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authorEugene Sandulenko2018-03-08 22:20:03 +0100
committerEugene Sandulenko2018-03-08 22:20:03 +0100
commitadf0dfe37ce9bb6ca056ff72abc0a7e91a652cd0 (patch)
treed90e0dae9bf256e63ebd5b27eceb17f7164cf99a
parentc1ae4ecb9d784269c61a0209265d7ecc8300c74e (diff)
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BLADERUNNER: Added HysteriaPatron3 actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/hysteria_patron3.cpp123
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
4 files changed, 128 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index dde4f56fd9..2dff113857 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -57,6 +57,7 @@ MODULE_OBJS = \
script/ai/howie_lee.o \
script/ai/hysteria_patron1.o \
script/ai/hysteria_patron2.o \
+ script/ai/hysteria_patron3.o \
script/ai/klein.o \
script/ai/leon.o \
script/ai/maggie.o \
diff --git a/engines/bladerunner/script/ai/hysteria_patron3.cpp b/engines/bladerunner/script/ai/hysteria_patron3.cpp
new file mode 100644
index 0000000000..3d953c0eca
--- /dev/null
+++ b/engines/bladerunner/script/ai/hysteria_patron3.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHysteriaPatron3::AIScriptHysteriaPatron3(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptHysteriaPatron3::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+}
+
+bool AIScriptHysteriaPatron3::Update() {
+ return false;
+}
+
+void AIScriptHysteriaPatron3::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptHysteriaPatron3::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptHysteriaPatron3::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHysteriaPatron3::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptHysteriaPatron3::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron3::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron3::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron3::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptHysteriaPatron3::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHysteriaPatron3::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHysteriaPatron3::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHysteriaPatron3::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHysteriaPatron3::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptHysteriaPatron3::UpdateAnimation(int *animation, int *frame) {
+ return true;
+}
+
+bool AIScriptHysteriaPatron3::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptHysteriaPatron3::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHysteriaPatron3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHysteriaPatron3::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptHysteriaPatron3::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 1a7c8766c0..2780e41cac 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -48,6 +48,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm);
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm);
+ _AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm);
_AIScripts[kActorGaff] = new AIScriptGaff(_vm);
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 3324fc21c2..54385d0c1a 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -162,6 +162,9 @@ END_SCRIPT
DECLARE_SCRIPT(HysteriaPatron2)
END_SCRIPT
+DECLARE_SCRIPT(HysteriaPatron3)
+END_SCRIPT
+
DECLARE_SCRIPT(Gaff)
END_SCRIPT