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authorNipun Garg2019-07-05 03:03:00 +0530
committerEugene Sandulenko2019-09-03 17:17:11 +0200
commitad8f85759576ca81993f9f143feaf5df8c2e714e (patch)
tree31af4a3959815e2ffa18cf950947b97526ceb5e1
parent0751cedb08e9c357bfa6f696fa749ebc303b7cfa (diff)
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HDB: Move Bots gfx into _gfx
-rw-r--r--engines/hdb/ai-bots.cpp32
-rw-r--r--engines/hdb/ai-init.cpp109
-rw-r--r--engines/hdb/ai.h21
-rw-r--r--engines/hdb/gfx.h23
4 files changed, 95 insertions, 90 deletions
diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp
index 689c7af68f..7836bbf74e 100644
--- a/engines/hdb/ai-bots.cpp
+++ b/engines/hdb/ai-bots.cpp
@@ -1290,16 +1290,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_UP:
if (e->tileY == e->value1 && e->int2) { // going down or right?
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onScreen to true");
}
} else {
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onScreen to true");
@@ -1309,16 +1309,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_DOWN:
if (e->tileY == e->value1 && e->int2) { // going down or left?
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
@@ -1328,16 +1328,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_LEFT:
if (e->tileY == e->value1 && e->int2) { // going up or left?
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
@@ -1347,16 +1347,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_RIGHT:
if (e->tileY == e->value1 && e->int2) { // going up or right?
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp
index d6e2b3fb78..29b5ec1377 100644
--- a/engines/hdb/ai-init.cpp
+++ b/engines/hdb/ai-init.cpp
@@ -773,17 +773,19 @@ bool AI::init() {
_kcHolderBlackOn = g_hdb->_gfx->getTileIndex("t32_kcholder_black_on");
// icepuff snowball
- icepSnowballGfxDown = icepSnowballGfxLeft = icepSnowballGfxRight = NULL;
+ g_hdb->_gfx->_icepSnowballGfxDown = g_hdb->_gfx->_icepSnowballGfxLeft =
+ g_hdb->_gfx->_icepSnowballGfxRight = NULL;
// Frogglick
- tileFroglickMiddleUD = tileFroglickMiddleLR = NULL;
- tileFroglickWiggleLeft[0] = tileFroglickWiggleRight[0] = NULL;
+ g_hdb->_gfx->_tileFroglickMiddleUD = g_hdb->_gfx->_tileFroglickMiddleLR = NULL;
+ g_hdb->_gfx->_tileFroglickWiggleLeft[0] = g_hdb->_gfx->_tileFroglickWiggleRight[0] = NULL;
// Dragon
- gfxDragonAsleep = NULL;
+ g_hdb->_gfx->_gfxDragonAsleep = NULL;
// laser beam
- gfxLaserbeamUD[0] = gfxLaserbeamUD[1] = gfxLaserbeamLR[0] = gfxLaserbeamLR[1] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamUD[0] = g_hdb->_gfx->_gfxLaserbeamUD[1] =
+ g_hdb->_gfx->_gfxLaserbeamLR[0] = g_hdb->_gfx->_gfxLaserbeamLR[1] = NULL;
_dummyPlayer.type = AI_GUY;
_dummyLaser.type = AI_LASERBEAM;
@@ -848,76 +850,77 @@ void AI::restartSystem() {
memset(_clubRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
int i;
- if (icepSnowballGfxDown) {
- icepSnowballGfxDown->free();
- icepSnowballGfxDown = NULL;
+ if (g_hdb->_gfx->_icepSnowballGfxDown) {
+ g_hdb->_gfx->_icepSnowballGfxDown->free();
+ g_hdb->_gfx->_icepSnowballGfxDown = NULL;
}
- if (icepSnowballGfxLeft) {
- icepSnowballGfxLeft->free();
- icepSnowballGfxLeft = NULL;
+ if (g_hdb->_gfx->_icepSnowballGfxLeft) {
+ g_hdb->_gfx->_icepSnowballGfxLeft->free();
+ g_hdb->_gfx->_icepSnowballGfxLeft = NULL;
}
- if (icepSnowballGfxRight) {
- icepSnowballGfxRight->free();
- icepSnowballGfxRight = NULL;
+ if (g_hdb->_gfx->_icepSnowballGfxRight) {
+ g_hdb->_gfx->_icepSnowballGfxRight->free();
+ g_hdb->_gfx->_icepSnowballGfxRight = NULL;
}
- if (tileFroglickMiddleUD) {
- tileFroglickMiddleUD->free();
- tileFroglickMiddleUD = NULL;
+ if (g_hdb->_gfx->_tileFroglickMiddleUD) {
+ g_hdb->_gfx->_tileFroglickMiddleUD->free();
+ g_hdb->_gfx->_tileFroglickMiddleUD = NULL;
}
- if (tileFroglickWiggleUD[0]) {
+ if (g_hdb->_gfx->_tileFroglickWiggleUD[0]) {
for (i = 0; i < 3; i++) {
- tileFroglickWiggleUD[i]->free();
- tileFroglickWiggleUD[i] = NULL;
+ g_hdb->_gfx->_tileFroglickWiggleUD[i]->free();
+ g_hdb->_gfx->_tileFroglickWiggleUD[i] = NULL;
}
}
- if (tileFroglickMiddleLR) {
- tileFroglickMiddleLR->free();
- tileFroglickMiddleLR = NULL;
+ if (g_hdb->_gfx->_tileFroglickMiddleLR) {
+ g_hdb->_gfx->_tileFroglickMiddleLR->free();
+ g_hdb->_gfx->_tileFroglickMiddleLR = NULL;
}
- if (tileFroglickWiggleLeft[0]) {
+ if (g_hdb->_gfx->_tileFroglickWiggleLeft[0]) {
for (i = 0; i < 3; i++) {
- tileFroglickWiggleLeft[i]->free();
- tileFroglickWiggleLeft[i] = NULL;
+ g_hdb->_gfx->_tileFroglickWiggleLeft[i]->free();
+ g_hdb->_gfx->_tileFroglickWiggleLeft[i] = NULL;
}
}
- if (tileFroglickWiggleRight[0]) {
+ if (g_hdb->_gfx->_tileFroglickWiggleRight[0]) {
for (i = 0; i < 3; i++) {
- tileFroglickWiggleRight[i]->free();
- tileFroglickWiggleRight[i] = NULL;
+ g_hdb->_gfx->_tileFroglickWiggleRight[i]->free();
+ g_hdb->_gfx->_tileFroglickWiggleRight[i] = NULL;
}
}
// dragon! see ya!
- if (gfxDragonAsleep) {
- gfxDragonAsleep->free();
- gfxDragonAsleep = NULL;
- gfxDragonFlap[0]->free();
- gfxDragonFlap[1]->free();
- gfxDragonFlap[0] = gfxDragonFlap[1] = NULL;
- gfxDragonBreathe[0]->free();
- gfxDragonBreathe[1]->free();
- gfxDragonBreathe[2]->free();
- gfxDragonBreathe[0] = gfxDragonBreathe[1] = gfxDragonBreathe[2] = NULL;
+ if (g_hdb->_gfx->_gfxDragonAsleep) {
+ g_hdb->_gfx->_gfxDragonAsleep->free();
+ g_hdb->_gfx->_gfxDragonAsleep = NULL;
+ g_hdb->_gfx->_gfxDragonFlap[0]->free();
+ g_hdb->_gfx->_gfxDragonFlap[1]->free();
+ g_hdb->_gfx->_gfxDragonFlap[0] = g_hdb->_gfx->_gfxDragonFlap[1] = NULL;
+ g_hdb->_gfx->_gfxDragonBreathe[0]->free();
+ g_hdb->_gfx->_gfxDragonBreathe[1]->free();
+ g_hdb->_gfx->_gfxDragonBreathe[2]->free();
+ g_hdb->_gfx->_gfxDragonBreathe[0] = g_hdb->_gfx->_gfxDragonBreathe[1] =
+ g_hdb->_gfx->_gfxDragonBreathe[2] = NULL;
}
// laser beams
- if (gfxLaserbeamUD[0]) {
+ if (g_hdb->_gfx->_gfxLaserbeamUD[0]) {
for (i = 0; i < 4; i++) {
- gfxLaserbeamUD[i]->free();
- gfxLaserbeamUDTop[i]->free();
- gfxLaserbeamUDBottom[i]->free();
- gfxLaserbeamLR[i]->free();
- gfxLaserbeamLRLeft[i]->free();
- gfxLaserbeamLRRight[i]->free();
-
- gfxLaserbeamUD[i] = NULL;
- gfxLaserbeamUDTop[i] = NULL;
- gfxLaserbeamUDBottom[i] = NULL;
- gfxLaserbeamLR[i] = NULL;
- gfxLaserbeamLRLeft[i] = NULL;
- gfxLaserbeamLRRight[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamUD[i]->free();
+ g_hdb->_gfx->_gfxLaserbeamUDTop[i]->free();
+ g_hdb->_gfx->_gfxLaserbeamUDBottom[i]->free();
+ g_hdb->_gfx->_gfxLaserbeamLR[i]->free();
+ g_hdb->_gfx->_gfxLaserbeamLRLeft[i]->free();
+ g_hdb->_gfx->_gfxLaserbeamLRRight[i]->free();
+
+ g_hdb->_gfx->_gfxLaserbeamUD[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamUDTop[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamUDBottom[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamLR[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamLRLeft[i] = NULL;
+ g_hdb->_gfx->_gfxLaserbeamLRRight[i] = NULL;
}
}
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index 05a5a2d903..38501803f9 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -774,27 +774,6 @@ struct CineBlit {
}
#define spawnBlocking(x, y, level) g_hdb->_ai->spawn(AI_NONE, DIR_NONE, x, y, NULL, NULL, NULL, DIR_NONE, level, 0, 0, 0)
-extern Picture *icepSnowballGfxDown; // ICEPUFF's snowball moving down
-extern Picture *icepSnowballGfxLeft; // ICEPUFF's snowball moving left
-extern Picture *icepSnowballGfxRight; // ICEPUFF's snowball moving right
-
-extern Tile *tileFroglickMiddleUD;
-extern Tile *tileFroglickWiggleUD[3];
-extern Tile *tileFroglickMiddleLR;
-extern Tile *tileFroglickWiggleLeft[3];
-extern Tile *tileFroglickWiggleRight[3];
-
-extern Picture *gfxDragonAsleep;
-extern Picture *gfxDragonFlap[2];
-extern Picture *gfxDragonBreathe[3];
-
-extern Tile *gfxLaserbeamUD[4];
-extern Tile *gfxLaserbeamUDTop[4];
-extern Tile *gfxLaserbeamUDBottom[4];
-extern Tile *gfxLaserbeamLR[4];
-extern Tile *gfxLaserbeamLRLeft[4];
-extern Tile *gfxLaserbeamLRRight[4];
-
class AI {
public:
AI();
diff --git a/engines/hdb/gfx.h b/engines/hdb/gfx.h
index 83af1e49da..dbd3786f28 100644
--- a/engines/hdb/gfx.h
+++ b/engines/hdb/gfx.h
@@ -148,6 +148,29 @@ public:
void setCursor(int x, int y);
void getCursor(int *x, int *y);
+ // Some Gfx
+
+ Picture *_icepSnowballGfxDown; // ICEPUFF's snowball moving down
+ Picture *_icepSnowballGfxLeft; // ICEPUFF's snowball moving left
+ Picture *_icepSnowballGfxRight; // ICEPUFF's snowball moving right
+
+ Tile *_tileFroglickMiddleUD;
+ Tile *_tileFroglickWiggleUD[3];
+ Tile *_tileFroglickMiddleLR;
+ Tile *_tileFroglickWiggleLeft[3];
+ Tile *_tileFroglickWiggleRight[3];
+
+ Picture *_gfxDragonAsleep;
+ Picture *_gfxDragonFlap[2];
+ Picture *_gfxDragonBreathe[3];
+
+ Tile *_gfxLaserbeamUD[4];
+ Tile *_gfxLaserbeamUDTop[4];
+ Tile *_gfxLaserbeamUDBottom[4];
+ Tile *_gfxLaserbeamLR[4];
+ Tile *_gfxLaserbeamLRLeft[4];
+ Tile *_gfxLaserbeamLRRight[4];
+
private:
int _numTiles;
TileLookup *_tLookupArray;