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authorEinar Johan Trøan Sømåen2012-09-15 18:05:18 +0200
committerEinar Johan Trøan Sømåen2012-09-15 18:05:18 +0200
commitb1ec9280fd757184ce8262d3f25b3cf75fed19ec (patch)
treed635227487e55916005e8c1edaba2c9bc4fda39b
parentcffda7710c7c0ba720797dbb025048e21e821708 (diff)
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WINTERMUTE: Disable aspect-ratio correction for now.
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 6d67253038..03ec827668 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -573,6 +573,11 @@ Rect32 BaseRenderOSystem::getViewPort() {
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::modTargetRect(Common::Rect *rect) {
+ // FIXME: This is wrong in quite a few ways right now, and ends up
+ // breaking the notebook in Dirty Split, so we disable the correction
+ // for now, this will need fixing when a game with odd aspect-ratios
+ // show up.
+ return;
rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left);
rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top);
rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX));