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author | Eugene Sandulenko | 2004-04-28 22:21:51 +0000 |
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committer | Eugene Sandulenko | 2004-04-28 22:21:51 +0000 |
commit | b59c8004a5ae25b96b0feb76784c4d10591f2dc8 (patch) | |
tree | 58eb6207f6105924edaf6ebd38ece759431754a6 | |
parent | 6e75100d61322932aea9065be1e3a092f2c3c5e3 (diff) | |
download | scummvm-rg350-b59c8004a5ae25b96b0feb76784c4d10591f2dc8.tar.gz scummvm-rg350-b59c8004a5ae25b96b0feb76784c4d10591f2dc8.tar.bz2 scummvm-rg350-b59c8004a5ae25b96b0feb76784c4d10591f2dc8.zip |
code formatting insanity
svn-id: r13663
-rw-r--r-- | saga/sndres.cpp | 55 | ||||
-rw-r--r-- | saga/sndres.h | 17 | ||||
-rw-r--r-- | saga/syssound.cpp | 53 |
3 files changed, 33 insertions, 92 deletions
diff --git a/saga/sndres.cpp b/saga/sndres.cpp index 8920053d06..8e24d95b90 100644 --- a/saga/sndres.cpp +++ b/saga/sndres.cpp @@ -50,12 +50,10 @@ namespace Saga { R_SNDRES_MODULE SndModule; -int SND_Init(void) -{ +int SND_Init(void) { int result; - /* Load sound module resource file contexts - * \*------------------------------------------------------------- */ + /* Load sound module resource file contexts */ result = GAME_GetFileContext(&SndModule.sfx_ctxt, R_GAME_SOUNDFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; @@ -67,8 +65,7 @@ int SND_Init(void) return R_FAILURE; } - /* Grab sound resource information for the current game - * \*------------------------------------------------------------- */ + /* Grab sound resource information for the current game */ GAME_GetSoundInfo(&SndModule.snd_info); SndModule.init = 1; @@ -76,8 +73,7 @@ int SND_Init(void) return R_SUCCESS; } -int SND_PlayVoice(ulong voice_rn) -{ +int SND_PlayVoice(ulong voice_rn) { R_SOUNDBUFFER snd_buffer; int result; @@ -91,10 +87,7 @@ int SND_PlayVoice(ulong voice_rn) return R_SUCCESS; } -int -SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) -{ - +int SND_Load(R_RSCFILE_CONTEXT *snd_ctxt, ulong snd_rn, R_SOUNDBUFFER *snd_buf_i) { uchar *snd_res; size_t snd_res_len; @@ -108,9 +101,7 @@ SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) } switch (SndModule.snd_info.res_type) { - case R_GAME_SOUND_PCM: - snd_buf_i->s_freq = SndModule.snd_info.freq; snd_buf_i->s_samplebits = SndModule.snd_info.sample_size; snd_buf_i->s_stereo = SndModule.snd_info.stereo; @@ -126,7 +117,6 @@ SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) break; case R_GAME_SOUND_VOC: - if (LoadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) { RSC_FreeResource(snd_res); @@ -138,7 +128,6 @@ SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) default: /* Unknown sound type */ - RSC_FreeResource(snd_res); return R_FAILURE; @@ -148,11 +137,7 @@ SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) return R_SUCCESS; } -int -LoadVocSound(const uchar * snd_res, - size_t snd_res_len, R_SOUNDBUFFER * snd_buf_i) -{ - +int LoadVocSound(const uchar *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i) { R_VOC_HEADER_BLOCK voc_hb; R_VOC_GENBLOCK voc_gb; R_VOC_BLOCK1 voc_b1; @@ -174,7 +159,6 @@ LoadVocSound(const uchar * snd_res, read_len -= R_VOC_FILE_DESC_LEN; if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) { - /* Voc file desc string not found */ return R_FAILURE; } @@ -184,7 +168,6 @@ LoadVocSound(const uchar * snd_res, voc_hb.voc_fileid = ys_read_u16_le(read_p, &read_p); if (read_len < voc_hb.db_offset + R_VOC_GENBLOCK_LEN) { - return R_FAILURE; } @@ -192,9 +175,7 @@ LoadVocSound(const uchar * snd_res, read_len = snd_res_len - voc_hb.db_offset; for (;;) { - - /* Read generic block header - * \*--------------------------------------------------------- */ + /* Read generic block header */ if (read_len < R_VOC_GENBLOCK_LEN) { return R_FAILURE; } @@ -208,12 +189,9 @@ LoadVocSound(const uchar * snd_res, read_len -= R_VOC_GENBLOCK_LEN; - /* Process block - * \*--------------------------------------------------------- */ + /* Process block */ switch (voc_gb.block_id) { - case 1: /* Sound data block */ - voc_b1.time_constant = ys_read_u8(read_p, &read_p); voc_b1.pack_method = ys_read_u8(read_p, &read_p); read_len -= 2; @@ -243,7 +221,6 @@ LoadVocSound(const uchar * snd_res, break; default: - read_p += voc_gb.block_len; read_len -= voc_gb.block_len; break; @@ -253,9 +230,7 @@ LoadVocSound(const uchar * snd_res, return R_SUCCESS; } -int SND_GetVoiceLength(ulong voice_rn) -{ - +int SND_GetVoiceLength(ulong voice_rn) { ulong length; double ms_f; @@ -271,16 +246,13 @@ int SND_GetVoiceLength(ulong voice_rn) } if (SndModule.snd_info.res_type == R_GAME_SOUND_PCM) { - ms_f = (double)length / (SndModule.snd_info.sample_size / CHAR_BIT) / (SndModule.snd_info.freq) * 1000.0; ms_i = (int)ms_f; } else if (SndModule.snd_info.res_type == R_GAME_SOUND_VOC) { - /* Rough hack, fix this to be accurate */ - ms_f = (double)length / 14705 * 1000.0; ms_i = (int)ms_f; } else { @@ -290,12 +262,8 @@ int SND_GetVoiceLength(ulong voice_rn) return ms_i; } -int -SND_ITEVOC_Resample(long src_freq, - long dst_freq, - uchar * src_buf, - size_t src_buf_len, uchar ** dst_buf, size_t * dst_buf_len) -{ +int SND_ITEVOC_Resample(long src_freq, long dst_freq, uchar *src_buf, + size_t src_buf_len, uchar **dst_buf, size_t *dst_buf_len) { uchar *resamp_buf; size_t resamp_len; @@ -328,7 +296,6 @@ SND_ITEVOC_Resample(long src_freq, write_pc = resamp_buf + 2; for (src_i = 0; src_i < src_buf_len / 2; src_i++) { - src_samp_a = *read_pa; src_samp_b = *read_pb; diff --git a/saga/sndres.h b/saga/sndres.h index 961fd19968..866c39b823 100644 --- a/saga/sndres.h +++ b/saga/sndres.h @@ -40,52 +40,39 @@ namespace Saga { #define R_VOC_FILE_DESC "Creative Voice File\x1A" struct R_VOC_HEADER_BLOCK { - char ft_desc[20]; /* BYTE [20] */ uint db_offset; /* WORD */ uint voc_version; /* WORD */ uint voc_fileid; /* WORD */ - }; #define R_VOC_HEADER_BLOCK_LEN 26 struct R_VOC_GENBLOCK { - int block_id; /* BYTE */ ulong block_len; /* BYTE[3] */ - }; #define R_VOC_GENBLOCK_LEN 4 struct R_VOC_BLOCK1 { - int block_id; /* BYTE */ ulong block_len; /* BYTE[3] */ uint time_constant; /* BYTE */ int pack_method; /* BYTE */ - }; struct R_SNDRES_MODULE { - int init; R_RSCFILE_CONTEXT *sfx_ctxt; R_RSCFILE_CONTEXT *voice_ctxt; R_GAME_SOUNDINFO snd_info; - }; -int -SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, - ulong snd_rn, R_SOUNDBUFFER * snd_buf_i); - -int -LoadVocSound(const uchar * snd_res, - size_t snd_res_len, R_SOUNDBUFFER * snd_buf_i); +int SND_Load(R_RSCFILE_CONTEXT *snd_ctxt, ulong snd_rn, R_SOUNDBUFFER *snd_buf_i); +int LoadVocSound(const uchar *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i); } // End of namespace Saga diff --git a/saga/syssound.cpp b/saga/syssound.cpp index ca50536ffa..07d7091130 100644 --- a/saga/syssound.cpp +++ b/saga/syssound.cpp @@ -41,13 +41,9 @@ static int SoundInitialized = 0; static R_RSCFILE_CONTEXT *SoundContext; static R_RSCFILE_CONTEXT *VoiceContext; -int SYSSOUND_Init(int enabled) -{ - +int SYSSOUND_Init(int enabled) { int result; - YS_IGNORE_PARAM(enabled); - if (SoundInitialized) { return R_FAILURE; } @@ -64,12 +60,15 @@ int SYSSOUND_Init(int enabled) return R_FAILURE; } + /* Grab sound resource information for the current game + \*-------------------------------------------------------------*/ + //GAME_GetSoundInfo(&SoundModule.snd_info); + SoundInitialized = 1; return R_SUCCESS; } -int SYSSOUND_Shutdown() -{ +int SYSSOUND_Shutdown() { if (!SoundInitialized) { return R_FAILURE; } @@ -79,22 +78,22 @@ int SYSSOUND_Shutdown() return R_SUCCESS; } -int SYSSOUND_Play(int sound_rn, int channel) -{ - - (void)sound_rn; - (void)channel; +int SYSSOUND_Play(int sound_rn, int channel) { + int resource_size; + char *resource_data; if (!SoundInitialized) { return R_FAILURE; } + if (channel > 3) { + return R_FAILURE; + } + return R_SUCCESS; } -int SYSSOUND_Pause(int channel) -{ - +int SYSSOUND_Pause(int channel) { (void)channel; if (!SoundInitialized) { @@ -104,9 +103,7 @@ int SYSSOUND_Pause(int channel) return R_SUCCESS; } -int SYSSOUND_Resume(int channel) -{ - +int SYSSOUND_Resume(int channel) { (void)channel; if (!SoundInitialized) { @@ -116,9 +113,7 @@ int SYSSOUND_Resume(int channel) return R_SUCCESS; } -int SYSSOUND_Stop(int channel) -{ - +int SYSSOUND_Stop(int channel) { (void)channel; if (!SoundInitialized) { @@ -128,9 +123,7 @@ int SYSSOUND_Stop(int channel) return R_SUCCESS; } -int SYSSOUND_PlayVoice(R_SOUNDBUFFER * buf) -{ - +int SYSSOUND_PlayVoice(R_SOUNDBUFFER *buf) { (void)buf; if (!SoundInitialized) { @@ -140,9 +133,7 @@ int SYSSOUND_PlayVoice(R_SOUNDBUFFER * buf) return R_SUCCESS; } -int SYSSOUND_PauseVoice(void) -{ - +int SYSSOUND_PauseVoice(void) { if (!SoundInitialized) { return R_FAILURE; } @@ -150,9 +141,7 @@ int SYSSOUND_PauseVoice(void) return R_SUCCESS; } -int SYSSOUND_ResumeVoice(void) -{ - +int SYSSOUND_ResumeVoice(void) { if (!SoundInitialized) { return R_FAILURE; } @@ -160,9 +149,7 @@ int SYSSOUND_ResumeVoice(void) return R_SUCCESS; } -int SYSSOUND_StopVoice(void) -{ - +int SYSSOUND_StopVoice(void) { if (!SoundInitialized) { return R_FAILURE; } |