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-rw-r--r--Info.plist6
-rw-r--r--README58
-rw-r--r--base/main.cpp4
-rw-r--r--scummvm.rc8
4 files changed, 12 insertions, 64 deletions
diff --git a/Info.plist b/Info.plist
index 8ea00e2a3d..ebb9dba4e2 100644
--- a/Info.plist
+++ b/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>scummvm</string>
<key>CFBundleGetInfoString</key>
- <string>0.5.7cvs, Copyright 2001-2004 The ScummVM team</string>
+ <string>0.7.0CVS, Copyright 2001-2004 The ScummVM team</string>
<key>CFBundleIconFile</key>
<string>scummvm.icns</string>
<key>CFBundleIdentifier</key>
@@ -21,9 +21,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>0.5.7cvs</string>
+ <string>0.7.0CVS</string>
<key>CFBundleVersion</key>
- <string>0.5.7cvs</string>
+ <string>0.7.0CVS</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHumanReadableCopyright</key>
diff --git a/README b/README
index a469d1f38c..bd99b2d663 100644
--- a/README
+++ b/README
@@ -1,6 +1,6 @@
ScummVM README
Last updated: $Date$
-Release version: 0.5.7-cvs
+Release version: 0.7.0-CVS
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -217,66 +217,14 @@ The cutscenes should be placed in the main game data directory. Note that
currently this requires either copying the game to harddisk or reburning
customised versions of the game CDs.
-3.4) Known Problems in ScummVM 0.5.7-CVS
+3.4) Known Problems in ScummVM 0.7.0CVS
---- -----------------------------------
This release has the following known problems. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
listed here, nor in the compatibility table on the web site, please see
the section on Reporting Bugs.
- Indiana Jones & the Last Crusade (EGA):
- - No inventory in Macintosh version
-
- Monkey Island 1 (EGA):
- Loom (EGA):
- - MIDI support requires the Roland update from LucasArts
-
- Indiana Jones & the Fate of Atlantis:
- Monkey Island 2:
- - Palette issues in Amiga versions
-
- Sam and Max:
- - Highway subgame does not behave correctly.
- - Music is broken under Dreamcast, causing game freezes
-
- Curse of Monkey Island
- - Demo does not work correctly
- - Some minor graphical glitches remain
-
- Beneath a Steel Sky:
- - Floppy demo does not work at all
- - Amiga versions aren't supported and probably never will be
- - Not a bug: CD version is missing speech for some dialog
- - ScummVM 0.5.0 contained a bug in the savegame system.
- If you experience problems using an old savegame, it may be
- corrupt, and you will need to start a new game using this
- version.
-
- Broken Sword 1:
- - Demo does not work correctly
- - Macintosh version isn't supported
-
- Simon the Sorcerer 2:
- - Combined speech and subtitles will often cause speech to be
- cut off early, this is limitation of original game.
- - Only default language (English) in data files is supported
- in simon2mac
- - F10 key animation in simon2mac is different compared to
- original game
-
- FM-TOWNS versions:
- - Kanji versions require the FM-TOWNS Font ROM
- - All the FM-TOWNS versions of games are extremely rare,
- And as the ScummVM team does not encourage piracy in any
- way, we don't know where to buy or download a copy of these
- games. Petition LucasArts to re-release them :)
-
- All CD games:
- - If you are experiencing random crashes, and your game
- plays music from CD, you have encountered a Windows bug.
- Try copying the data files from CD to your hard disk, and
- running them from there.
-
+This is a development version. It probably has a LOT of problems.
4.0) Supported Platforms:
---- --------------------
diff --git a/base/main.cpp b/base/main.cpp
index ca1385915d..80a762e722 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -83,9 +83,9 @@
* to setup, but I have no idea if/how one can also change files which are not
* currently being commit'ed.
*/
-const char *gScummVMVersion = "0.5.7cvs";
+const char *gScummVMVersion = "0.7.0CVS";
const char *gScummVMBuildDate = __DATE__ " " __TIME__;
-const char *gScummVMFullVersion = "ScummVM 0.5.7cvs (" __DATE__ " " __TIME__ ")";
+const char *gScummVMFullVersion = "ScummVM 0.7.0CVS (" __DATE__ " " __TIME__ ")";
const char *gScummVMFeatures = ""
#ifdef USE_VORBIS
"Vorbis "
diff --git a/scummvm.rc b/scummvm.rc
index f6685d6fe0..f80db5ec91 100644
--- a/scummvm.rc
+++ b/scummvm.rc
@@ -3,8 +3,8 @@
IDI_ICON ICON DISCARDABLE "scummvm.ico"
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 0,5,7,0
- PRODUCTVERSION 0,5,7,0
+ FILEVERSION 0,7,0,0
+ PRODUCTVERSION 0,7,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -22,14 +22,14 @@ BEGIN
VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
VALUE "CompanyName", "ScummVM Team\0"
VALUE "FileDescription", "http://www.scummvm.org/\0"
- VALUE "FileVersion", "0.5.7cvs\0"
+ VALUE "FileVersion", "0.7.0CVS\0"
VALUE "InternalName", "scummvm\0"
VALUE "LegalCopyright", "Copyright © 2001-2004 The ScummVM Team\0"
VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Broken Sword and Beneath a Steel Sky is TM of Revolution.\0"
VALUE "OriginalFilename", "scummvm.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "ScummVM\0"
- VALUE "ProductVersion", "0.5.7cvs\0"
+ VALUE "ProductVersion", "0.7.0CVS\0"
VALUE "SpecialBuild", "\0"
END
END