, gk2WagnerPaintingMessagePatch }, { true, 8617, "fix wagner painting message", 2, gk2WagnerPaintingMessageSignature, gk2WagnerPaintingMessagePatch }, { true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, |