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authorstrangerke2011-05-28 00:14:45 +0200
committerstrangerke2011-05-28 00:14:45 +0200
commitadc087c37e8c79ff78a4d60b6b32ea5628b66928 (patch)
tree953ec43f29b248cb97aad5686f8d80adccc683ca
parentdaa69cce8b95e2d7dcf28c770191bc3924d0b5b7 (diff)
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TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks eriktorbjorn for pointing the reason of the problem)
-rw-r--r--engines/tsage/ringworld_scenes3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index b4c5628499..38a4afc0f7 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -1506,14 +1506,14 @@ void Scene2100::Object3::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- if (!_globals->getFlag(59))
+ if (_globals->getFlag(59))
SceneItem::display2(2100, 34);
else
error("***I have no response.");
break;
case CURSOR_TALK:
- if (!_globals->getFlag(59)) {
+ if (_globals->getFlag(59)) {
_globals->_player.disableControl();
scene->_sceneMode = 2108;
scene->setAction(&scene->_sequenceManager, scene, 2108, NULL);