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author | James Brown | 2004-03-17 06:08:01 +0000 |
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committer | James Brown | 2004-03-17 06:08:01 +0000 |
commit | aff5b4bc4b26bf9f1ecca49f55b14871ad67ab3c (patch) | |
tree | 7fa7da0605cb2f65ce3c540f0b3b301692002132 | |
parent | fad15fbf4728c7105eca2ba1cce3934777a117ad (diff) | |
download | scummvm-rg350-aff5b4bc4b26bf9f1ecca49f55b14871ad67ab3c.tar.gz scummvm-rg350-aff5b4bc4b26bf9f1ecca49f55b14871ad67ab3c.tar.bz2 scummvm-rg350-aff5b4bc4b26bf9f1ecca49f55b14871ad67ab3c.zip |
Bump version
svn-id: r13327
-rw-r--r-- | Info.plist | 6 | ||||
-rw-r--r-- | README | 58 | ||||
-rw-r--r-- | base/main.cpp | 4 | ||||
-rw-r--r-- | scummvm.rc | 8 |
4 files changed, 12 insertions, 64 deletions
diff --git a/Info.plist b/Info.plist index 8ea00e2a3d..ebb9dba4e2 100644 --- a/Info.plist +++ b/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleExecutable</key> <string>scummvm</string> <key>CFBundleGetInfoString</key> - <string>0.5.7cvs, Copyright 2001-2004 The ScummVM team</string> + <string>0.7.0CVS, Copyright 2001-2004 The ScummVM team</string> <key>CFBundleIconFile</key> <string>scummvm.icns</string> <key>CFBundleIdentifier</key> @@ -21,9 +21,9 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.5.7cvs</string> + <string>0.7.0CVS</string> <key>CFBundleVersion</key> - <string>0.5.7cvs</string> + <string>0.7.0CVS</string> <key>NSPrincipalClass</key> <string>NSApplication</string> <key>NSHumanReadableCopyright</key> @@ -1,6 +1,6 @@ ScummVM README Last updated: $Date$ -Release version: 0.5.7-cvs +Release version: 0.7.0-CVS ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -217,66 +217,14 @@ The cutscenes should be placed in the main game data directory. Note that currently this requires either copying the game to harddisk or reburning customised versions of the game CDs. -3.4) Known Problems in ScummVM 0.5.7-CVS +3.4) Known Problems in ScummVM 0.7.0CVS ---- ----------------------------------- This release has the following known problems. There is no need to report them, although patches to fix them are welcome. If you discover a bug that is not listed here, nor in the compatibility table on the web site, please see the section on Reporting Bugs. - Indiana Jones & the Last Crusade (EGA): - - No inventory in Macintosh version - - Monkey Island 1 (EGA): - Loom (EGA): - - MIDI support requires the Roland update from LucasArts - - Indiana Jones & the Fate of Atlantis: - Monkey Island 2: - - Palette issues in Amiga versions - - Sam and Max: - - Highway subgame does not behave correctly. - - Music is broken under Dreamcast, causing game freezes - - Curse of Monkey Island - - Demo does not work correctly - - Some minor graphical glitches remain - - Beneath a Steel Sky: - - Floppy demo does not work at all - - Amiga versions aren't supported and probably never will be - - Not a bug: CD version is missing speech for some dialog - - ScummVM 0.5.0 contained a bug in the savegame system. - If you experience problems using an old savegame, it may be - corrupt, and you will need to start a new game using this - version. - - Broken Sword 1: - - Demo does not work correctly - - Macintosh version isn't supported - - Simon the Sorcerer 2: - - Combined speech and subtitles will often cause speech to be - cut off early, this is limitation of original game. - - Only default language (English) in data files is supported - in simon2mac - - F10 key animation in simon2mac is different compared to - original game - - FM-TOWNS versions: - - Kanji versions require the FM-TOWNS Font ROM - - All the FM-TOWNS versions of games are extremely rare, - And as the ScummVM team does not encourage piracy in any - way, we don't know where to buy or download a copy of these - games. Petition LucasArts to re-release them :) - - All CD games: - - If you are experiencing random crashes, and your game - plays music from CD, you have encountered a Windows bug. - Try copying the data files from CD to your hard disk, and - running them from there. - +This is a development version. It probably has a LOT of problems. 4.0) Supported Platforms: ---- -------------------- diff --git a/base/main.cpp b/base/main.cpp index ca1385915d..80a762e722 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -83,9 +83,9 @@ * to setup, but I have no idea if/how one can also change files which are not * currently being commit'ed. */ -const char *gScummVMVersion = "0.5.7cvs"; +const char *gScummVMVersion = "0.7.0CVS"; const char *gScummVMBuildDate = __DATE__ " " __TIME__; -const char *gScummVMFullVersion = "ScummVM 0.5.7cvs (" __DATE__ " " __TIME__ ")"; +const char *gScummVMFullVersion = "ScummVM 0.7.0CVS (" __DATE__ " " __TIME__ ")"; const char *gScummVMFeatures = "" #ifdef USE_VORBIS "Vorbis " diff --git a/scummvm.rc b/scummvm.rc index f6685d6fe0..f80db5ec91 100644 --- a/scummvm.rc +++ b/scummvm.rc @@ -3,8 +3,8 @@ IDI_ICON ICON DISCARDABLE "scummvm.ico" VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,5,7,0 - PRODUCTVERSION 0,5,7,0 + FILEVERSION 0,7,0,0 + PRODUCTVERSION 0,7,0,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -22,14 +22,14 @@ BEGIN VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0" VALUE "CompanyName", "ScummVM Team\0" VALUE "FileDescription", "http://www.scummvm.org/\0" - VALUE "FileVersion", "0.5.7cvs\0" + VALUE "FileVersion", "0.7.0CVS\0" VALUE "InternalName", "scummvm\0" VALUE "LegalCopyright", "Copyright © 2001-2004 The ScummVM Team\0" VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Broken Sword and Beneath a Steel Sky is TM of Revolution.\0" VALUE "OriginalFilename", "scummvm.exe\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "ScummVM\0" - VALUE "ProductVersion", "0.5.7cvs\0" + VALUE "ProductVersion", "0.7.0CVS\0" VALUE "SpecialBuild", "\0" END END |